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人物访谈:手机游戏开发商推崇Unity开发引擎

发布时间:2010-11-15 11:09:21 Tags:,,,

Unity游戏引擎和开发工具已可同时支持iPhone和Android平台的游戏开发,因此成了广大手机游戏开发商的首选武器。

上周在加拿大蒙特利尔举办的Unite 2010大会,公布了Unity最佳手机游戏作品名单,Crescent Moon和Dickwork Games这两家公司联合开发的《Rimelands: Hammer of Thor》夺得了桂冠。日前,Crescent Moon公司代表Josh Presseisen与pocketgamer记者分享了获奖体会,下文为访谈内容:

Rimelands-Hammer-of-Thor

Rimelands-Hammer-of-Thor

成为Unity最佳手机游戏作品获奖者,你们有什么感受?

我们谁也没有料到这个结果。《Rimelands》是一款很出色的游戏,我们都爱它,但因为还有其他很多作品也来参赛,所以我们都没有想到自己会赢。

我们非常兴奋,希望能与Unity工具更加紧密地合作,开发今后的游戏。

在手机游戏开发这一领域上,Unity具有哪些优势?

它可以让美工和编码员在统一的环境中协调工作,是一款用户友好型、有趣的开发工具。(听起来好像我是Unity派来的托,但我真的不是,因为它实在是一款很强大的开发引擎!)

可否具体介绍一下,Unity对你们的新游戏《Aralon》有何帮助?

因为我们已经开发过《Ravensword》,所以对Unity的开发工作流程很熟悉,很将原来的工艺条件结合到《Aralon》的开发工作中。

我们的开发者Jason利用Unity的terrian工具,自创了一套适用于iOS平台的工具组件。一般情况下,Unity的terrian工具并不能直接使用于iOS平台,但Jason却以自己的智慧创造了奇迹,他实在是太有才了。

Unity引擎的可扩展性非常强,我们之前还有很多关于强化图象效果的功能都没尝试过,我们打算在下回开发游戏时试试这些功能。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Crescent Moon’s Josh Presseisen on using Unity and making an award winning game

With Unity’s game engine and creation technology now supporting iPhone and Android, mobile developers make up a large part of its community.

Hence it makes sense to reward their activities with recognition, which has just happened during its Unite 2010 conference in Montreal.

And the best mobile game using Unity was Crescent Moon and Dicework Games’ Rimelands: Hammer of Thor.

We caught up with Crescent Moon’s Josh Presseisen to talk to a winner

Pocket Gamer: So, what’s it like to be Unity’s best mobile game?

Josh Presseisen: None of us were expecting it. Rimelands is a great game, we all love it, but there were so many entries in the competition none of us thought this would happen.

We are extremely excited, and we hope this will help us to work even closer with Unity on future games.

What advantages does Unity provide when it comes to making mobile games?

It makes it easier for artists and coders to work together in a unified environment, which is both user friendly and fun to use. (That sounded like I work for Unity, but I honestly don’t. It’s just a great engine!)

More specifically, how has it helped with your new game Aralon?

We’ve been familiar with the work flow since developing Ravensword, which made integrating artwork assets into Aralon very easy.

Our developer, Jason [Jones] developed a toolset based on Unity’s terrain tools, but modified for iOS. Normally you cannot use Unity’s terrain tools for this, but Jason made it work. He’s a very clever guy.

Unity is very scalable. We haven’t even tried some things yet which will bring even more power into the graphics side. We will be testing this for upcoming games.(source:pocketgamer)


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