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Rovio宣传共有40位员工为angry birds运作服务提供支持

发布时间:2010-12-09 15:42:09 Tags:,

在巴黎举办的Le Web会议上,Rovio首席执行官Mikael Hed详尽解析了angry birds的相关情况,其中他谈到目前该公司总共有40位员工为angry birds运作服务提供支持。

angry_birds

angry_birds

正如我们之前所描述的angry birds的付费下载是1200万次,而免费下载是3000万次。该公司目前的主要营收还是来源于IOS的付费下载和其他版本的广告展示费用。Mikael Hed表示未来应用的广告展示费用可能是他们营收的一个主要来源,因为免费是开发者长期俘获用户的一项屡试不爽的战略。

在谈到平台运作方面,Mikael Hed表示iphone是自成体系完美的商业平台,而android因为本文的差异问题他们的游戏暂时还不能完全覆盖到各个android机型。而在关于微软WP7上面,Mikael Hed称他们与微软关系良好,之前的乌龙案(游戏邦之前报道过:微软在WP7上登出angry birds的图标)只是被微软提前登示出来而已。同样他们对google的chrome和facebook两个平台充满期待。

现在关键的问题来了,在被问到多少人在支持angry birds的运作时,Mikael Hed表示在年初的时候他们只有12个人,而现在已经有40个人了,并且到目前为止所有的人员都是在围绕着angry birds工作的。(本文由游戏邦/gamerboom.com编译 转载请注明:游戏邦)

备注:原文闲扯的地方比较多,已经进行压缩整理

In an on-stage interview at Le Web 10 in Paris, Rovio CEO Mikael Hed talked about one of the most popular games ever to hit mobile phones all around the world: Angry Birds.

Our notes:

What’s the story behind Angry Birds?

It started off with a screenshot from one of our game designers. He drew a picture of some really angry-looking birds. He explained the game mechanics behind his idea. I didn’t understand any of it, but everybody really loved the characters, so we started developing a game around it.

Can you share some of the latest numbers?

We’ve sold 12 million copies of Angry Birds to date, and we’ve seen about 30 million downloads of the free app. The majority of revenues comes from the iPhone, and a lot of that is from advertising.

Did the success of the advertising model take you by surprise?

We had a pretty good idea of how well it could do, but I do think the future will hold many more apps that will be getting most of its revenue from advertising. It’s just a great way to capture users for the long term.

On the iPhone, the commercial model works really well – there’s only one shop, you have to register for iTunes, everyone can buy, etc.

There’s been quite a bit of talk about the Android version, about the severe performance issues and so on. Can you talk a little about that? Is Apple right in saying that there’s a huge fragmentation problem? Is it a big issue for you?

Not too much, we’ve done a lot of games in Java over the years, so we’re good at porting our games. It’s familiar to us. But it does take manpower to do it, and in some cases we can’t support all the handsets, because of their respective specifications.

Is it mainly the hardware, or which version of Android the handsets are running?

Everything Android 2.0 and upwards is really good.

What about some of the other platforms? Windows Phone 7 for example?

We’re actively looking at WP7, we have a very good relationship with Microsoft. They just announced our game for the platform a bit ahead of schedule.

What about the Chrome web store?

Chrome is very interesting, and we’re looking at that also.

Would that be an advertising-driven model as well?

It remains to be seen how wide the payment coverage is, but I must say the revenue split is very interesting.

Are you expanding to Facebook at some point?

It’s an interesting time to get on Facebook, so we’re definitely looking at that.

What’s with the Angry Birds toys stuff?

We were introduced to a licensing agency early on, and we thought of ways to use the brand for other things like merchandise. The results so far have been very encouraging.

We’re actually waiting for more toys to arrive from China, and we’re already selling inventory that will only arrive in January or even February 2011.

What’s next for you guys?

Next year, we’ll be moving to consoles. It’s a more traditional business model, but we’re interested in the downloadable games aspect of it. We’re building our back-end system now that will

allow people to play the same game from different devices.

There’s also talk about a potential movie deal. What’s the status on that?

We have looked very closely at that, but the issue is that it would take about 4 years for the movie to come out. We could essentially do it anytime, but we’re focused on smaller screens right now.

Is there another game you’re working on?

At the beginning of this year, we were 12 people, 40 now. All of our manpower has gone to Angry Birds so far, but we’re working on new titles, that may or may not be Angry Birds related.(source:techcrunch)


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