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games:雅达利推Facebook游戏《Asteroids Online》

发布时间:2010-12-07 17:49:14 Tags:,,,

据悉,曾经风靡一时的电子游戏《Asteroids》现在已经通过发行商雅达利(Atari)公司,以《Asteroids Online》的新面目登陆Facebook网站。游戏邦发现,除了保留在80年代初期备受青睐的游戏玩法,《AsteroidsOnline》还添加了一系列针对社交游戏玩家的现代新功能。该游戏由Unity 3D引擎开发而成,其中许多小行星和飞船都以3D图像体现。值得注意的是,该游戏的重新调整和改良并不仅限于此,它可不是一款普通的Facebook游戏。

Asteroids Online 1

Asteroids Online 1

雅达利的用户体验副总裁帕特里克·福特(Patrick Ford)表示,希望自己的游戏能够与众不同,Facebook有成千上万种不同类型的用户,喜欢玩《FarmVille》的家庭主妇也许不会喜欢《Asteroids》,但相信一定会有众多其他玩家来捧场。

虽然该游戏的风格不变,但除了基本的“驾驶和射击”这项功能设置,其他玩法都已经与当初明显不同。虽然游戏指南还没有出炉,不过也不用担心,相关游戏说明应该很快就会面世。据游戏邦所知,虽然《Asteroids Online》更具有互动性,对玩家的操作技术要求也更高,但它与大多数社交游戏一样,都要求玩家要完成相应的“任务”。大多数任务还是让你把那些陨石轰炸成碎片,除此之外还有一些限时任务,让玩家在游戏中不得不分秒必争,也有一些让玩家与敌人面对面作战的任务。

Asteroids Online 2

Asteroids Online 2

在原先版本中,玩家要按键盘中的方向键指示飞船驾驶方向,按空格键可以发射炮弹,在《Asteroids Online》这一新版本中,如果你按快捷键“V”还可以激活一个名为“超空间”(Hyperspace)的新功能。这个新功能可以让你的飞船缩小,然后逃到一个小洞中避难,等危险过后再飞出来。如果你正急于脱险,这个功能就非常管用(当然,它也会拖延你再向敌人发动进攻的时间);这个方法也可以将敌人引进或引出小行星。

游戏任务分成三个环节,或称为三关。你在每个环节的任务就是摧毁指定数量的巨石,以填满屏幕界面右侧顶端的测量仪。不过闯入每一关并不意味着全新的开端,如果你的防护盾在上一关中就被损坏了,就只好负伤参加下一轮挑战,直到完成所有的任务为止。但是在这个新版本游戏中,如果你不幸死亡,并不会被迫退出游戏。只是如果飞船已经严重受损,又要继续闯关的话就只能消费游戏积分,对它进行维修;如果积分不够,你就得放弃任务。这样一来,你就会耗损更多“能量”才能完成任务,如果多次放弃任务,你就真有可能退出游戏了。

Asteroids Online 3

Asteroids Online 3

当然,你需要许多能量才能增加战斗力,参与任务的次数越多,需要购买的能量也就越多。玩家之间可以相互提供每次40个单位的能量,还可以通过购买Atari积分获得更多能量,比如说5美元可以购买400个单位的能量,12.5美元是1000个单位能量,25美元是2000个单位,50美元是4000个单位。另外还能支付游戏积分,加快飞船的升级速度,玩家可通过轰炸小行星,获得游戏积分。

Asteroids Online 4

Asteroids Online 4

与原版《Asteroids》最为不同的一点是,新版本的飞船有6种选择,拥有不同类型的武器和防御装备,这些飞船和武器在应对许多敌人和危险形势时可以派上大用场。玩家可以通过游戏中的“银河地图”指示,让飞船驶向新行星系统。玩家要跨进每一个新时代,都必须积累一定的游戏经验,如果时机未成熟,就会被红色电子束挡在门外。这些新行星系统当然也会包含更多任务、飞船和武器设置,具体是什么内容,游戏邦建议大家还是自己去体验吧。

另外要提醒各位的是,《Asteroids Online》目前仍处于测试阶段。看来雅达利正准备通过对这款曾经异常火爆的游戏进行大幅度的改造和调整,积极向Facebook社交游戏领域进军。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Atari and Asteroids blast onto Facebook with Asteroids Online

One of the original space odysseys in video gaming, Asteroids, has reached Facebook in the much updated form of Asteroids Online. Made possible by its original publisher, Atari, Asteroids Online brings back the same gameplay you adored in the early 80s onward with a massive suite of features designed for the modern, social gaming crowds. Using the now-popular Unity 3D engine, much of this Asteroids overhaul is in 3D including its various ships and the infamous asteroids. But the overhaul doesn’t stop there–this is not your average Facebook game. And that’s the whole point.

“We’re consciously trying to stay away from the mindless click fests,” Atari’s VP of Consumer Experience, Patrick Ford, told IGN. “There are millions of different types of people on Facebook. The FarmVille-playing housewives might not like Asteroids, but we’re confident plenty of people will.”

While this is still Asteroids, nearly everything aside from the basic gameplay of steer and shoot has changed. And with that said, a detailed tutorial is in order, but don’t worry–it won’t be too long before you get to blow stuff up. Asteroids Online operates in Missions, like most social games, though these are far more interactive and skill-based than most . And while most of them involve blowing flying hunks of rock to bits, there are some that pit you against the clock or toe-to-toe with alien enemies.

In addition to the original combat of steering your ship via the arrows keys and firing away furiously with the space bar, the ‘V’ key activates an interesting ability called “Hyperspace.” This new feature warps your ship into a wormhole of sorts and back out into usually a safe area, which is perfect for when you’re in a pinch and need to get out fast. (Though, it does take time to recharge.) This is also useful for luring enemy aliens into asteroids, which can take them out too (and they don’t have shields).

Missions are split up into three Sectors, or rounds. Your job in each Sector is to destroy enough rock chunks to fill up the meter on the top right corner of the screen completely. However, each new round isn’t exactly a fresh start as the damage to your shields will carry over into the next Sector until you complete the mission. Luckily in this version of the game, death isn’t necessarily ‘Game Over.’ But if your ship sustains maximum damage, you will have to pay up in Credits to repair or if you’re too low on Credits you may abandon the mission. Doing this will result in you losing the Energy needed to access the mission. Abort too many times and you’ll be at a standstill.

Of course, Energy is what drives your actions in this game and you’ll need gobs of it if you want to play for longer than a few missions at a time. In addition to Energy refilling over time, players can currently gift each other Energy in packs of 40. You can also purchase Atari Credits to pay for more Energy in packs of 400, 1,000, 2,000 and 4,000 for $5, $12.50, $25 and $50, respectively. This paid currency can also be used to speed along the timed process of ship upgrades which cost Credits regardless, the game’s natural currency found through blasting asteroids while on Missions.

Much unlike the original Asteroids, this update contains six ships with several different weapon and shield configurations. Believe it or not, this multitude of ships and weapons matters when it comes to dealing with the game’s variety of enemies and situations. They’ll also be necessary when moving onward to new star systems, which can be accessed through the game’s Galactic Map feature. Each new area requires a certain amount of experience to enter and will be blocked off by a red beam until that time comes. These additional zones will certainly contain more missions and hopefully more ships and weapons, but it’s too early to tell given the game just launched recently.

Keeping in mind that Asteroids Online is still in its beta phase. There are still a number of mysterious features like “Champion” and “Challenge” that have yet to surface in addition to what appears to be a worldwide leaderboard. Despite the lack of these features, Atari has come out swinging on Facebook through a massive overhaul to one of the most beloved retro games and transforming it into something relevant.(source:blog.games)


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