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设计游戏新手教程应避免的8个误区

发布时间:2011-11-02 10:52:00 Tags:,,,,

作者:Pete Collier

教会玩家玩游戏真的非常重要。如果游戏设计忽略或者误解了这一点,那么你们在游戏中所做的努力将很难传输到玩家心里。以下我将列出如何做好这一点的一些方法,而其中绝大部分是我的经验之谈,就是因为做错了才能吸取更多教训不是吗?让我们好好学习如何才能不在这方面继续犯错:

game tutorial(from socialgamesobserver.com)

game tutorial(from socialgamesobserver.com)

1.不要一下子教授太多内容:没有人喜欢压力,更别说是在享受游戏乐趣的时候了。人们都有自己的饱和点,所以不可能一下子承受并接受太多信息。所以尽量将传授内容压缩到最佳范围。

2.杜绝死缠烂打:当你教授了一些新的内容后,留给玩家一点喘息时间。源源不断地往玩家的脑子里灌输新手教程将会让他们感到烦躁而不知所措。对于人们来说,学习任何新事物都是一种挑战,都需要劳心费神,所以一定要给玩家一些缓冲时间,这样他们才能更好地去理解所学到的内容。

3.巩固知识:向玩家证实你所教授的内容对她们是有帮助的。通常,人们总是会轻视那些多余的信息。而强调新知识或技巧的利益将能够提高这些内容的关联性并让玩家更想去重视它们。

4.千万别传授那些玩家已经掌握的内容:对于那些学习能力较强或者有强烈好奇心的人来说,他们也许已经猜到了你将要教授什么内容了,所以你可以选择让他们不用接受教程或者至少不要让教程不请自来。

5.玩家的自我发现和自我意识其实更加重要:让学生能够自己探索和发现是成为一名优秀老师所必须具备的技巧之一。如果你的新手教程只允许玩家完全按照你的指示而行动,那么这真的有够枯燥!

6.不要摆出一副居高临下的姿态:没有人会乐于接受别人的谆谆教诲,所以你最好不要总是当着玩家的面“教育”他们。以帮助为目标的指导也许更有效,但是这并不等同于使用office助手(游戏邦注:Microsoft paperclip,让用户可将文档都保存在一个文档库而便于收集,整理和查阅)。

7.在对方未提出问题之前不要主动提供答案:似乎这听起来很简单,因为人们通常不会主动去关注那些自己没有疑惑的问题的答案。换句话说,你可以在提供答案之前先引出问题。

8.最后,也是最重要的是,不要让自己陷入一个让人唾弃的窘境,如果你做不到这一点,前面的所有方法也都救不了你了。当玩家不理解教程时,千万不要嘲笑或戏弄他们,这是一件非常不智的举动,因为玩家将会以此而讨厌你以及不招人待见的游戏。他们既然喜欢并选择学习你的游戏,你就需要致以他们最诚挚的敬意。

以上所罗列出的内容虽然都看似简单,但真的很有帮助。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

Teaching Players how to Play your Game

Pete Collier

Teaching the player how to play your game is incredibly important. Under no circumstances should this area of game design be overlooked because getting it wrong means players may never see all the hard work you’ve put into the rest of the game. So the following is a list of what I’ve learnt about how to get it right…mostly from getting it wrong myself…but hey…that’s the best way right! So without further ado here it is:

Don’t teach too much too soon: No one likes to feel overwhelmed, even less so when they are playing your game to have fun. People have saturation points, throw too much at them and the information overflow will go unheard. Keep things bite-sized.

Don’t be remorseless: Once you have taught something new allow time for the information to set in. Remorselessly moving on from one tutorial to another will makes players feel uncomfortable and not able to cope. Learning something new is a challenge and mentally taxing, so allow players time to feel good about doing it.

Reinforce: Demonstrate to the player the benefits of what you’ve taught. People are fairly efficient at marginalising seemingly redundant information. Reinforcing the benefits of a new piece of knowledge or skill will raise its relevance making it much more likely to be retained.

Nothing is worse than teaching something when the lesson has already been learnt: So for quick learners or inquisitive players who’ve already figured out what you’re about to teach them, allow them to opt out or at the very least shut you up.

Self-discovery and self-realisation are worth so much more to a player than anything you have to say: Make it as easy as possible for this to happen, that’s part of the skill of being a good teacher. Designing your tutorial in a restrictive way that only allows for the game to play according to your lesson plan is dumb, don’t do it.

Don’t try to be a teacher: People don’t like having that psychological inferiority of having to be taught something. So the less you rub it in their faces the better. Aim to be more of companion helping to guide them and no I don’t mean a ^@#!*#% Microsoft paperclip.

Don’t give the answers before the questions: Sounds simple doesn’t it, but if people haven’t asked the questions then they won’t see the relevance of your answers. In other words present them with the problem before giving them the solution.

Finally here is my number one tip, if you go away with anything from this then let it be this, and it’ll sound obvious, but here goes…Don’t be a bastard: There you go I said it. Any hint of you revelling in the players’ lack of understanding by mocking or teasing etc is incredibly naughty and a bit silly because this more than anything else will make the player hate you and your stupid game. They are doing YOU the favour by wanting to learn how to play YOUR game, so show them some respect.

So there it is, it’s a pretty simple list but comprises everything I’ve learnt and stands me in good stead. Do you have any more tips that you can add? Have I missed something? Please do add them on the comments below. Finally good luck with tackling this part of your game, it’s a fascinating and challenging area of design, let me know how you get on.(source:altdevblogaday


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