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网页游戏Warimals登陆Facebook上演猫狗大战

发布时间:2010-12-07 17:40:11 Tags:,,,

最近,社交游戏开发公司Rocket Pack把将网页游戏Warimals搬到了Facebook,在社交网站上演猫狗大战。在新游戏中,玩家首先要确定自己的立场,选择“为猫斗狗”或反之。在玩家选定方阵后,就可以装扮自己的游戏虚拟人物角色,选择自己的军队,然后进入战斗。
warimals-icon
据游戏邦了解,游戏之初玩家会被告知敌人侵占了自家后院,玩家要重新夺回自己的领地。这部分剧情主要作为游戏指南,让玩家快速了解游戏,夺回后院后这就成为玩家的战略基地。

战争是Warimals的主要游戏内容。玩家在进入战斗前要选择自己的军队,然后对敌方堡垒发动全面进攻。战斗需要消耗一定的能量,而能量则需要一段时间才能回复。战斗中,玩家只需点击军队图片就可以将他们派遣至战场。

warimals-battle

warimals-battle

游戏中的猫狗大战有点类似于“宝塔保卫战”。战场上有一条可供军队通行的道路,沿路敌人设置了各种军队,老鼠陷阱等军事装备。另外玩家还可建造生产新军队的建筑,一旦玩家的军队与敌人建筑或军队相遇,就会自动发起进攻,将敌方的能量条耗尽就能取得胜利。

取得胜利后,玩家将获得曲奇饼作为奖励,这也就是该游戏的主要货币。玩家可以使用曲奇饼为自己的后院增加防御装备。因此,玩家要不断战斗,为自己的基地赚取装备。

游戏中,玩家还需完成各种任务,任务内容包括在后院设置某款防御装备或者击败一定数量的敌人等。完成这些任务,玩家可以获得更多的曲奇,积分和游戏道具等奖励。

warimals-store

warimals-store

玩家提升等级,就有能力挑战敌方军官。获胜后,夺得的领地就会变成自己的地盘。当然,敌方军官的等级一般略高于己方,侵入敌方阵地就意味着一场激斗,因此玩家一定要做好充足的准备。胜利夺得敌方阵地后,己方原有装备都会转移到新领地上。

warimals-backyard

warimals-backyard

另外,由于Warimals仍处于测试阶段,因此游戏中难免出现一些小问题。但不论如何,该款游戏具备自己独特的亮点和可玩性。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Rocket Pack, the creators of Warimals have brought what was once just a browser-based game detailing the “only war that ever mattered”, the one between cats and dogs, to Facebook. You’ll play the game by choosing your side – whether you’d like to be a Cat and fight the Dogs, or vice versa. Choice made, you’ll be allowed to customize your in-game avatar, or “General” in your army from a selection of options, and will be able to jump head-first into the fight for dominance over the enemy species.

Gameplay itself begins by being informed that the enemy has stolen your backyard, and you need to reclaim it. For the sake of the argument, I chose to side with the Cats, so your own experience may look a bit different if you choose to play. This portion serves as the tutorial, getting you up to speed about the game, and ends with you reclaiming the backyard as your own home base.

As Warimals truly is about fighting a war against the enemy, you’ll be able to enter into battles by choosing your units (up to four per battle to start) and then sending an all-out-attack on the enemy fortifications. Battles take energy to start, which refills over time. Once in a battle, you’ll click on your units’ pictures to send them into the battle.

Battles are waged in a “tower defense” fashion against other real world players, with most involving a set path that your troops can walk on, that the enemy has defended with various military equipment – in this case troops of their own, or even mouse traps or beehives (and other wacky items). They can even place buildings that spawn new troops over time. Once your army comes upon an enemy unit, or even just a building, they will automatically begin to attack, slowly draining the life bar of the item until the enemy is defeated.

You’ll gain cookies for your victories, with cookies being the main currency in the game. You’ll use these Cookies to add defensive and offensive items to your own backyard. In this way, you’ll be required to continue fighting the enemy in order to earn supplies that can be used to defend your base.

There are also quests that you’ll complete over time by simply playing the game. These can be anything from placing a certain defensive item in your backyard, or attacking a certain number of enemies. These quests will reward you typically with more cookies, experience points, and even items you can put in your backyard.

As you level up, you’ll gain the ability to attack certain bosses, and if you win, you can claim their land for yourself (this land will have a different design, and a different path for your troops to defend). Of course, bosses will typically be a higher level than you are, and they won’t just let you walk into their land without a fight, so you’ll need to prepare for battle before sending your troops in. Once you move to a new Backyard, the items in your current base will be added to your inventory, so you don’t lose anything in the process.

As Warimals is still in its Alpha state, you may have to fight some bugs, along with fighting either cats or dogs, but the game looks to have a lot of polish and replayability, which is something every Facebook game definitely needs. (Source:Games.com)


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