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加拿大facebook社交游戏玩家的性别比例和年龄层分布

发布时间:2010-07-17 06:08:24 Tags:,,

对于facebook社交游戏来讲,女性一般比男性占据更大的比重。在facebook社交游戏加拿大用户当中,女性占到了60.5%,而男性仅为37.5%。

游戏分类

游戏分类

据inside network的数据显示,像宝石迷阵bejeweled blitz这样的游戏,女性玩家的比例高达75.7%,而男性玩家仅为22.1%;开心水族馆happy aquarium的女性玩家也达到了66%,zynga旗下的farmville的女性玩家也突破61.8%的高比例。

在年龄层方面,18~35的年龄段是社交游戏游戏的主要玩家段。宝石迷阵bejeweled blitz与其他的游戏相对不一样,未成年人玩家并不多,只占4.2%,甚至少于56~64年龄段的7.5%,该款游戏主力玩家以中老年人居多。

玩家比例

玩家比例

In past months, we’ve looked at app demographics for the United States and  the United Kingdom, respectively the first and second largest countries in the Facebook ecosystem. This month we’re turning to a smaller English-language market: Canada.

Canada is an important English-language market for Facebook. With 15.5 million monthly active users on the social network, the country has an extremely high penetration of 46.3 percent of the population. That makes it the seventh-largest market overall for Facebook, although its actual importance is slightly greater, as Canadian users tend to engage and monetize at high rates similar to those in the US.

When it comes to games, Canada’s demographics are similar, but subtly different from from the US and UK.  These differences can help both advertisers and developers tweak their offerings for the country’s user. Below, we work through two data points for the country, age and gender.

While it’s well known that most Facebook games attract a larger female audience, in Canada the disparities can be even sharper then usual:

Note especially the first and last games on the graph, Bejeweled Blitz and  FarmVille. In the US, we found that over 40 percent of FarmVille’s players were men, significantly more than in Canada.

男女比例

男女比例

And in our UK stats, we saw that Bejeweled Blitz’s players are 29 percent men; for Canada that low number drops even further, to just 22 percent.

Across all 13 games that we found stats for, Canadian men made up just 37.5 percent of the playerbase, lower than either the US or UK:

However, the lower number of men is not consistent across all games. In Restaurant City, Mindjolt Games and Happy Aquarium, slightly more Canadian men were playing than in the other two English-language markets.

The differences suggest that, rather than any significant cultural variation between the three countries, social graph effects may actually be at work — games may tend to get more men or women simply because users of one or the other sex show up first and begin inviting their same-sex friends to play.

Here’s a look at the age breakdowns for three games:

Bejeweled Blitz stood out to us last month for its older, heavily female audience. As we point out above, the Popcap game is even more female-dominated in Canada than the UK. This graph also shows us that Bejeweled has an older average age, with some 26.5 percent of users clocking in at 46 or older, versus the UK’s 18.1 percent.

Standing out in the other direction we have Happy Pets, a CrowdStar pet-raising game. A large majority of Happy Pet’s players are under 25 — a particularly valuable group, since teens may be more likely to bring their disposable income to their favorite games over other forms of entertainment. This particular game also gives a good example of how a marketer could use social games to home in on an age group audience with a clearly expressed interest — in this case, cute animals — that could aid in product targeting efforts.


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