gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看


发布时间:2011-06-03 15:17:51 Tags:,,

1)波士顿手机游戏平台开发商Brass Monkey公司日前收购旧金山软件开发商Emotely,后者将为Brass Monkey平台引进HTML5技术,Emotely创始人Francois Laberge也将同时被任命为Brass Monkey的首席创意官。

Brass Monkey总裁兼首席技术官Chris Allen表示,Flash已无法创建可运行于网页浏览器的高级体验。Brass Monkey技术支持智能手机运行原来仅适用于PC或Mac平台的游戏,Emotely创建了一款基于HTML5的手机应用,支持手机和平板电脑发挥HTML5游戏和应用的远程控制器这一作用。



2)DeNA和Ngmoco最近宣布邀请开发商注册使用其全球手机社交游戏平台Mobage的沙盒开发环境,支持他们由此测试并开发游戏,然后将游戏投放于Mobage平台(游戏邦注:Mobage目前已有100多款游戏)。Ngmoco首席发行官Simon Jeffery在采访中表示,在Mobage这个全球性社交网络的一大好处在于,发行商可以绕过地理环境的障碍和平台准入门槛,面向全球用户推出游戏。

该平台的ngCore技术支持开发商使用Javascript创建游戏,使其流畅运行于一系列智能手机和平板电脑;开发商还可以采用这个系统的Open GL图形库,使游戏以更快的速度运行。

3)世嘉宣布旗下的《索尼克世嘉全明星赛车》游戏将植入手机社交游戏平台OpenFeint功能,并将于今年夏天登陆苹果App Store。该公司数字业务副总裁Haruki Satomi表示,向跨平台手机社交游戏领域进军是世嘉的重要目标之一,OpenFeint有助于世嘉游戏获取更多用户,《索尼克世嘉全明星赛车》将植入OpenFeint的添加好友、解琐成就和积分排行榜功能。OpenFeint则表示他们还将为该游戏绑定Facebook和Twitter社交功能。



4)在日前的美国高通Upling开发者大会上,各路手机游戏开发商针对Android应用盈利问题而展开激烈讨论。索爱高管Shenna Hogan称对非品牌游戏来说,免费模式拥有更大的发展潜力,他们认为免费游戏的下载量比付费游戏多20倍以上,索爱有一个开发合作伙伴就通过该模式提升了50%的下载量。

Gameloft美国地区市场营销总监Baudouin Corman也称他们在Android平台的销量极为可观,虽然iOS市场的发展更为成熟,但Android Market的发展潜力仍然不可忽视。

5)据GfK Asia最新调查结果显示,2011年第一季度柬埔寨、印度尼西亚、马来西亚、菲律宾、新加坡、泰国和越南的手机销量达1980万部,其中多数为功能性手机,出货量达1630万部,智能手机共340万部,比2010年第四季度增长了30%。其中Android手机占58万部,增长率达77%,但市场份额仍落后于iPhone,后者销量增长23%,共达290万部。



6)苹果首席运营官Tim Cook日前表示自己看好平板电脑市场发展前景,并称iPad等平板设备在未来一段时间内很可能比PC电脑更有市场。他称自己认为今后几年平板电脑市场的影响力极可能越超PC市场。

据高盛分析师Bill Shope预测,苹果iPad在今年第二季度的销量将达810万部,同比去年增长72%。

7)谷歌于本月再次更新了Android操作系统的版本,但升级到最新版本的Android用户比例与上个月差别不大,Android 2.2 Froyo仍然以64.6%的比例称雄所有Android移动设备,但因为Gingerbread的登台也出现了略微下滑的倾向。

Android platform’s version(from

Android platform’s version(from

Gingerbread目前所占比例为9.2%,Android 2.1比例仍然将近四分之一,Cupcake和Donut合并份额尚不足5%,Android 3.0和3.1两者相加也仅占0.6%。

8)谷歌网页版Android Market最近又推出了一项类似于Digg投票和Facebook Likes的新功能“+1”按钮,支持用户向好友和他人以这种投票方式推荐自己喜爱的应用。如果用户在网页版Android Market中搜索应用时,其显示的搜索结果将附带“+1”标志,用户就可以由此知晓他人对某产品的支持率。(本文为游戏邦/gamerboom.com编译,如需转载请联系:游戏邦

+1 button(from

+1 button(from

1)Brass Monkey buys HTML5 shop Emotely

By Rodney H. Brown

Boston mobile game platform developer Brass Monkey Inc. has acquired Emotely, a San Francisco-based software developer which will bring HTML5 to the Brass Monkey platform, according to the company.

No financial aspects of the deal were disclosed. Buying Emotely also gives Brass Monkey a presence on the West Coast. As part of the deal, Emotely’s founder Francois Laberge has been named chief innovation officer at Brass Monkey.

Chris Allen, president and CTO of Brass Monkey, said in a release, “Flash is no longer the only choice for creating sophisticated experiences that run in a web browser.”

Brass Monkey’s technology allows a smartphone to be used as a game controller for games running on a PC or a Mac. Emotely, in turn, has created a mobile app based on HTML5 that turns phones and tablets into remote controllers for HTML5 games and apps. (source:masshightech)  

2)Ngmoco prepares for Mobage mobile social game network launch

Dean Takahashi

Ngmoco, the mobile gaming startup that was acquired by Japan’s DeNA last year, is preparing to launch its social network for mobile games in the global market.

DeNA already operates the Mobage mobile social network in Japan, where it has a booming billion-dollar business and tens of millions of users. Ngmoco has combined its ngCore technology for cross-platform publishing with Mobage to create a mobile social entertainment network for the whole world. As we’ve noted before, Ngmoco and DeNA have huge ambitions for Mobage.

Simon Jeffery, chief publishing officer at Ngmoco in San Francisco, said in an interview that the company is now inviting developers to sign up for its Sandbox development environment, which allows developers to test and develop their games so they can become available on the Mobage platform. There are already more than 100 games on the platform, and more are in the works, Jeffery said.

The big advantage of running a global network is that it can eliminate geographic borders and platform barriers as well, Jeffery said. For instance, by publishing a game on Mobage,developers will be able to reach players around the world. The game will also be able to run on a variety of mobile platforms and launch games around the world almost instantaneously.

That’s because then ngCore technology allows a game to be created in Javascript that can be converted into a native format for the device that it will be running on. That means the game can run fast and run on a bunch of smartphones and tablets. The system also uses Open GL graphics libraries if the game needs to run at a faster speed. The result is that a game created for Mobage can run just about anywhere, Jeffery said. In that respect, it resembles Sibblingz, which has also created a cross-platform game development platform.(source:venturebeat)  

3)Sega signs up OpenFeint for Sonic & Sega All-Stars Racing on iOS

by Keith Andrew 

Sporting a mini social network of his own in recent years – including the rather questionable Big the Cat – Sonic is set to pull off a similar trick on iOS, linking up with gaming network behemoth OpenFeint.

The company has come together with Sega to implement OpenFeint’s features in Sonic & Sega All-Stars Racing, due to hit the App Store later this summer.

Importantly for OpenFeint, the deal represents yet another major franchise – and, indeed, major publisher – tapping up the network.

Super social Sonic

“Cross platform mobile social gaming is a major goal of Sega and we believe Sonic will continue to entertain and inspire consumers while on the go,” said Sega’s digital business VP Haruki Satomi.

“OpenFeint offers a great platform to launch games on, whether it be through access to their enormous player community or the use of great cross-promotional features like developer announcements.”

Sonic & Sega All-Stars Racing will come equipped with all of OpenFeint’s standard social features, including the ability to add friends, unlock achievements and post high scores on the network’s leaderboards.

“20 years ago, Sonic The Hedgehog changed gaming forever and we’re proud to help Sega bring the fun and excitement of Sonic to a new generation of gamers that play against each other, on the go,” added OpenFeint CEO Jason Citron.

OpenFeint has also confirmed that the game will also come with integrated Facebook and Twitter support.(source:pocketgamer)  

4)Uplinq 2011: Gameloft says its Android game sales are ‘taking off really strongly’
by Jon Jordan 

It’s been one of the main questions in the industry for the past 12 months, so does anyone know how developers monetise games on Android?

That was the question at one of the breakout sessions at Qualcomm’s Uplinq developers conference.

“For us as Android publisher, you have OEMs, app stores, and operators, and you have to work with all three,” said Markus Kassulke, CEO, HandyGames, which has over 20 games, mainly free on Android Market.

“You have to be experimental with your monetisation methods on Android. You need to be flexible and agile and ensure you’re not spending too much money upfront,” reckoned Alex Caccia, president at UK tools outfit Ideaworks Labs.

OEM power

Shenna Hogan, director of business development at Sony Ericsson, had a different tack.

“Freemium games have the most potential for unbranded products,” she said. “The data we’re seeing is that free games can have up to 20 times more downloads than paid.”

She also pointed to other channels that OEMs can offer such as Sony Ericsson’s own tab in the Android Market.

“One of our development partners had a 50 percent boost in downloads using this,” she revealed.

Light in the tunnel

Yet despite the difficulties in the current market, there is hope.

“Our sales on Android are really taking off strongly,” said Baudouin Corman, sales and marketing director at Gameloft US, which is a big supporter of premium priced Android titles.

“Certainly iOS is a more mature market, but let’s compare it with Android Market in six months time and see where we are.”

He didn’t give further details about numbers or which titles were performing well however.

“It’s a complex market, but all the key players in the value chain want good content to promote their business,” Caccia pointed out.(source:pocketgamer)  

5)Android handset sales up 77 per cent in Asia

by Tim Green
Google OS driving soaring smartphone shipments.

Findings from GfK Asia showed 19.8m mobile handsets were purchased in Cambodia, Indonesia, Malaysia, the Philippines, Singapore, Thailand and Vietnam during the first three months of 2011.

Most of them were feature phones, shipments of which hit 16.3m.

But 3.4m were smartphones, which is a 30 per cent increase on Q4 2010.

Within this total, Android contributed 580,000, a 77 per cent leap. That’s impressive, but overall the Google OS still lags iPhone by a long way.

Indeed, iPhone sales grew 23 per cent to 2.9m units.(source:mobile-ent

6)Tablet sales to outpace PC market for ‘several years’, reckons Apple COO Tim Cook
by Keith Andrew 

Though the unveiling of Windows 8 suggests tablets are reshaping the PC industry rather than destroying it, Goldman Sachs analyst Bill Shope has posted a report claiming Apple executives are bullish about iPad’s chances of superseding the traditional computer.

Shope met up with Apple COO Tim Cook, CFO Peter Oppenheimer and retail head Ron Johnson, posting in his report that the company’s bigwigs are “overtly optimistic” about the fortunes of iOS in the coming years.

Cooking up a media storm

Specifically, Cook is believed to have said he thinks the tablet market – led by iPad – could and should surpass demand for PCs in the future for a sustained period.

As obtained by Apple Insider, Shope’s report notes that Cook “sees no reason why the tablet market shouldn’t eclipse the PC market over the next several years.”

As a result, Shope went on the predict that Apple will sell 8.1 million iPads in the current quarter – an increase of 72 percent year on year.(source:pocketgamer) 

7)Android version numbers updated for the month of June – Gingerbread rises slightly

by Blake

Google has just updated the Android platform’s version numbers for the month of June and it hasn’t changed all that much since last month. While Android 2.2. Froyo is still leading the pack with over 60% of all devices, it is beginning to see a slight decline to make way for Gingerbread.

Gingerbread is almost in double-digit numbers as it stands today, which is a good thing but it’s hardly impressive. Since the API levels between 2.3.3. and 2.3.4 are the same, the latter won’t be carving out its own piece of the pie. Collectively at 9.2% Gingerbread is slowly growing and will eventually take the reins from Froyo as the year goes on, and hopefully in a timely manner. Froyo itself is still on 64.6% of all Android devices today but we’ll likely begin to see it decline in the months going forward due to handset-makers shipping new phones with Gingerbread pre-installed and popular, older Android handsets receiving the update, like the Droid X and Evo 4G.

Android 2.1 just won’t die and it’s still almost a quarter of all running devices. It also doesn’t help that AT&T and Sony Ericsson seriously went forward with the Android 2.1 update for the Xperia X10 instead of killing it off and going with Froyo. Android 2.1 was introduced in January of 2010 alongside the Nexus One, making it about a year and a half old. Do yourself a favor before you grab and Android phone: check what version it’s on and don’t even consider it if it’s below version 2.2. Sorry, X10.

Cupcake and Donut collectively make up a little less than 5% of the pie, and we’re happy to see it leave. Still, we have our respect for Cupcake, as it brought one feature that differentiates Android from the rest – widgets. Third-party widgets, at least.

Last but not least is Honeycomb, and we’d like to say it’s seen better days, but it hasn’t. Both Android 3.0 and 3.1 make up a mere 0.6% of Android devices today. It will take more than a couple of tablets on the market to see Honeycomb’s percentage increase, and soon we’ll see just that. With a new Honeycomb tablet announced pretty much everyday, not to mention that it will be going to Google TV later this summer, Honeycomb will do just fine in the long run.(source:intomobile)  

8)Android Market now lets you upvote apps with +1 button

Posts by Simon

Google has recently announced a new sharing/suggestion service akin to Digg votes and Facebook Likes called +1. Yesterday they rolled out the button on the web-based Android Market, so you can promote particular apps to your friends and the world at large. This may smell an awful lot like Buzz, but it’s a little different in that you can see the grand sum of all +1s for any given app, not just ones your friends suggest, and there’s no status or text to go along with it, just a straight upvote.

Combined with the recent addition of featured developers, Google’s doing a lot of good stuff to separate and promote quality applications from the growing mass of Android apps currently available. It doesn’t seem like Android apps are showing up in Google search results like they used to, but it wouldn’t be surprising to see them make a comeback complete with the number of +1 votes rather than (or in addition to) the average five-star rating.  Google is already showing +1 ranks in existing web search results if there are any available,  and providing those sites with added visibility if they were suggested by any of your friends.(source:intomobile