游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

GamePro盘点被美国玩家低估的19款最佳游戏

发布时间:2011-04-01 16:49:35 Tags:,,

尽管每月都有许多高质量游戏发布,但只有少数在商业上取得成功。GamePro汇编了19款本应成为众玩家收藏品的游戏,但由于各种原因其知名度有限。这些游戏或被忽视或被误解,但其质量远非玩家通过作品的声誉或销售量所能断定。

1、3D点阵游戏英雄

3D点阵游戏英雄

亮点:某些人可能会指责《3D点阵游戏英雄》剽窃塞尔达系列作品,但多数人认为这并非坏事。游戏的玩法、视觉效果和音乐都能使人想起传统RPG游戏,本作风格有趣但不失对传统方式的尊崇。游戏同样有着自身魅力和个性,使之成为长期以来较为令人感兴趣的RPG游戏之一。

失败原因:这款游戏成就适中,销售量在10万份左右。纵然许多玩家和评论员着迷于其富有魅力的风格,但这还不足以使之成为游戏大作。

2、救世主降临

救世主降临

亮点:虽然游戏存在缺陷,但《救世主降临》仍有着本应使之更受玩家喜爱的特色,包括开发者引以为荣的强悍视觉效果和依然高居榜首的配乐。拜备受推崇的科幻小说家Orson Scott Card所赐,此作剧情的精彩程度毋庸置疑。

失败原因:《救世主降临》并未实现其目标,这一点无可避讳。拙劣的定位系统、令人厌恶的视角控制以及作为游戏基础却设计不佳的超自然力,诸多缺陷使玩家很难接受这款游戏。但此作无疑仍有价值,即便存在那些构成影响的瑕疵。

3、Black Sigil: Blade of the Exile

Black Sigil: Blade of the Exile

亮点:游戏邦认为,《Black Sigil》的特点在于重现SNES时代传统游戏(如《时空之轮》和《圣剑传说》等)的魅力。这款游戏的优势在于其吸引人的剧情、完美的音效和着实讨人喜欢的角色,本该受16位机时代RPG游戏玩家的青睐。

失败原因:《Black Sigil》中的随机战斗模式触发几率过高,而且战斗进行得相当缓慢,使游戏显得拖沓冗长。本作有限的发行量也导致游戏的知名度较低。如果玩家有幸体验此作,必然会回想起那个基于精灵(游戏邦注:“精灵”指游戏中的动画角色,如飞机、大炮等)的RPG游戏黄金时代。

4、狂野西部:生死同盟

狂野西部:生死同盟

亮点:与其布满缺陷的前作相比,《狂野西部:生死同盟》有了很大的提高。视觉效果和可玩性都得到改善,陈述的剧情也挺有意思。本作是西部场景游戏中较好的一款,许多以西部为背景的游戏都表现不佳。

失败原因:纵然单人战役设计得不错,多人模式的质量却在现代射击游戏中占很大比重。《狂野西部》在线游戏并不差,但不足以使之成为市场上的大作。有些时候,只取得某方面的优势并不够。

5、征服:边境战争

征服:边境战争

亮点:RTS游戏《征服:边境战争》甚为独特,玩家需要不断输送物资保证军队全副武装做好战斗准备。战斗不再是军队数量间的对决,这个设置对玩家的战略布置有着深远的影响。灵活利用游戏中的跳跃点使得处于弱势的玩家也可以拖延大量敌人的进攻,由此转败为胜。

失败原因:《星际争霸》在全球确立自己的地位后,《征服》方才面世。后者的竞争力显然弱于前者,这使得多数潜在玩家在未弄清楚其内涵前便将其舍弃。

6、The Dark Spire

The Dark Spire

亮点:《The Dark Spire》可能是玩家见过的最无情的游戏,简直就把硬核玩家当成受虐狂。在这款地下城风格的游戏中,即便是最细微的失误也会导致角色死亡。也正是如此,每次成功都让玩家感到过瘾。游戏视觉效果良好,而且玩家可以选择现代或老式的8位图像。在全部游戏均极为无情的年代里,对RPG游戏粉丝来说,本作属绝佳作品。

失败原因:尽管《The Dark Spire》的难度为部分人所称道,然而大多数人都对其感到厌恶。作品古老的设计风格令众玩家望而却步,褒贬不一的评论也无疑影响了游戏的销售量。

7、永恒的黑暗

永恒的黑暗

亮点:《永恒的黑暗》以其优秀的剧情故事为特色(游戏邦注:故事是黑暗魔王妄图统治整个世界),但真正吸引玩家的是其表现形式。每个角色都有心智条,在与怪物接触时会逐渐减少。当心智减为零时,悲剧性的事情就会发生。本作让玩家感受游戏情景的方式独具一格,怪物猛然出现在角色背后并发动攻击,给玩家带来的恐吓感前所未见。

失败原因:《永恒的黑暗》当年属GameCube新作,类似许多任天堂控制器,这款控制器并未获得成功。而此作与《生化危机》续作同期发布,使得许多玩家在毫不知情的情况下错失这款游戏。

8、火焰之纹章

火焰之纹章:封印之剑

亮点:《火焰之纹章》最大的优势在于其角色设定,每个角色都很重要,有自己的个性和背景故事。他们之间或萌生友情,或陷入爱河,甚至最终死亡(游戏邦注:这款游戏中并没有复活魔法之类的设定。)。游戏很好且富有深度,朝夕相处使得玩家与角色间产生感情。然而角色的死亡无可挽回,这使得游戏更吸引人,值得玩家细细品味。

失败原因:这款游戏的难度很高。虽然该系列游戏设置的角色令众人喝彩,但最终的死亡着实让某些玩家感到心痛。

9、最终幻想:神秘历险

最终幻想:神秘历险

亮点:Squaresoft为扩大玩家对《最终幻想》系列游戏的诉求,开发了《神秘历险》这款游戏。与复杂的同系列RPG游戏相比,《神秘历险》节奏更快且较为简单,但依然未偏离“年轻人对阵最终魔王”的故事主线。游戏与《最终幻想传奇3》极为相似,而且适用于SNES平台。游戏邦获悉,据称此作是配乐最为震撼的16位游戏之一。

失败原因:事实证明,用简化的《最终幻想》来吸引新玩家的想法已彻底失败。非《最终幻想》粉丝玩家并没有上钩,而那些已经迷上此类专属游戏的玩家感觉自己受到了侮辱。《最终幻想4》发布后,玩家想要的是一脉相承的史诗之作,而《神秘历险》难当此任。日本玩家不久后便享受到超级大餐《最终幻想5》,这更令美国玩家倍感心痛。

10、无限航路

无限航路

亮点:日本RPG游戏《无限航路》确实非常独特,虽然故事并无多大新意,但成熟可信和趣味的情节足令众人喜爱。玩家还可以在本作中指挥自己亲手打造的舰队,自定义选择的丰富程度让人难以置信,半数玩家的游戏诉求都在于建设自己的舰队。

失败原因:纵然宇宙飞船作战的壮观景象永远不会过时,但此作的设计缺乏平衡性。早期的战斗极具挑战性,然而后期的战斗却显得过于简单。游戏中也没有探索日志,玩家经常接到缺乏足够线索的任务目标,不知该前往何处。这固然不会破坏整个游戏,但时常产生的挫败感会使玩家对此等游戏印象不佳。

11、疯狂世界

疯狂世界

亮点:所有人都认为《疯狂世界》会依靠其华丽的视觉效果和粗俗的幽默感大卖。尽管受Wii硬件限制,游戏的黑白色调画面依然大放异彩,虽然作品喜剧效果粗俗且充满暴力和政治敏感问题。游戏邦认为,本作内容风趣,讨人喜欢。

失败原因:第三方游戏很少能在任天堂控制器上获得成功,不过考虑到Wii硬核游戏玩家对该类型游戏的需求,《疯狂世界》的失败显得尤为不同凡响。尽管玩家强烈希望看到更多成人化内容,但《疯狂世界》和《英雄不再》等游戏在Wii上的销售依然不乐观。

12、侠盗猎魔

侠盗猎魔

亮点:《侠盗猎魔》可称得上是最惊悚和最令人狂躁不安的游戏,玩家好似置身于遍布敌人的环境中,每个角落都潜藏着残酷的杀手,时刻对其生命构成威胁。本作对暴力行为的描述空前绝后且以此闻名于世,营造出令人难以置信的真实恐怖气氛。

失败原因:剧情发展至中期,游戏从恐怖游戏变为普通的第三人称射击。最令人恼火的是,Rockstar在《侠盗猎魔2》中犯下了完全相同的错误,这导致此作无法同GTA等其他Rockstar专属游戏相提并论。

13、地铁2033

地铁2033

亮点:大部分FPS将角色设计成力量强大的英雄,但《地铁2033》反其道而行,玩家在游戏世界中扮演普通人与恐怖怪物作战。此作的灾难性场景颇受玩家认可,而且将子弹当作货币使用的设置也增添了游戏中的危险气氛。在《地铁2033》中玩家的目的不是为了取得胜利,更多是为了生存。

失败原因:《地铁2033》有诸多优点,但缺乏修饰,低AI对手、漏洞和帧率等问题都使整体感觉大打折扣。对熟悉《使命召唤》和《光晕》等专属游戏巨作的玩家而言,这款游戏或许并不那么称心如意。

14、骑马与砍杀

骑马与砍杀

亮点:游戏邦觉得,《骑马与砍杀》可能是现有最纯净的开放世界游戏。玩家创建自己的角色后,便可在中世纪世界中为所欲为。玩家可以选择独自在地图上巡游或招募军队,受雇于贵族并最终让角色成为贵族。除开放的世界外,本作的大规模战斗也是一大特色。所有的攻击都与现实极为相似,包括骑着趾高气扬的坐骑向某些不幸的倒霉鬼冲锋。

失败原因:虽然《骑马与砍杀》的世界很大,却并不美观。独立游戏工作室缺乏足够的资源将其优化,这使得许多玩家舍弃此作选择画面更为精美的游戏。如果玩家能够透过画面发现作品潜在的美感,那么它仍然是款不错的游戏。

15、皇家骑士团64

皇家骑士团64

亮点:《皇家骑士团64》中的故事充满战争、政治阴谋和革命,它依然是目前最受关注的RPG游戏之一。这款富有深度的游戏独特地将实时战略和角色扮演结合起来,为痴迷于该题材游戏的玩家提供足够的自定义性和可再玩性。

失败原因:《皇家骑士团64》于2000年末上市,此刻N64已是摇摇欲坠。这导致该游戏发行量较少,很难获得成功。随后,这款游戏重新发布Virtual Console平台版本,但依然收效甚微。

16、大神

大神

亮点:《大神》中令人喜爱的事物很多,如华丽的视觉效果、富含东方神话的故事情节以及为人熟悉的塞尔达风格玩法,完美的水墨画也很符合游戏背景。

失败原因:虽然赞美之词不绝于耳,但许多玩家忽略了这款游戏,或许因为这是个新作品。PS2和Wii版本总销量超过50万份,但该游戏本应表现得更为出色。

17、战场的女武神

战场的女武神

亮点:日本现代RPG游戏中已很少出现新想法,但《战场的女武神》做到了这一点。这款游戏融合了策略类RPG题材游戏和第三人称射击游戏,与其深度和创造性相配的是令人震惊的视觉风格。

失败原因:纵然《战场的女武神》获评论家盛赞,但悲剧的是此作与《抵抗2》同天发布,而且时间还在《小小大星球》发布一周之后。它的光芒被PS3巨作所掩盖,因而首月在美国市场的销量只有3.3万份。虽然游戏降价后第二个月的表现只稍微有些起色,但本作依然深受玩家追捧而且已有两款PSP平台续作。

18、北欧女神传

北欧女神传

亮点:游戏邦认为,《北欧女神传》是前所未见的最为独特动人的RPG游戏。此作避开大多数RPG游戏“拯救世界”的故事情节,采用与之相反的路线:玩家扮演北欧女神Lenneth走遍全球招募士兵参加Ragnarok,这场诸神之间的战斗最终将摧毁整个世界。每个勇士的结局都是悲惨的,而通过冒险旅程Lenneth也渐渐了解到自己神秘的过往。

失败原因:游戏邦获悉,《北欧女神传》并为广泛发布。这款游戏在美国仅售出7.3万份,虽然2006年起支持PSP平台,依然没有多大起色。游戏本身存在缺陷,最为明显的便是翻译质量不高。

19、Winback: Covert Operations

Winback: Covert Operations

亮点:《Winback: Covert Operations》是《战争机器》和《神秘海域》等射击游戏的鼻祖,主角使用超级武器对抗恐怖组织。游戏简单且画面真实,剧情也非同凡响,能够长期让玩家享受到乐趣。

失败原因:不幸的是,此作发布于《合金装备》面世不久之后,因而许多人指责其为廉价且匆忙赶制的游戏。而且,该游戏还存在视角问题。最终游戏转移至PS2平台,悲剧的是它再次发布于《合金装备2》之后。游戏邦觉得,开发团队确实有必要注意下发布的时间和其他细节。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

The 19 Best Underrated Games

While many quality games are released every month, only a select few go on to earn the commercial success they deserve. Here, we’ve compiled a list of nineteen games that should have been in every gamer’s library, but for various reasons, only went on to have modest success. Whether they were simply overlooked or misunderstood, these misfit games were far better than their reputations or sales numbers would lead you to believe.

3D Dot Game Heroes

Why It’s Great: Some might accuse 3D Dot Game Heroes of being a Zelda rip-off, but most would agree that this isn’t a bad thing. The gameplay, visuals, and music were all reminiscent of the RPG classic, but it was done in a respectful, tongue-in-cheek way. It also had its own sense of charm and personality, making it one of the more interesting RPGs to come out in a long time.

Why It Was Ignored: The game was a modest success, selling more than 100,000 copies, but it never shook off the “niche” label. While many gamers and critics fell in love with its charming style, it wasn’t enough to make it a blockbuster hit.

Advent Rising

Why It’s Great: Although it was flawed, Advent Rising had many attributes that should have earned it a more favorable reception: it boasted attractive visuals, a soundtrack that still stands as one of the best ever composed, and an admittedly clich‚d script that was still terrific thanks to the revered sci-fi author Orson Scott Card’s involvement.

Why It Was Ignored: Let’s not mince words: Advent Rising simply fell short of its goals. Numerous flaws like a clumsy targeting system, horrible camera controls, and lackluster psychic powers-which the game was based around-made it a hard sell to gamers. But the game was undeniably ambitious, enough so that it’s still worthwhile despite the issues which plagued it.

Black Sigil: Blade of the Exile

Why It’s Great: Black Sigil succeeds because it recaptures the magic of SNES era classics like Chrono Trigger and the Secret of Mana. It also boasts an engaging story, terrific music, and characters that are actually endearing. It should have been a hit with anyone who fell in love with role-playing during the 16-bit era.

Why It Was Ignored: Black Sigil employed random encounters which occurred at an incredibly high rate. Moreover, the battle speed was just a bit too slow, which made the game drag a bit. Throw in a fairly limited release and its no wonder why Black Sigil barely registered on the radar. Still, if you can track down a copy, you’re in for a nostalgic treat that beckons back to a golden age of sprite-based RPGs.

Call of Juarez: Bound in Blood

Why It’s Awesome: Call of Juarez: Bound in Blood was a vast improvement over its flawed predecessor. It looked better, played better and had a story that was both well told and interesting. It was also one of the better takes on the Wild West, a setting most games just can’t seem to get right.

Why It Was Ignored: A great single player campaign is a wonderful thing, but a modern-day shooter without exemplary multiplayer can kiss its chances on the sales charts good bye. Bound in Blood’s online game wasn’t bad, but it didn’t do enough to stand out from some of the bigger names on the market. Simply being good sometimes just isn’t enough.

Conquest: Frontier Wars

Why It’s Great: Conquest: Frontier Wars was an RTS with a unique twist: you needed steady supplies to keep your units armed and combat ready. Battles were no longer a contest to see who could build the most units, and the effect this had on the strategic aspect was profound. The game’s clever use of jump points also made it possible for a weak player to hold off a superior foe, giving them a change to get back in the game.

Why It Was Ignored: In a word: Starcraft. Conquest came out well after Starcraft had established itself; it didn’t help that the game looked like a cheap knock off of its more popular competitor, which led most potential fans to dismiss it without realizing what it truly had to offer.

The Dark Spire

Why It’s Awesome: The Dark Spire is about as merciless a game you’ll find. Tailored to the masochistically hardcore, it’s a retro flavored dungeon crawler where the slightest mistake can lead to defeat. But that made every success so much more satisfying. Couple this with a great presentation that offers you the choice between modern and old school 8-bit graphics and you have the perfect game for RPG fans misty-eyed for the days when games were utterly brutal.

Why It Was Ignored: While The Dark Spire’s difficulty was lauded by some, it was hated by others. Its retro style also led to some intentionally archaic design choices that were a turn off to many gamers, and the review scores were mixed, which no doubt affected sales.

Eternal Darkness: Sanity’s Requiem

Why It’s Great: Eternal Darkness featured a great story centered on the attempts of a dark god to take over the world, but the way it messed with gamers was its true strength. Each character had a sanity bar that drained as they came into contact with monsters; as it depleted, disturbing things begin to happen. The game often broke the fourth wall by going after the player directly, hitting them with some of the most devious scares a game has ever employed.

Why It Was Ignored: Eternal Darkness was a new IP on the GameCube, which also suffered from the same lack of third-party success as other Nintendo consoles. It was released in the same year as the stellar remake of the original Resident Evil, and as a result, many skipped Eternal Darkness without knowing what they were missing.

Fire Emblem Games

Why It’s Great: Fire Emblem’s greatest strength was in its characters. Every single one mattered, and each had their own personalities and back stories. They developed friendships, fell in love, and even died (there were no resurrection spells). The gameplay was good and offered a lot of depth, but it was the relationships you formed with your digital avatars, and the fact that their deaths were permanent, that made the game so memorable and engaging.

Why It Was Ignored: The games were really difficult, prohibitively so at times. While the series should be applauded for its wonderful cast of characters, the way it handled their deaths was too punitive for some gamers’ tastes.

Final Fantasy: Mystic Quest

Why It’s Great: Mystic Quest was born from Squaresoft’s desire to broaden the appeal of its Final Fantasy brand. Unlike its more complex RPG cousins, Mystic Quest was a quick and easy title that didn’t stray from the “young man vs. an ultimate evil” plot line. The gameplay draws heavily from the stellar Final Fantasy Legends 3, and it was a fun and accessible title for the SNES. It also boasted one of the most rocking 16-bit soundtracks ever.

Why It Was Ignored: The idea that an easier Final Fantasy would draw in new fans fell flat on its face. Non-fans didn’t take the bait and those already enamored with the franchise were insulted. On the heels of Final Fantasy IV they wanted another epic in the same vein, and Mystic Quest wasn’t it. That Japanese gamers soon after received the far superior Final Fantasy V was only further salt in the wound.

Infinite Space

Why It’s Great: It may look like just another JRPG, but Infinite Space was genuinely unique. Its story doesn’t tread much new ground but its cast is large, likeable and matures in ways that are interesting and believable. Infinite Space also gave you control of a fleet of warships which you built from the ground up. The customization options were incredibly diverse and half the game’s appeal lay in creating your fleet.

Why It Was Ignored: While the spectacle of spaceships blasting each other to oblivion never gets old, the gameplay is a bit unbalanced. It’s challenging early on but later battles became far too easy. There was also no quest log and very often you were given an objective but not enough hints as to where you had to actually go. It never breaks the game, but it too often results in frustration that could have been easily fixed with a icon.

Madworld

Why It’s Great: Everyone thought Madworld had the potential to be a hit, thanks to its gorgeous visuals and vulgar sense of humor. The game’s black and white cel-shading managed to shine despite the Wii’s limited hardware, and its raucous comedy left no gory, politically incorrect stone unturned. It was a great fun, disgusting, delightful game.

Why It Was Ignored: Third party games rarely fare well on Nintendo consoles, but Madworld’s lack of success is especially shameful considering the dearth of “hardcore” gamers released to the Wii. Despite fans clamoring for more mature content, Madworld, along with other titles like No More Heroes, continue to generate poor sales on the Wii.

Manhunt

Why It’s Great: At its best, Manhunt is one of the scariest, most unnerving games you’ll ever play. It’s true survival horror, putting the player in a hostile environment with vicious killers around every corner. Manhunt is most famous for its unparalleled depictions of violence but the atmosphere of genuine dread was also incredible.

Why It Was Ignored: About halfway through Manhunt, the game shifts from a fear inducing stealth game to a mediocre third person shooter. The most infuriating part is that Rockstar made the exact same mistake with Manhunt 2. The game also couldn’t live up to the high bar set by Rockstar’s other franchises like GTA.

Metro 2033

Why It’s Great: Most FPS games set you up as a super powered hero, but Metro 2033 took the opposite route, building a world where you are just a normal guy up against horrendous monsters. Its post apocalyptic setting was well realized, and the fact that bullets were used as currency added to the atmosphere of danger. Metro 2033 isn’t the sort of game you play to win: It’s a game you play to survive.

Why It Was Ignored: Metro 2033 does a lot things right, but it lacked polish. The enemy AI was spotty, and bugs and frame rate issues hampered the overall experience. It also might have been a little too niche for an audience used to supporting big name franchises like Call of Duty and Halo.

Mount and Blade

Why It’s Great: Mount and Blade is perhaps the purest take on open world gaming ever created. You make your character and the game drops you in a gritty medieval world to do whatever you want. You could screw around for days on end you or raise an army, sign on with a noble and become one yourself. Aside from its open world bliss, Mount and Blade featured great combat. Every attack is modeled to accurately portray what would happen in real life; it also didn’t get much better than charging down some hapless grunt down with your mighty steed.

Why It Was Ignored: The world of Mount and Blade was as ugly as it was enormous. The indie studio behind it lacked the resources to make it truly shine, leading many gamers to pass it over for prettier competitors. It’s still an incredible game, but you have to look through the ugliness at the beauty within.

Ogre Battle 64: Person of Lordly Caliber

Why It’s Great: A sixty hour epic tied together by a story rife with war, political backstabbing, and revolution, Ogre Battle 64 remains one of the most highly regarded RPGs ever made. Built around a unique combination of real-time strategy and role playing it’s a game of immense depth, offering the sort of customization and replayability that fans of the genre drool over.

Why It Was Ignored: Ogre Battle 64 launched late in the year 2000, when the N64 was on its last legs. This probably led to a smaller run of copies, which helped contribute to its lack of mainstream success. The game re-released on the Virtual Console but it still remains a cult classic rather than the smash hit it deserves to be.

Okami

Why It’s Great: There are just so many things to love about Okami: its gorgeous visuals, its story steeped in eastern-mythology, and its clever take on the familiar Zelda style gameplay. Ameratsu’s “celestial brush” was also a terrific gimmick that fit in perfectly with the game’s unique aesthetic.

Why It Was Ignored: Despite glowing reviews, many gamers ignored Okami, possibly because it was a new, unproven IP. The PS2 and Wii versions have sold more than half a million copies combined, but the game should have been far more popular.

Valkyria Chronicles

Why It’s Awesome: Modern JRPGs are rarely scions of innovation and bold ideas, but Valkyria Chronicles managed to be both. It took the strategy RPG genre and melded it with third person shooters; its depth and creativity was also matched by its stunning visuals style.

Why It Was Ignored: While Valkyria Chronicles was well-regarded by critics it released on the same day as Resistance 2 and barely a week after LittleBigPlanet. Easily overshadowed by the PS3′s heavy hitters it only sold a measly 33,000 units in its first month on the American market. It would do somewhat better in the month’s following (the wonders of a price drop) but it remains a cult hit and has spawned two sequels for the PSP.

Valkyrie Profile

Why It’s Great: Valkyrie Profile is one of the most unique and moving RPGs ever made. Eschewing the “save the world” plot that drives most RPGs, Valkyrie Profile takes the opposite route: You play the valkyrie Lenneth, a Norse goddess tasked with scouring the earth for soldiers to fight in Ragnarok, a war between the gods that will eventually destroy the world. Each warrior comes with their own tragic story and over the course of her adventures Lenneth herself can learn secrets about her mysterious past.

Why It Was Ignored: Valkyrie Profile never received a wide release. Only 73,000 copies were sold in the United States and though it was ported to the PSP in 2006, it’s still something of a niche franchise. It didn’t help that the game had its share of flaws, most notably a shaky translation.

Winback: Covert Operations

Why It’s Great: An early progenitor of cover-based shooter’s like Gears of War and Uncharted, Winback: Covert Operations pit you, an agent of the unfortunately named S.C.A.T., against a terrorist organization with a super weapon. It was a fairly straightforward game with a no frills approach, but it provided an overall experience that was lengthy, fun, and well written.

Why It Was Ignored: Winback had the unfortunate luck to be released shortly after the original Metal Gear Solid, which led to accusations that it was a cheap knock-off. Additionally, Winback suffered camera problems that at times led to bits of frequent frustration. It was eventually ported to the PS2, but once again, it released shortly after Metal Gear Solid 2. They should really have looked at a release calendar or something. (Source: GamePro)


上一篇:

下一篇: