在2011年GDC大会上，《无尽之剑》开发商Chair Entertainment创意总监Donald Mustard分享了开发热门手机游戏的四个要点，他表示手机游戏指向的是大众玩家（游戏邦注：包括铁杆玩家、休闲玩家、普通用户等所有群体），所以它的设计与其他游戏截然不同，打造成功的手机游戏项目需注意以下法则：
Pocket Pillars: Four things every great mobile game has
There was no shortage of mobile expertise at GDC 2011. Among the speakers was Donald Mustard the Creative Director for ChAIR Entertainment, the team that brought the world Infinity Blade. In a session during the Smartphone Summit Mustard shared his insights on creating a “hit.” At ChAIR, Mustard said, they design games around four concepts he identifies as the “Pocket Pillars,” noting that designing for games for mobile is unlike any other game design, because it’s design for all, serious gamers to casual gamers and everyone in between including all the possible outliers. Here are his four pillars, let it guide you during your next game development.
ChAIR’s Pocket Pillars
Pillar #1 One Finger
Mustard urges development to focus on ensuring that a game can be played with one finger highlighting the importance of also getting that finger out of the way whenever possible. In doing so Mustard said, you can avoid obstructing game views.
Pillar #2 Short Sessions
Earlier in his presentation Mustard outlined the most common places people played mobile games. In many cases it’s in our all too infrequent, free time and usually with split attention. To that case Mustard argues, developers should design the game to include super short sessions of core game play. Delivering a meaningful and fun experience, he says, that is progressive every two minutes.
Pillar #3 Originality
This pillar should come as no surprise. Mustard encouraged development of original and unique, device specific games.
Pillar #4 Ease/Difficult balance
When it comes to mobile games, Mustard encourages developers to design games that are: easy to grasp, difficult to maintain.
Ryan Ruud, Associate Marketing Communications Specialist, W3i, LLC
Ryan is a new media communicator with a decade of traditional and emerging mass media experience. He uses his passion for apps and connecting people in W3i’s marketing/communications efforts. （source:w3i）