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Mominis:阐述手机游戏开发5大建议

发布时间:2011-05-25 11:02:53 Tags:,

如今手机游戏无疑是个大业务,而且将会继续发展壮大,因为据预测该领域到2014年营收有望突破110亿美元。随着越来越多开发者和手机游戏狂热精英借助MoMinis studios工具开发手机游戏,我们认为现在是时候探讨5大经试验的最佳手机游戏开发策略。以下5点建议定能够帮助未来意图进军该领域的开发者在应对开发、发行和宣传产品时居于优势地位,特别是如今各式各样的手机开始纷纷涌入市场。

手机游戏 from joyes.com

手机游戏 from joyes.com

建议1:游戏构思

游戏开发的初级阶段是构思。开发者需要投入充足时间构思游戏内容,规划开发策略。(游戏邦注:开发者需确定是开发射击、动作、探险、动作探险、角色扮演、模仿游戏,还是策略游戏等)。一旦确定类型,接着就是把所有想法串在一起。

参照如下初级步骤:

* 提出基本想法

* 将想法转化成草图

* 发展故事情节

* 创建体验模式

* 开始开发过程

建议2:以用户体验作为出发点设计游戏

手机游戏近来之所以能够大获成功关键在于用户体验。关注用户体验需要注意两个方面:游戏机制和自由时间。下面我们就来详细讨论。

游戏机制:

确保玩家熟悉游戏导航,获得舒服体验,导航最好直接沿用首个游戏体验。此外,能够通过单个手指完成操作的手机游戏将会是最佳体验。

玩家也许会像往常一样使用操纵杆或者数字键盘控制屏幕角色的动作。开发使用按键9控制角色前进的游戏违背了玩家直觉(游戏邦注:因为他们习惯利用按键2来控制角色前进)。

自由时间:

手机游戏深受户外活动者追捧,或者那些身处旅行或工作中,时间受限的用户。开发者需确保游戏富有粘性,具备足够吸引力,保证玩家希望体验游戏全过程,但同时又能根据需要,随时进退游戏。

建议3:视觉因素

由于手机屏幕很小,因此对像数要求比较高。重点是,开发者在设计游戏时需提供赏心悦目的视觉体验。好的画面效果能够维持玩家注意力。

建议4:关卡设计

有些手机游戏之所以能够略胜一筹是因为其具备难度落差。玩家晋升新等级,难度应有所增加。开发者不应提供过难体验,导致玩家受挫,或者提供过易体验,令玩家觉得乏味。等级设计是开发热门手机游戏的关键。即使手机游戏只有一个关卡,开发者也可以通过加快速度增加游戏难度。

建议5:避免漏洞

在将游戏投入市场之前,建议开发者事先运行游戏数次,判断上述各个方面是否均满足用户预期。完成漏洞或问题检查后,开发者还需再次重新测试游戏。这是明智之举。

结论

强烈建议开发者加入MoMinis社区论坛进行自我介绍(游戏邦注:最好建议是从他人的失误中学习经验)。当开发商打算设计某类游戏体验,请先仔细研究其他同类游戏。亲自体验然后从中发现优势和不足。(本文为游戏邦/gamerboom.com编译,如需转载请联系:游戏邦

Top 5 Mobile Games Development Tips

By now it’s clear that mobile games mean big business and will continue to boom as revenues are expected to hit upwards of $11 Billion by 2014. As more and more developers and talented mobile game enthusiasts develop solid mobile games using the MoMinis studio, we thought it was a great time to look at  5 tried and tested best practices to create compelling mobile games. We believe the 5 tips we’re about to outline below will lend up-and-coming mobile game creators the upper hand when it comes to creating, launching and promoting their mobile games, especially considering the wide variety of handsets currently on the market.

TIP #1: Start at the Top

The first stage of game development is formulating the idea. Invest as much time plotting the game and building the strategy as you will be creating it. Will it be a shooter, action, adventure, action-adventure, role playing, simulation, or strategy game? Once the genre is determined, go to work putting together the concept.

The initial steps should follow this method.

Come up with the Basic Idea

Sketch your idea on paper

Develop the Storyline

Establish the Play Modes

Begin the development process

TIP #2: Design with User Experience in Mind

One of the key factors that have made recent mobile games such big hits is due to user experience. Two main factors come into play when focusing on user experience; game mechanics and free time. Let’s look at both of these in detail.

Game Mechanics:

Gamers need to feel comfortable and familiar with a game’s navigation, straight from the first game play. Gaming on mobile devices works best when only one finger is required to control the action.

A user may routinely play games using the joystick or the number keypad when controlling a character’s movement on screen. Developing a game that makes a character move forward when the user presses the number 9 key is non-intuitive, because the user expects the number 2 key to move forward.

Free Time:

Mobile games are obviously played while on the go or more specifically when there’s time constraints such as while travelling or at the work environment. Make sure your game is engaging and addictive enough that users will want to advance through its stages, but can still jump in and out of the game depending on their surroundings.ji

TIP #3: The Visual Factor

Due to the fact that mobile screen sizes are small, pixels fonts render fairly well. The point is, when you make a game, always deliver an enjoyable visual experience. Good graphics are the ones that don’t distract you from the game.

TIP #4: Level Design

One of the factors that makes some mobile games more successful than others is the difficulty ramp-up. Difficultly should increase each time the player advances through a level. You want to make sure the game isn’t too hard that they’ll get frustrated quickly, or too easy that the’lly get bored. Level design is crucial towards creating a hit mobile game. Even if your mobile game only has one level, you can still increase difficulty by increasing the speed of the game.

TIP #5: Keeping the bugs out

Before introducing your game to the world, it’s highly recommended that you run through it a few times and judge for yourself if all of the tips above live up to your user’s expectations. Once you’re done checking for bugs or any problematic issues, run through the test again. You’ll be glad you did.

In conclusion

We strongly encourage you to jump into the MoMinis community forum and introduce yourself. The best advice we can give you is to learn from other people’s mistakes. Whenever you plan to make a particular type of game, look at similar games. Play them and see what they did right and what they did wrong.(Source:mominis


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