gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看


发布时间:2011-10-10 11:20:11 Tags:,,

作者:Shira Levine


下个互联网产品开发主角似乎倾向诞生于大学念过相关专业的毕业生,如NYU Tisch School Interactive Telecommunications Program校友Crowley和Selvadurai,而斯坦福大学计算机科学毕业生则有望成为某初创公司的联合创始人。

我们日前与两位NYU ITP(游戏邦注:即Interactive Transactional Program)专业毕业生Alex Kauffmann和Jason Bill Aston进行交谈,主要涉及如何瓦解在线文化,创造下个轰动巨作。

angry birds from

angry birds from



Kauffmann表示,“潜在企业家总是着迷于技术——他们不断给并不存在的问题创造惊人解决方案。”Google Wave就是多余技术的典型代表。在Kauffmann看来,Echoecho也是个很好说明。










Foursquare的Dennis Crowley最初制作《疯狂躲避球》只是为了方便同伙伴碰面小酌。



每个人都希望变得更好,获得更优质的精神享受,看起来有所进步,Nike+和Wii Fit等生产力、健康和生活简化应用就是这些欲望的很好说明。但仅由于很多人希望完善自己并不足以说明这是互联网产品创收的最佳市场。










What Will It Take To Become The Internet’s Next Big Thing?

By Shira Levine

It will take some big and different thinking to change the Internet world again. Not everyone with an idea spins it into the 10 million user triumph that is Foursquare, the over-200 million that is Twitter and the staggering 800 million that use Facebook.

Emerging as the next Internet product hero certainly feels more attainable for those capable with university graduate programs like New York University’s Tisch School Interactive Telecommunications Program that schooled alum such as Crowley and Selvadurai, and the computer science majors at Stanford who are expected to graduate as the founding partner of a useful yet hip startup.

We spoke with two graduates of NYU’s ITP program, Alex Kauffmann and Jason Bill Aston, about how to disrupt the online culture, and create the next big thing.

Solve a problem

Figure out why you or anyone will want this product. Does it provide a solution to a problem?

“Would-be entrepreneurs are often enamored by technology—they’re constantly producing amazing solutions to problems that don’t exist,” says Kauffmann. An example of such unnecessary technology was the Google Wave. Another good example, according to Kauffmann is Echoecho.

“They use technology to address a need—in this case, answering the question, ‘Where are you, friend?’— rather than retrofitting a justification into a technology.”

Personalize your idea

Personalization is the critical component, the sustainable trend of everything from advertisements, and apps to technologies. Their success comes from catering to the needs of the user.

“Companies [are always scrambling] to obtain, through any means, information about users and potential customers,” says Aston. “Groupon is successful because it hits you with deals that relate to what you already buy and/or need, or, think you need. Pandora curates music according to what you listen to. Foursquare honors you and rewards you according to your frequency at locations you already go to.”

Make big promises and deliver a big product

Choose strong, collaborative team members who stand out individually as these power teams could be “disassembled and sold for parts,” says Kauffmann.

“A polished app is a sign of good designers, robust coding, and solid project management,” says Kauffmann. “A clearly defined and original value proposition can be proof of creativity and an executable vision. A realistic scaling plan sets the team apart from the large majority of entrepreneurs who believe that if they build it, users will come.”

To really think about investors simply, understand that “investors are really only on the lookout for how many users you can rope in with your idea,” says Aston. “The greater the reach, the greater the promise, and this translates into money.”

Focus on what you want vs. what you think others will pay for

Foursquare’s Dennis Crowley first created Dodgeball simply to make it easier to meet up for beers with his buddies.

“So work on something absurd and wonderful that you’re interested in,” says Kauffmann. “Good ideas tend to scale up.”

But don’t totally ignore the trends in human behavior

Everybody wants to do, feel, be and look better and the productivity, health and life simplification apps like Nike+ and Wii Fit are proof of these desires. But just because a ton of people want to improve themselves doesn’t mean this is the best market for an Internet product to make bank.

“People want to be better, [but often these apps don’t] necessarily translate to success,” says Aston. “Like New Year’s resolutions, the drop off is pretty steep for products and apps like these. I find myself using them for the first week because they are either effective, well designed or popular, only to have it take up space in my living room or iPhone.”

Users love Games

Angry Birds is a phenomenal success.

Additionally, “Roxio, Zynga produce these non-committal diversions that take us away from the toil of the day,” says Aston. “We are in Angry Birds as we step onto the train, and as we pull into our station. Game design is extremely difficult to master, but when it is, the results can prove quite profitable.”

Focus on changing the community vs. the world

Thinking locally before globally is more practical and how all the Internet greats got their start.

“There is a great opportunity, a worthy opportunity, that exists, and especially in big cities like New York, to create civic minded apps and technology that improves our way of life,” says Aston. “Try to get it right here, and it can then be ported all over the world.”

Envision beyond the social network

Keep a look out for mobile integration, as a subset of the transmedia storytelling and gaming platform, says Aston: “It’s how do you get people to use there phones that, somehow integrate with their favorite TV show and augment the experience. There’s potential in immersive media and gaming, at least in terms of helping cement a truly gratifying experience.”(Source:businessinsider