拉美游戏公司ZIO Studios发布Social Street Soccer公测版
最近，拉美动画新媒介公司ZIO Studios旗下的游戏分部BRAINZ发布了新款游戏Social Street Soccer公测版，这是一款面向Facebook平台的3D多人即时游戏。
据游戏邦了解，在该款Facebook游戏中玩家将化身足球运动员，与好友一起组建球队进行比赛。其中值得一提的是玩家在Social Street Soccer中并非选择扮演知名球星，而是通过Facebook图片打造个性化的虚拟人物形象。玩家可以自己设定人物的面部特征，体重身高，发型等，另外游戏中某些特定的技能和得奖庆祝将通过3D画面完全展示。
BRAINZ资深副总裁兼总监Alejandro Gonzalez认为，2011年的社交游戏领域将脱离类似FarmVille或FIFA超级明星的2D非即时游戏体验。他认为新一代的社交游戏将围绕3D即时体验为核心。据游戏邦了解，目前首发的Social Street Soccer公测版仅提供了用于测试的基本游戏体验，完整版本的Social Street Soccer游戏计划将于2011年正式问世，未来游戏中将新增人工智能，成就，微支付等社交元素。该款游戏以Unity3D为基础，通过Exit Games的Photon技术支持同步多人服务。（本文为游戏邦/gamerboom.com，转载请注明来源：游戏邦）
BRAINZ, the games division of ZIO Studios, a Latin American animation and new media company, has launched the open beta for Social Street Soccer, a 3D synchronous multi-player game for Facebook. The facebook game allows users to become soccer players, create teams with their friends, and play against other teams in three-on-three matches. Social Street Soccer brings a fresh and innovative approach to social sports gaming, where users are not drawn by the offer to manage a team of famous players but rather are compelled to play in a team by creating their own personalized avatar using tagged Facebook photos. Users can choose facial textures, weight, height, etc., and select from a broad array of virtual features that include urban hair styles and apparel, specific game skills, and even goal celebrations which can be previewed in full 3D.
“We believe that the dominant trend for 2011 will be social games moving away from the typical 2D asynchronous management experience such as Farmville or FIFA superstars”, said Alejandro Gonzalez, Senior Vicepresident and Studio Director at BRAINZ. He emphasized that “the next generation of social gaming will involve new game mechanics that provide a 3D synchronous core experience within the social ecosystem. This requires a paradigm shift in things like social context and closure” This first open beta release includes a baseline game experience for early adopters and Beta testers. The full version scheduled for early 2011 release will also have enhanced social elements such as ladder systems, artificial intelligence, achievements, and micro-payments. The game relies in Unity3D, a web based 3D engine, and Exit Games’ Photon to handle the synchronous multiplayer services. （Source：socialgamesobserver）