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动作类游戏《魔法对抗》发行两周销量突破20万份

发布时间:2011-02-14 15:21:05 Tags:,,,

日前,传统游戏制作公司Arrowhead Game Studios宣布,《魔法对抗》(Magicka)发行两周以来,销量已超过20万份,发行商Paradox Interactive表示对该游戏的市场表现“十分满意”。

Magicka

Magicka

据游戏邦了解,这款联合对抗形式的魔法动作类游戏在1月25日登场,发行第一天的销量就达到了3万份,17天后的销售数据已经增长了6倍以上。

Paradox的执行制作人Mattias Lilja表示,他们对《魔法对抗》的销售情况很满意,但《魔法对抗》的风格特殊,所以不能将它与Paradox发行的其他游戏相提并论。

据他所称,尽管存在许多技术性限制,Paradox团队仍将继续为该游戏提供发行后的维护和支持,修复《魔法对抗》存在的漏洞。

游戏邦获悉,Paradox还计划推出这款游戏的付费和免费的可下载内容,但目前尚未公布具体细节。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Arrowhead’s Magicka Breaks 200,000 Units Sold

Arrowhead Game Studios’ indie hit Magicka has reached over 200,000 units sold in just over two weeks since release, and publisher Paradox Interactive says it is “really happy” with the title’s performance.

The co-op magic-based action game debuted on a range of digital platforms on January 25, and sold 30,000 units in its first 24 hours; in the 17 days since release, the game has sold more than six times that figure.

Paradox’s Mattias Lilja, in an interview with Big Download, spoke out on the game’s success. “Magicka is doing very well, we are really happy with it. It’s hard to compare Magicka to most other Paradox titles, though, mostly because of its genre … [but] so far Magicka is holding its own or even beating them,” he said.

He also addressed the game’s thorough post-release support, saying that despite technical restrictions, the team still hopes to smooth out Magicka’s remaining bugs.

“[We are] close, but not there yet. The basic tech design of Magicka sets some limits to what we can realistically do, but there’s still stuff we can and definitely will improve upon.”

Lilja also said Paradox has plans for both paid and free DLC for the title, though no additional details have been announced.(source:gamasutra)


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