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调查称2010年全美独立游戏开发者平均收入增幅更大

发布时间:2011-04-28 14:42:15 Tags:,,,

Gamasutra网站的姐妹刊物《游戏开发者》杂志最近发布了第10次游戏开发者薪酬调查报告,分析了全球电子游戏从业者在2010年的薪酬状况。

该报告根据职业、工作技能、经验、地区和性别等要素,对主流游戏工作室人员的薪酬水平进行了解析。在过去两年中,该报告还调查了全球独立游戏领域的相关情况。

这份报告指出,2010年美国AAA级传统游戏、新兴社交/在线游戏工作者的平均薪水比2009年增长了7%,达到8.0817万美元。(游戏邦注:该报告并未追踪所有游戏开发者的相关数据)

美国游戏行业的独立承包人去年平均所得是5.5493万美元,而那些以“独立游戏团队”自居的开发者平均收入是2.678万美元,比2009年增加了6000美元,由此可以看出独立开发者的收入增长最为迅速。

game developer

game developer

全美游戏行业各类型工作者的具体收入情况如下:

程序员:无论是在传统游戏还是在线游戏领域,这一群体仍是薪水最高的人才类型之一,其收入仅次于这一行业的制作人、运营及法律事务工作者。他们的平均年收入达8.5337万美元,比2009年增加了5000多美元。不过初入这一行的新手待遇并不相同,他们的薪水同比去年减少了1000美元。

美工和动画师:他们2010年的平均收入为7.1354万美元,与2009年的7.1071万美元相比增幅并不大,但美术指导人员的薪水略有提升。

游戏设计人员:设计人员的薪水比2009年略有增长,平均达7.0223万美元;设计师2010年收入小幅度上涨的原因在于,这一群体通常是公司加薪或补贴的稳定考虑对象。

制作人员:制作人员在2009年的平均收入总体下滑,但在2010年反弹增加了1.3万美元,平均达8.8544万美元。这个调查结果可能与受访者的工作经验(超过半数受访者拥有6年以上工作经验),或者与社交游戏的崛起有关,因为社交游戏制作人员的薪水通常接近于Web 2.0项目管理层的待遇。女性从业者在这一部门较为集中,约有17%的制作人员是女性。

音效师/作曲人:音效设计师和作曲人平均薪水是6.8088万美元,约有15%的受访者自称2010年的所得低于2009年的水平。他们是典型的低回报率群体,因为游戏行业还没有多少全职的音效制作人员,这一领域最活跃的通常是那些情愿拿作品版税的个人创作者。

质量管理人员:质量管理是游戏行业新手云集的领域,所以一直是收入最低的部门,平均薪水是4.9009万美元。与制作人员的情况一样,这一群体2010年的平均收入比2009年的3.7905万美元略有增长,原因是他们当中的网页游戏工作者,以及资历更深的工作人员薪水相对更高。

运营人员:无论工作资历多深,运营和法律事务工作者仍是这一行业中收入最高的人员,平均薪水高达10.6452万美元。除此之外,运营部门的女性从业者数量也相对更多,仅次于制作部门。运营和法律事务工作者有更多获得额外补贴的机会,约85%的受访者属于这种情况。

这项调查报告还整理了不少游戏开发者的个人想法,并发现那些收入更高的开发者对行业发展前景却反而更不乐观,他们普遍认为传统游戏领域的工作“令人抓狂”,大型工作室存在“扼杀人才”和剥削员工的现象。而收入相对更低的独立开发者却对行业怀有更多憧憬,并认为游戏行业比以往更有创造力,更为有利可图,他们以乐观态度看待新平台和营收渠道的崛起,甚至将2010年称为“独立开发者年”。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Game Developer Reveals 2010 Game Industry Salary Survey Results

Gamasutra’s sister publication Game Developer magazine, the leading game industry publication, has released the results of its 10th annual Game Developer Salary Survey, this year contrasting

increasing salaries for mainstream game developers with continued strides for independent creators.

The Game Developer Salary Survey, available in full in the April 2011 issue of the magazine, is the only major publicly-released analysis of salaries in the worldwide video game industry.

It provides an exhaustive breakdown of salaries and benefits at major game studios by discipline, job function, experience level, region and gender. For the last two years, the survey has also charted the growing worldwide independent game industry.

By the numbers, the traditional American mainstream video game industry – including salaried participants in the AAA console and emerging social/online game areas – saw a 7 percent salary increase in 2010 over 2009, reaching $80,817. (The survey does not track total numbers of employed game creators.)

Elsewhere, independent contractors earned an average of $55,493, while self-identified ‘independent game team’ members reported an overall $26,780 average salary in the U.S., an increase of over $6,000 from the previous year’s survey – showing swift indie growth.

Highlights of specific findings per category for the game developer-specific survey in the United States are as follows:

Programming: Programmers continue to be one of the highest paid talent in both the console and online game industry, after production and those in the business and legal sectors, with an average annual salary of $85,733. Salaries for programmers increased some $5,000 over 2009 numbers, except in entry-level positions, which saw a $1,000 decrease in salary.

Art & Animation: Similar to last year’s figure of $71,071, artist and animator salaries hold steady at $71,354, with the slight bump in compensation coming from pay raises for art directors.

Game Design: The design discipline also saw a slight boost from 2009 numbers, with the average salary being reported at $70,223. Designers saw little movement in 2010, as the discipline has been one of the most stable where compensation is concerned.

Production: After seeing an overall salary dip in 2009, producers rebounded with an increase of over $13,000, for a total average salary of $88,544. This could be attributed to the depth of experience that survey respondents reported (over half had more than six years of experience), or the shift toward social games, which pay producers closer to Web 2.0 project management salaries.

Female employees continue to be best-represented in this field, with 17 percent of the respondents being women.

Audio: Sound designers and composers earned an average of $68,088, with 15 percent of respondents reporting that they earned less than in 2009. The category typically has a low response rate, due to the fact that there are few full-time audio professionals employed in games, but individuals in the field are those most likely to receive royalties for their work.

Quality Assurance: Home to many entry-level game industry positions, quality assurance remains the lowest paid discipline, with an average salary of $49,009 being reported. Similar to industry employees working in production, the 2010 salary bump over 2009’s $37,905 figure could be a result of those individuals working in web game-centric industries and with more complex testing skills.

Business: Business and legal employees remain the highest paid in the industry across all levels of experience, with the average salary being reported at $106,452. Along with also having the second-highest numbers for female representation, those working in business and legal are more likely to receive additional compensation, with 85 percent of respondents reporting that they had.

In the “self-reportage” area of the survey, where developers can voice their thoughts about working in games, we saw that in spite of the vastly greater average income, salaried game developers had a sometimes bleaker outlook on the industry.

Anecdotally, these respondents stated that working in the traditional structure is “frustrating,” lamenting that larger studios are “trimming talent” and crunching harder. Meanwhile, independent developers, though they made far less money, felt the industry was more fertile and innovative than ever, praising the arrival of new platforms and revenue streams, even going so far as to call 2010 “the year of the indie.”(source: gamasutra


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