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Playdom收购影响犹存,迪士尼互动娱乐持续亏损

发布时间:2011-02-09 15:12:53 Tags:,,

据gamasutra报道,迪士尼互动娱乐仍然是这个传媒巨头在2010年假期季度唯一一个经营亏损的部门,而受公司斥资7.63亿美元收购社交游戏开发商Playdom的影响,其收益持续受到拖累。

尽管该部门本财年第一季度(截止12月31日)的收入较上年同期增长了58%,达到3.49亿美元,但亏损也上升了13%,共达1300万美元。据游戏邦了解,这些亏损同比2010财年的情况已有所减少。

disney-interactive-logo

disney-interactive-logo

据迪士尼的收益清单显示,该部门在节日期间的掌机游戏销售表现尤为引人注目,与2009年假期发布的《想唱就唱:流行节奏》(Sing It Pop Hits)和《小叮当与失去的宝藏》(Tinker Bell and the Lost Treasure)相比,2010年的《传奇米老鼠》和《玩具总动员3》的销量更为可观。但据迪士尼表示,这些增长的销售额仍不足以抵消之前因收购Playdom而造成的亏损。

游戏邦获悉,为重组游戏业务,将重心转移到休闲和社交游戏上,迪士尼于上个月关闭了视频游戏《特隆:进化》(Tron: Evolution)的开发工作室Propaganda Games,并进行了大规模的裁员。

总体而言,迪士尼在这一季度的收益增加了40%,达到22亿美元,表明该公司在传媒网络和影视娱乐业务上的增长势头仍然较为强劲。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Disney Interactive Losses Up Slightly On Continuing Playdom Acquisition Costs

Disney Interactive remained the only segment of the media giant to show an operating loss for the 2010 holiday quarter as the effects of the company’s $763 million acquisition of social game maker Playdom continue to drag down earnings.

Though revenue for the Interactive Media division was up 58 percent year over year to $349 million for the company’s first fiscal quarter, which ended December 31, losses were up 13 percent to $13 million. Those losses had been shrinking throughout the 2010 fiscal year.

Sales of console titles were up significantly for the holiday period, Disney said in an earnings statement, with 2010 games like Epic Mickey and Toy Story 3 selling favorably compared to 2009 holiday releases including Sing It Pop Hits and Tinker Bell and the Lost Treasure.

But those increased console sales “were more than offset by the inclusion of results for Playdom in the current quarter, which reflected the impact of acquisition accounting,” the company said.

Last month saw Disney’s video game-making arm shut down Tron: Evolution developer Propaganda Games and undertake reportedly significant layoffs as the company restructures its game business around more casual and social titles.

Income for Disney as a whole was up 40 percent for the quarter, to $2.2 billion, demonstrating particularly strong growth for the company’s media networks and studio entertainment businesses. (source:gamasutra)


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