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Epic公司提高Unreal Engine开发工具营收征费标准

发布时间:2011-02-24 09:56:26 Tags:,,,

据pocketgamer报道,Epic Games公司日前宣布调整Unreal Engine的授权使用收费标准。之前使用该引擎开发工具包的工作室在游戏营收到达5000美元时,就需要向该公司支付25%的净收入作为授权费用,但现在这个营收征费标准已经向上提升,即游戏营收到达5万美元时,开发者才需要向该公司支付相应的费用。

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该公司副总裁马克·莱因(Mark Rein)表示,Epic的这一措施旨在鼓励小型独立开发商,尤其是手机游戏工作室更广泛地采用Unreal游戏开发引擎。

他通过公司论坛表示,他们知道许多开发者的事业才刚刚起步,所以Epic打算将收费标准提升至5万美元,以减轻独立开发者的成本压力,更好地打造高质量的游戏项目。

据游戏邦了解,Epic已支持那些开发教育性、非盈利性项目的开发者免费使用Unreal引擎开发工具包,而创建商业性项目的开发商则需支付99美元的基本费用。

Epic提高收费标准不但将促使于更多小型工作室继续采用Unreal开发技术,而且该开发引擎还可能由此获得更多曝光率,不难想象Epic的中间件有可能覆盖多种不同开发成本和风格的游戏作品。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Epic increases Unreal Engine revenue share ceiling for indies

Billed as a gesture of goodwill, Epic Games has decided to amend its royalty system for developers using its Unreal Engine.

Studios utilising the engine’s development kit (UDK) for free previously had to pay the company 25 percent of net revenues should any game developed reach $5,000 in sales.

However, said barrier is now being raised to $50,000, with VP Mark Rein commenting that Epic is keen to ensure smaller, independent studios – particularly prevalent on mobile devices – have access to the engine.

Getting indies on board

“We realise that a lot of you are just started in the business so not having to pay royalties on your first $50,000 should help you get a financial footing toward building a quality game development business,” Rein commented via the firm’s forums.

Epic already allowed those intending to use the UDK for either educational or non-commercial purposes to license the engine without charge, with developers having to pay a flat fee of $99 should they release the resulting title commercially.

The raising of the revenue barrier, however, will inevitably boost Epic’s business in the longterm.

Smaller studios will be more likely to continue to license the technology as they grow. The engine will also benefit when it comes to sheer visibility, with Epic’s middleware likely to be employed across a range of different releases for both different budgets and genres.(source:pocketgamer)


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