从《Wizardy》到《DefJam Icon》等游戏，布伦达·布瑞斯韦特（Brenda Brathwaite）已有25年的游戏开发经验，最近投身社交游戏领域，与原来的老搭档联合创办了自己的公司Loot Drop。
After a long history of 25 years in game development from Wizardy to Def Jam Icon, Brenda Brathwaite has now committed to social game development first working on LOLapps and then co-founding her own company, Loot Drop. Brathwaite recently spoke to GamesIndustry.biz on how she believes social gaming is here to stay.
Regarding the views that social games are not “real” games, Brathwaite had a positive outlook.
“I hear from a lot of people who say things like ‘I told people I went to work in social games and they seem disgusted, go work at a real game company.’ I feel like we’re past the peak of that sentiment, for a couple of reasons. People understand that these type of games are here to stay. It’s not a bubble, it’s not a fad.”
Brathwaite added that many in the industry view Facebook as a platform of its own, with its own audience.
“…it’s [Facebook] a completely valid market. People in the industry are seeing Facebook as a platform like we see the PlayStation 3 or the PC as a platform. They all have a particular audience and the demographic tends to like a specific type of game more predominantly than others. By looking at it as a platform and not judging the whole thing just based on a few games or a subset of mechanics that you deem unacceptable for whatever reason, I think traditional developers are coming around to the opportunities of Facebook.”
When asked if Satoru Iwata’s comments at the Game Developers Conference earlier this month were realistic, Brathwaite disagreed and called it “odd.”
“I think it’s an odd thing to say. When I heard that comment it made me think of two things. There’s so much stuff that I can read for free right now. The internet is awash with free stuff. But that doesn’t mean that on my bedside table I don’t have five books that I can’t wait to take a look at. I’m still willing to pay for quality. Likewise, I could spend the rest of my life watching YouTube and still never even come close to scraping the bottom. But none the less I’m willing to pay for great theatre experiences. I have a Netflix subscription, I’m willing to pay for quality,” she said.
“This isn’t a new challenge; there have been free games available on the internet and with broadband now so easily available… I don’t really perceive this as new problem, it’s about how do you rise above that? Doom was available for free, but if the gameplay experience is good people will pay for more.”
Could Brathwaite be right? Is social gaming here to stay and if so, is it a threat to console gaming or something else entirely?（source:gamrfeed）