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《Ant Smasher》开发商因移动广告平台AdMob获得发展

发布时间:2011-02-13 13:08:24 Tags:,,,,

正当许多手机应用开发商都在发愁哪种途径才是最佳创收方案时,谷歌却通过手机游戏开发商Best,Cool&Fun Games公司的成功案例向大家证明:移动广告,尤其是AdMob移动广告平台就是一个利润可观的选择。

据游戏邦了解,Best,Cool&Fun Games由前投资银行家Guilherrne Schvartsman创办,据他所称,无论从销量、产品范围还是世界覆盖率、用户满意度来看,Best,Cool&Fun Games都是“拉美排名第一的手机游戏公司”,该公司共发行30款游戏,用户已达1000万人;虽然该公司位于巴西,但其大部分用户却集中在美国。

ant-smasher

ant-smasher

Schvartsman从2009年开始涉足iPhone游戏开发领域,于去年夏天开始采用了免费模式,从那时起开始推出一些99美分的成功游戏。其中的一款免费游戏《Ant Smasher》在谷歌旗下的AdMob广告平台上通过广告赞助和交叉推广,产生了非凡的影响力。游戏邦获悉,如果开发商将AdMob广告赞助用于该平台的广告推广,就可以获得谷歌提供的折扣优惠价。

这种策略让《Ant Smasher》成为了该公司目前运营最为成功的游戏,它在过去四个月中一直稳居iPhone前100强游戏榜单,在Android平台上也连续两个月成为前100强游戏之一,据称它的营收已经大大超过了Schvartsman的预期,每年营收将近200万美元,其中80%来自广告赞助。

游戏邦还获知,该公司正准备推出其他广告赞助版本的免费游戏,让这些游戏交叉推广自家产品。每三个看到《Ant Smasher》广告的用户,都有一者会下载这款游戏的免费版本。

该公司还打算在游戏中植入虚拟商品(游戏邦注:Android Market现在已支持内置付费功能将让这种方式更加可行),并面向开发商推出相关游戏开发工具,目前正筹备新一轮的风险投资。

虽然AdMob被谷歌收购之后,该广告平台前首席执行官Omar Hamoui和技术经理Kevin Scott先后离职,但谷歌仍表示该平台运营情况良好,目前每天的广告请求超过了20亿次(比去年增加了4倍),平台上的发行商也超过了5万家。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Google says game developers can rely on ads for income

As mobile app developers figure out the best ways to make money, Google wants to convince them that mobile ads can be a lucrative option — especially on its AdMob mobile ad network. As one piece of evidence, Google sent me a case study that outlines the success of a company called Best, Cool & Fun Games.

The startup was founded by former investment banker Guilherme Schvartsman, who says Best, Cool & Fun Games is “the #1 mobile gaming company in Latin America, by sales, product breadth, world reach and user satisfaction.” It has released 30 games that have been played by 10 million people. Even though the company based in Brazil, its biggest audience is in the United States, Schvartsman said.

Schvartsman has been developing iPhone games since 2009, and he said one of his key decisions was embracing the “freemium” business model last summer. Until that point, he said, Best, Cool & Fun Games had had some success with games that cost 99 cents. Then it released a free version of its game Ant Smasher, which took advantage of Google’s AdMob ad network in two ways — it ran AdMob ads, but also promoted itself on other apps in the AdMob network. Google encourages this strategy by offering developers a discount if they spend their AdMob ad revenue on AdMob ads.

That turned Ant Smasher into the company’s most popular game by far. It has been in the top 100 games on the iPhone for the past four months and in the top 100 games on Android for the past two months. And it made much more money than Schvartsman expected. The app is now on-track to bring in $2 million in annual revenue, he said, with 80 percent of that coming from ads.

Now Best, Cool & Fun Games has followed the example of Ant Smasher’s success, releasing its other games in free, ad-supported versions. It cross-promotes its games with house ads. One out of three users who saw the Ant Smasher ad downloaded the free version of the game, Schvartsman said.

Moving forward, Best, Cool & Fun Games plans to start offering virtual goods in its games (good thing the Android Market finally supports in-app purchases) and launch tools that make it easier for developers to create games of their own. The company is in the process of raising venture funding, he said.

As for AdMob, Google’s acquisition of the mobile ad company has hit some bumps recently, including the departure of CEO Omar Hamoui and engineering manager Kevin Scott. But Google says the network is still performing well, with more than 2 billion ad requests per day (up four times from a year ago) and more than 50,000 publishers.(source:venturebeat)


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