1）成立于去年8月的手机游戏公司Motiga近日展示其首款游戏《The LeftOvers》。这是一款实时多人模式游戏，将于今年秋季登陆iPhone和iPad平台。为了在资源有限的情况下快速开发实时多人手机游戏，其开发团队创建了可延展的云手机游戏服务器技术Motiga Infinite Context Engine（MICE）。
该公司团队由传统在线游戏元老Chris Chung和Rick Lambright组建，前者曾在NCsoft任职8年，原先曾是Trion Worlds首席战略官，后者之前是Gazillion Entertainment总设计师，在游戏领域已有16年工作经验。
Motiga至今已融资190万，主要投资者包括Mark Moore、Nick Lawler、Alesia Pinney、Neowiz。
该平台目前下载频率最高的是VodBurner Video Call Recorder，其他罗受欢迎的应用包括Qik、InnerPass Screen Sharing和Zaplee等。
6）EA旗下工作室Firemint最近效仿《愤怒的小鸟》“通关神鹰”的做法，在《Spy Mouse》这款游戏中添加了内置付费功能（IAP）“Kiska The Cat”，支持无法闯关的玩家购买这种IAP以扫清闯关障碍，让游戏中的特工鼠顺利偷到奶酪。
与“通关神鹰”相同的是，玩家在每一关也只能使用一次“Kiska The Cat”，而且不得在24小时内连续使用这种99美分IAP。pocketgamer报道称，尽管这种设置的利润并不像免费增值模式那么高，但却有40%的《愤怒的小鸟》新用户会付费购买“通关神鹰”这一IAP功能。
1）Game veterans form startup Motiga to make social mobile games
A team of online game veterans has formed Motiga, a startup dedicated to making cloud-based mobile games.
The Bellevue, Wash.-based company is unveiling its first mobile game, The LeftOvers, today at the Penny Arcade Expo in Seattle. It’s not easy to make such games fly in an age of hundreds of thousands of mobile games.
To improve its odds, the small developer has created a scalable cloud-based mobile game server technology called the Motiga Infinite Context Engine (MICE). It enables small teams to develop real-time mobile multiplayer games quickly and with fewer resources.
The LeftOvers is a free-to-play, real-time multiplayer game co-developed with Tinfoil fez. It will launch this fall on the iPhone and iPad. Motiga was founded last August by online game veterans Chris Chung and Rick Lambright.
Lambright said it usually takes a big team to create the server infrastructure for a real-time multiplayer game. But he said MICE simplifies the process and noted that a team of just three developers created The LeftOvers.
Chung was previously the chief strategy officer of Trion Worlds and he spent seven years at online game firm NCsoft. Lambright was formerly chief architect at Gazillion Entertainment. He led technical teams for Marvel Super Hero Squad Online and Lego Universe and has 16 years of experience in the game business.
Motiga has raised $1.9 million to date in a convertible note through a number of angel investors including Mark Moore, Nick Lawler and Alesia Pinney. Another corporate investor is Neowiz.（source:venturebeat）
2）OpenFeint’s single sign-on for social games to replace Apple’s UDID (exclusive)
Apple caused panic among app developers last week when it announced that it would phase out an identification system for users on its mobile devices such as the iPhone. Mobile gaming company OpenFeint says it will help solve the problem created by the elimination of this feature by offering its own “single sign-on” identification system for app developers.
Apple’s announcement caused fear among developers because many use this unique device identifier (UDID) number to identify a user in order to quickly access that person’s history and offer cross promotions. Apple decided to “deprecate” the UDID, meaning the company will phase out the use of the feature and no longer support it at some point in the future. Apple gave no explanation for the deprecation, but some speculated it was to end concerns about privacy.
“Developers have been panicking to some extent,” chief executive of OpenFeint, Jason Citron said. “That is why we decided to do this product.”
OpenFeint, which is owned by Japan’s Gree, said it already has 115 million users logging into games that use the OpenFeint mobile social gaming network for online play and leaderboards. Third-party app developers can now use the OFUID (OpenFeint user identification) to identify users in the same way that Apple did with UDUDs.
When a user starts playing a game or app with the OpenFeint system built-in, OpenFeint asks them to sign into their account. It asks the user if they want to access online play. If the user answers yes, OpenFeint signs them in and the app developer can get access to the player’s anonymized data and history, Citron said. OpenFeint has more than 6,800 games using its platform.
That’s certainly better than the alternative, where developers would have to create their own identification system requiring users to sign in with a username and password before playing a game. OpenFeint removes some of the potential hassle with a more streamlined sign-in system.
It isn’t a perfect replacement for UDID, which was able to log every time a user started a game. The OFUID can only gather information when the user logs into OpenFeint. That doesn’t happen every time a user plays a game. But Citron said this was the next best thing, as “the user can opt in with just one click.” The user has to have the OpenFeint app in order to sign in. However, to play online, users often have to download the OpenFeint app anyway.
The OFUID will give developers access to information such as what games are installed on the user’s phone, their usage of games, and what offers they have taken before. Developers would have otherwise had to figure out a way to do this on their own. To create the workaround, Citron said OpenFeint engineers had to figure out a way to do the single sign-on without using UDID numbers. Citron said that developers who use OpenFeint can learn how to better monetize their users with better targeting.
OpenFeint also announced an “install trade program” for developers that use the new sign-on process. OpenFeint will guarantee developers 1.5 new installs for every new install of Game Channel, an app that is needed for users to enjoy the benefits of single sign on. Game developers will be able to offer incentives for users to use the sign-on process, said Ethan Fassett, senior vice president of product at OpenFeint.
The single sign-on with OFUID will launch later this fall. Citron said that OpenFeint does not make money on this feature. On Android, Citron said that there are fewer restrictions related to the use of a UDID. But OpenFeint also offers its own single-sign-on process there.（source:venturebeat）
3）Samsung releases bada 2.0 SDK, now with multi-tasking, push notification and in-app ads
by Jon Jordan
Originally planned for July, Samsung has now released the bada version 2.0 SDK.
The proprietary OS, which is designed for low and mid-range smartphones with a resolution of 240×400, 320×480 or 480×800, has become more strategically important to the company following Google’s acquisition of Motorola and subsequent uncertainties over Android.
It’s particularly popular in India where Samsung hopes to gain 30 percent market share.
Bada 2.0 features several significant improvements including multi-tasking, three possible user interface navigation styles, support for near field communications, and direct wi-fi communication between devices without the need for a hotspot.
There are plenty of off-device features too.
One important addition is APIs for in-app advertising so you can add banners and text ads into your applications. Push notifications and enhanced supported for Flash and HTML5 are welcome enhancements, while developers also get better performance analysis and profiling tools.
4）By 2015, smartphones will rule the mobile planet
By Om Malik
Tweet inShare54Smartphones will represent around 54.5 percent of the mobile phone market by 2015, according to a study from research firm, IHS (formerly iSuppli.) They are forecasting global smartphone shipments of 1.03 billion in 2015 vs 478 million smartphones shipped in 2011. At present, smartphones have about 32.5 percent share of the market.
The big growth is obviously going to come from low end of the market, and that’s going to help companies like Samsung (which owns its own Bada OS) to become a larger player in the market. IHS notes that during the second quarter of 2011, Samsung’s smartphone sales grew 600 percent sequentially, thanks to its low-end products targeting China and Latin America. IDC, another research firm, estimates Samsung sold about 17 million smartphones during the second quarter of this year. It’s good to see that the rest of the folks are beginning to realize what we have been saying for nearly a year: The smartphone battle is between Apple and Samsung.（source:gigaom）
5）Skype Launches an App Store
By John Paul Titlow
Jumping on the app store bandwagon, Skype has launched a directory of third party applications that can be added to the Internet telephony service.
Most of the apps are geared toward businesses users, while a few are for personal use. The directory features just under 25 apps, whose functionality includes things like call recording, screen sharing and integrations with third party services.
The most frequently downloaded app at the moment is VodBurner Video Call Recorder, a free app that captures high-quality recordings of Skype video chats and lets users edit them using a built-in production console.
Naturally, Qik, the mobile video app Skype acquired earlier this year, is included as a “featured” app in the directory. Qik is not offered as an add-on to Skype, but rather its listing links off to the iTunes App Store where users can download it for iOS.
Other popular apps include InnerPass Screen Sharing and Zaplee, a cloud-based phone system for businesses that forwards Skype calls to phones, routes calls and handles voicemail.
Developers who use Skype’s API to build applications can submit them by generating an XML file of their content, hosting it somewhere and sending Skype a link to it for consideration.（source:readwriteweb）
6）Firemint’s SPY Mouse is its first game to employ in-app purchases
by Jon Jordan
Demonstrating that where Angry Birds’ developer Rovio breaks ground, other developers will surely follow, EA-owned Firemint has implemented its first in-app purchase.
As with Angry Birds’ The Mighty Eagle – effectively a 99c cheat to complete a level you’re stuck on – Firemint’s just released iPhone game SPY Mouse has Kiska The Cat, who “can help you pass levels”.
Buying the IAP removes all the patrolling cats from a single building, ensuring the mouse – agent squeak – can steal the cheese and make his getaway onto the next level.
Tipping a toe
Significantly though, as with The Mighty Eagle, which can only be used once (the level has be solved normally to gain a further use), once used the 99c Kisha is locked for 24 hours.
Obviously not as lucrative as the freemium model where users can spend as much money as they want to progress through the game, nevertheless in March Rovio revealed that after The Mighty Eagle was introduced into Angry Birds, around 40 percent of new users bought the IAP. （source:pocketgamer） http://www.pocketgamer.biz/r/PG.Biz/Spy+Mouse/news.asp?c=32752
7）Infographic: An ode to Steve Jobs
By Darrell Etherington
Earlier, I wrote about Steve Jobs’ time as CEO by the numbers, but now here’s a visual look at his time in that role. The infographic below presents a history of the most memorable moments and products in Jobs’ career, as well as a selection of some quotes that sum up a lot of his feelings about their design, the competition and the computing landscape.（source:gigaom）