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每日观察:关注诺基亚取消Ovi品牌名称等消息(5.17)

发布时间:2011-05-17 17:37:05 Tags:,,,

1)休闲游戏公司PopCap日前与亚马逊Appstore合作,其Android手机游戏《Chuzzle》将于5月17日在该应用商店独家发售,另外《植物大战僵尸》也将于五月底在该应用商店亮相,这两款游戏在首发当天均推出免费促销活动,随后恢复2.99美元售价。PopCap全球产品和业务策略高级总监Giordano Bruno Contestabile表示,公司与亚马逊的合作有助于将PopCap手机游戏获得更多Android智能手机用户。

Chuzzle

Chuzzle

2)由Backflip Studios根据经典电影《鬼玩人3:魔界英豪》开发的授权手机游戏已在5月12日发布,目前在iOS付费榜单上排在第10名。这款游戏的iPhone版本售价是0.99美元,iPad版本的售价是2.99美元。该游戏支持玩家通过完成游戏任务赢取虚拟货币,但如果是在更困难的关卡,玩家可能就需要购买游戏中的金子(游戏邦注:例如0.99美元购买5000个单位的金子,24.99美元购买50万个单位的金子)来闯关。

army of darkness defense

army of darkness defense

3)位于旧金山的手机应用开发技术供应商Stackmob日前获得Trinity Ventures、Harrison Metal和Baseline Ventures的750万美元融资。该公司主要针对iOS应用提供基础的分析工具,助开发商识别最有价值的用户,以及可通过发送电子邮件、Facebook信息或者Twitter贴子获得他人关注的用户。该公司技术目前正在iOS平台的200多款应用中进行测试,其开发商客户已达1000多家,计划未来面向Android、黑莓和HTML5平台开放服务。

4)诺基亚宣布将在2012年底彻底取消Ovi这个品牌名称,将其统一称为“诺基亚”。该公司首席营销官及执行副总裁Jerri DeVard表示,将公司的服务统称为同一个品牌,有助于强化诺基亚的品牌力量,诺基亚是一个在全世界知名度极高的手机品牌,统一品牌名称并不会影响Ovi服务的特色和质量。

Ovi是诺基亚在2007年8月推出的品牌,其运用范围包括诺基亚应用商店Ovi Store、地图和音乐等服务。

nokia-ovi

nokia-ovi

5)据Asymco最新市场调查结果显示,苹果今年第一季度手机销量占全球手机市场的5%,手机销售收益占全球的20%,利润占全球的55%。也就是说,虽然苹果手机出货量并不高,但其iPhone销售额却居全球之首。该报告还指出,在三年前诺基亚手机利润最高,约占全球市场47%的份额,共达23.5亿美元,但苹果目前的利润是诺基亚当年的2倍左右,约达52.3亿美元。

6)《游戏发展国》开发商Kairosoft最近发布《Hot Springs Story》的Android版本,玩家在游戏中的任务是经营一个温泉度假村,为来客提供高级的服务,游戏采用了复古风格的8位图像和音效。

Hot Spring resort

Hot Spring resort

7)独立开发者James Thomson上周曾通过Twitter透露,有家公司威胁将把其告上法庭,称他的计算器应用pCalc采用了应用内置付费功能这一做法侵犯了其专利权。有消息称这家意图状告多家开发商的是Lodsys这家自称是应用内置付费功能发明者的公司,它在公司网站上发布了一篇长文,运用了大量的法律术语捍卫自己的专利权。

该公司声称他们只针对小型开发商的原因是,这种手段“更为理性”,而且可以获得更大的经济回报——小型开发商往往不堪承受巨额法律诉讼费用,他们更有可能因为害怕这种法律成本,而乖乖就范向其支付授权费用。(本文为游戏邦/gamerboom.com编译,如需转载请联系:游戏邦)

1)Amazon’s Android March: PopCap Games Signs An Exclusive Deal

BY Kit Eaton

For any of the 50 million app downloaders who’ve racked their brains or thwapped their thumbs on an iPad or iPhone touch screen full of digital jewels, PopCap Games–or at least its runaway hit, Bejeweled–will ring a bell. The company recently expanded its operations into social gaming with the acquisition of ZipZapGames. Now it’s signed a deal with Amazon to make its first two Android-compatible games in the U.S. market exclusively available through the Amazon Appstore–not the official Google app market or any other Android app clearing house.

Chuzzle will arrive in the appstore for a two-week period exclusivity starting May 17th, and Plants vs. Zombies will be joining it later this month. In an extra boost for PopCap, and one that’ll swing a bright spotlight onto Amazon’s Android code house, the games will be free for the first day of their availability–then $2.99 after that. In its press release, PopCap mentions its senior director of global product Giordano Contestabile’s remarks on using Amazon: “We’ll significantly extend the reach of our top franchises to legions of new mobile customers,” and Amazon’s category leader Aaron Rubenson is noted as saying “PopCap is a brand synonymous with great mobile apps.”(source:fastcompany

2)Backflip Studios Hails to the King with Army of Darkness Defense

By Christopher Mack

It’s been 30 years since the release of the first cult classic Evil Dead movie. Of the films, one of the best known was the third (released in 1992), Army of Darkness, and in honor of the film, Colorado-based mobile developer Backflip Studios has recently launched a new iPhone and iPad title, Army of Darkness Defense. Released May 12th, the game has already reached #10 on both of the top paid iOS lists.

On sale for $0.99 on iPhone and $2.99 on iPad, the game is one that can easily expand from a few minutes of play to several hours.

Upgrades happen before the start of every level. This is where players spend coins earned from prior levels. At more difficult levels, players may need extra financial help in order to stave off the damned. To help with this, players can purchase extra gold in-app in quantities ranging from 5,000 to 500,000 at the cost of $0.99 to $24.99 respectively.(source:insidemobileapps

3)Stackmob Raises $7.5 Million to Power Back-End Development for Mobile Apps

By Kim-Mai Cutler

Stackmob, a San Francisco-based startup that aims to save mobile developers time on building out infrastructure, raised $7.5 million in a round led by Trinity Ventures. Existing investors Harrison Metal and Baseline Ventures also participated.

“At the core of what we offer is the ability to create your own API very easily. You can go in and create and manage different types of objects like user names and addresses,” said Ty Amell, the company’s chief executive and co-founder, who managed imeem’s front-end and mobile teams. ”We’re making a three-month process take one minute.”

Stackmob’s also doing some basic analytics for iOS apps that help developers understand who their most valuable users are, whether they are the ones sending the most e-mails, Facebook message or tweets that attract other users. It’s also possible that they’ll add tools around virtual goods and currencies in the near future. While the company’s focused on iOS at the moment, Android is on the horizon. Blackberry and HTML5 are longer-term options too.

Amell says Stackmob can handle 1,500 operations a second on a single API. ”We’ve built this platform from the ground up with scalability in mind,” he said.

At the moment, the service is still in beta with 200 apps on the platform and there are 1,000 developers on the company’s waiting list. Stackmob will ultimately use a freemium model with a lower-tier version offering a limited number of users and objects to developers.(source:insidemobileapps

4) Nearly one in five US … Android app claims to block … Nokia dumps Ovi and rebrands its services as… Nokia!

by Stuart Dredge

Promises to reinforce ‘the powerful master brand of Nokia’ by the end of 2012.

Nokia has announced that it will phase out its Ovi brand by the end of 2012, with plans to rebrand its services as simply ‘Nokia’.

“By centralising our services identity under one brand, not two, we will reinforce the powerful master brand of Nokia and unify our brand architecture – while continuing to deliver compelling opportunities and experiences for partners and consumers alike,” says EVP and chief marketing officer Jerri DeVard.

The first handsets to get the new (old) branding will be new devices launching in July and August according to Nokia’s Conversations Blog, with the aim of killing off Ovi for good by the end of next year.

“The reasons for this decision includes the fact that Nokia is a well-known and highly-loved brand the world over. Our mobile experiences are tightly integrated with our devices – there is no longer a differentiation,” says DeVard, who stresses that the rebrand will not affect the feature roadmaps of the various Ovi services.

“These last few years, and moving forward, our mission remains unchanged: we will continue our work to deliver compelling, unified mobile service offerings and next-generation, disruptive technologies.”

The deal comes as Nokia prepares to launch its first Windows Phones later this year or early next, and may be an attempt to ensure that the Nokia brand is not subsumed by that of Microsoft on the devices.

Ovi was announced in August 2007 at an event in London, with the brand subsequently used for services including Nokia’s Ovi Store apps store, mapping and music services, among others. The rebrand means yet another change for Nokia’s music offering, with the Comes With Music service only recently changed to Ovi Music Unlimited in the countries where it still exists.(source:mobile-ent

5)Apple Dominates Global Phone Proifts

iPhone sales generate 55-percent of total global profit shares in Q1.

by IGN Staff LATEST IMAGES

According to a new market study from Asymco, Apple generated only 5-percent of global phone sales in Q1 of this year, but 20-percent of total revenues and a staggering 55-percent of total profits.

In other words, despite shipping fewer devices worldwide, Apple is making a killing on iPhone sales.

The report notes that three years ago Nokia held the dominant profit share, roughly 47-percent valued at $2.35 billion, but Apple’s current share is estimated to be twice as much, roughly $5.23 billion. (source:ign

6)Hot Springs Story opens doors on Android: Stupidly addictive Game Dev Story sequel

By Thomas Newton

Hot Springs Story is a management sim game from Kairosoft; makers of the seriously addictive Game Dev Story that we spent most of Christmas 2010 playing. Hot Springs Story, as you might have guessed, puts you in charge of an up and coming hot springs resort.

Available on the iPhone since this February it’s recently arrived in the Android Market, and looks set to take over our lives just like Game Dev Story did.

The idea here is to become the top hot springs resort in Japan. You go about by plonking down changing rooms and hot springs (separate ones for ladies and gents) in an isometric view game field, connecting everything with wooden decking walkways.

As well as this, you can increase your customer’s satisfaction by adding some scenery; decorative trees, rock gardens, that kind of thing. Imagine what a Japanese version of Theme Park would’ve looked like on the SNES.

While HSS doesn’t have the same meta appeal that Game Dev Story does, it’s got a similar quirky manga-esque charm. The retro 8-bit style graphics and soundtrack add to the appeal and differentiate this a bit from the rest of the ‘… Story’ management games we’ve seen for iOS and Android devices.(source:recombu

7)Lodsys responds to in-app purchases ‘trademark troll’ accusations, reveals ‘death threats, hateful bile’

by Rob Hearn

Last week, independent developer James Thomson revealed on Twitter that he’d received a threat of legal action from a company he chose not to name over his use of in-app purchases in the scientific calculator app pCalc.

It transpired that several other small developers had been approached by the company – later revealed to be Lodsys, a technology patent-holder and licensee.

A company that does nothing other than obtain and enforce patents is liable to be called a trademark troll, but Lodsys styles itself as an inventor, even publishing a quote from Thomas Edison on its website.

In response to what it calls a “flash mob” of speculation from bloggers and the press following last week’s revelations, Lodsys has posted on its website to address questions and complaints.

It’s a long post, involving some legal terminology and a highly elaborate metaphor about a hotel, but the gist is (of course) that Lodsys has done nothing wrong, and defending patents is a perfectly normal part of doing business.

As to why the company appeared to be exclusively approaching smaller developers, Lodsys claims that this is a “rational approach”, ensuring the greatest financial return.

“There is a misalignment in the market where the litigation costs greatly influence the incentives.  At the low end, the cost of litigation exceeds the value of the license and this puts strong pressure on small vendors to take a license rather than litigate.  However, above a certain threshold, there is a perverse incentive for the larger market players to not pay (even if they should) and to force the rights holder into litigation since the higher expenses of litigation and the risk may knock out the need to pay.”

In other words, rich companies can afford lawyers. Hardly an endearing explanation, which is possibly why the company has modified it.

“From a fairness perspective, we have decided that  Lodsys should attempt to license all users of the patent rights.”(source:pocketgamer


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