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任天堂CEO岩田聪称手机及社交游戏质量偏低

发布时间:2011-03-03 09:26:26 Tags:,,,,

据venturebeat报道,任天堂CEO岩田聪(Satoru Iwata)在日前的游戏开发者大会上公开表示,他认为智能手机游戏及社交游戏只重视数量而非质量,“这类游戏不像掌机游戏,它们没有创造高质量电子游戏的动力。”

Satoru-Iwata-Nintendo-3DS

Satoru-Iwata-Nintendo-3DS

岩田聪称自己很为游戏行业的发展前景担忧,大型游戏公司动辄投资成百上千万美元开发一款游戏,但仅有一小撮游戏成了《光晕》和《超级马里奥》这种经典之作。因为这一市场已经充斥了太多新游戏,所以大家越来越难获得足够的曝光率和知名度。

据游戏邦了解,岩田聪将任天堂、索尼PS3、微软Xbox 360称为高质量游戏平台,“我们的运营方式虽然有所不同,但都把游戏质量摆在第一位。掌机硬件就是为游戏而服务的。”

另外他还认为,运行于苹果iOS、谷歌Android等平台只重视聚集大量的手机应用,智能手机制造商只在乎手机设备销量,而社交网站只想争取更多活跃用户。

手机游戏的开发成本更低,产品价格则更低,甚至完全免费,“92%的手机游戏是免费产品,剩下的游戏售价也很低。但我们(掌机游戏)却总能通过游戏赚钱。”

尽管岩田聪可能会一直无法认同手机及社交游戏,但用户和投资者对该市场领域的热情显然证明,他们对此另有看法。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Nintendo CEO: Smartphone games are worthless

In a feisty attack on the fastest-growing sectors of the video-game industry, Nintendo CEO Satoru Iwata said that smartphone games and social-media games focus on quantity instead of quality.

“They are not like gaming consoles, there’s no motivation [for] high-value video games,” Iwata said at the Game Developers Conference in San Francisco.

Iwata said he’s worried about the future of the industry. Big game companies pour millions of dollars into game development, and only a few of the titles become megahits like Halo or Super Mario.

It was hard to get attention before and now, with tens of thousands of new titles, it has become even harder.

He listed Nintendo, Sony’s PlayStation 3 and Microsoft’s Xbox 360 as what he considers high-value gaming platforms: “We have some differences in the way we do business but games always come first. The console is just to enable gaming.”

On the other hand, social networks and mobile-software platforms like Apple’s iOS and Google’s Android operating system focus on getting as many apps as possible. Smartphone manufacturers naturally want to sell devices, while social media sites seek to have as many active users as possible.

Mobile games are less expensive to create, but sell for less — or nothing at all.

“92 percent of mobile games are free, and the rest are sold with a low price”, said Iwata. “We have always been able to make a living with games.”

And he would clearly like to keep it that way. Too bad so many consumers and investors disagree.(source:venturebeat)


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