游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

谷歌Android Market今起正式支持应用内置付费功能

发布时间:2011-03-30 10:04:43 Tags:,,,

Android应用开发者对谷歌应用商店的一大怨言就是,它在应用计费服务上的行动过于迟缓。但今天,让开发者望眼欲穿的Andorid Market应用内置计费系统终于正式登场了。

market shot

market shot

虽然谷歌早在上周就已经发出风声,但这个消息对开发者开说仍是件至关重要的大事。苹果iOS平台早在2009年时就开始支持应用内置付费功能,而这一功能也成了该平台应用创收的重要渠道,对免费应用来说尤其如此,因为用户往往愿意先免费下载试玩游戏,然后开发者就可以通过升级,推出新关卡和内容,征收相应费用。

游戏邦获悉,Android Market的这项服务与行业标准一致,也是实行三七开分成的原则,即从应用收益中抽成30%。

在此之前,Android用户为应用付费的意愿明显比iOS用户更低,相信这项服务的出炉将有效解决这一问题,帮助于开发者通过Android Market平台实现收益。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Android Market’s In-App Billing Now Live

One of the biggest gripes Android developers have about the ecosystem has been Android Market — it was slow to add support for paid apps internationally, and it’s taken ages for it to support in-app payments. Today, it’s finally fixing the latter issue: Android Market now supports in-app billing.

The news doesn’t come as a big surprise, as Google pre-announced the feature’s impending launch last week so that developers could prepare for it. But it’s still a big deal. In-app purchases have proven to be very lucrative for developers on Apple’s iOS (which launched in-app payments back in 2009). They’re particularly important for free applications, which often entice new users with a price-tag of ‘free’ and then upsell new levels, upgrades, and customizations.

As with application purchases, Android Market charges a fee of 30% for anything sold via in-app billing, which is the industry standard.

Hopefully this will help developers more effectively monetize their applications on Android Market — historically users have been less willing to pay for apps on Android than they have on Apple’s App Store.(source:techcrunch)


上一篇:

下一篇: