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Pearl Research:2014年中国在线游戏营收或超80亿美元

发布时间:2011-04-12 22:08:43 Tags:,,,,

据Pearl Research最新报告预测,2014年中国在游戏市场规模将超过80亿美元。

该报告指出,虽然中国游戏市场在2010上半年经历了一个萧条发展时期,但在下半年时总体增长率反弹至25%,销售额达到50亿美元。(游戏邦注:据投资银行Digi-Capital今年2月份报告预测,2014年中国游戏销售额将占全球市场的四分之一,而美国游戏市场份额则将下滑至22%)

腾讯游戏

腾讯游戏

中国游戏市场的繁荣主要得益于多家顶级游戏公司在2010年的强劲发展,腾讯公司去年的营收达到14亿美元,紧随其后的是网易,营收为7.49亿美元;然后是盛大游戏,总营收达6.8亿美元;完美时空创收3.74亿美元,搜狐畅游也斩获3.27亿美元。

更值得一提的是,深圳中青宝网(ZQ Game)已成为中国第一家在深圳证券交易所上市的MMO游戏公司,其IPO达1.1亿美元;该报告还指出,新浪微博在2011年2月份的用户已超过1亿。

Pearl Research还预测,随着在线游戏、社交网站的迅速发展,以中国为代表的亚洲市场必将推动游戏公司的跨国兼并。中国在线游戏公司很有可能在2011年进一步走向海外,与国外竞争对手同台对决,掀起一轮国际并购潮。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

China’s Online Game Market Surges; Set To Top $8 Billion By 2014

China’s got game. A lot of game. In fact, the Eastern power is rapidly becoming the world’s leader in the online games market. According to a study released by business and consulting firm Pearl Research, the online games market in China will exceed $8 billion by 2014.

Though the Chinese gaming market experienced somewhat sluggish growth in the first part of 2010, by year’s end it had rebounded to 25 percent overall growth, reaching $5 billion in sales. Thus, it seems that it is no longer even remotely outlandish to predict that China will make up a quarter of the industry’s total global sales by 2014, with the U.S. falling to 22 percent, as forecasted by The Financial Times, via investment bank Digi-Capital in February.

The bright outlook for Chinese gaming is bolstered by the fact that country’s top online game companies experienced another banner year of growth in 2010, led by gaming colossus Tencent, which saw revenue push $1.4 billion. Tencent was followed by Netease at $749 million, Shanda Games at $680 million, Perfect World at $374 million, and Changyou with $327 million.

What’s more, in 2010, Shenzhen ZQ Game became the first massively multiplayer online game company to be listed publicly on the Shenzen Stock Exchange — its IPO was for a reported $110 million. Not to mention, Sina Weibo, China’s microblogging platform (in which users can write posts of 140 Chinese characters, a la Twitter), surpassed 100 million users in February 2011, according to Pearl Research.

With the surge in online activity, both in online gaming and China’s social web, it should come as no surprise that Pearl Research predicts that Asian, specifically Chinese, companies to drive international consolidation of gaming enterprises. Flush with cash, Chinese online gaming companies are expected to reach out beyond domestic markets to strike deals with foreign competitors, driving overseas expansion, and a flurry of M&A activity in 2011.(source:techcrunch


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