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有趣的探索:每个游戏开发者应该避免用的6种老掉牙设定

发布时间:2017-08-03 09:32:49 Tags:,

本文原作者:Ben Sim 译者ciel chen

在游戏产业里,一些由经典游戏机制衍生的游戏元素越来越具有创新性和创造力了。尽管我们今天所看到的游戏机制发展,但我们在今天的现代游戏中仍然能看到这些经典电子游戏的影子。这些经典曾经一度是有效的游戏机制,然而如今这样的游戏元素会让游戏在质量和意义上大打折扣。这里有一个简短的电子游戏用烂了的玩法,玩家应该尽可能避免以下游戏机制:

升级

在RPG游戏里一级的时候通常是打一些超弱的小怪升级。随着你等级越来越高,敌人会变得越来越血厚难打。一旦你达到最高等级(通常来说是100级)你就要开始面对一大群强大的敌人和BOSS了。

这种游戏机制实在是太普遍了。如果你想为玩家提供多一点可能,你也许可以一种比较微妙的方式来提高怪的等级,就像在《上古卷轴5》中那样——在该游戏中,敌人等级是不显示的,这让玩家很难确定打败该敌人的难度。另外,游戏世界中每个区域都有其特定的敌人难度,这让新手玩家会去避开一些聚集了高级怪的区域,而高级玩家则在这些区域里大展拳脚。

The-Last-of-Us(from gearnuke.com)

The-Last-of-Us(from gearnuke.com)

血条复原

在很多2D横屏RPG游戏中,玩家可以通过吞药水或者吃面包显著地回复自己的生命——只要等一小会儿玩家就能看到角色已经完全满血治愈了。虽然这里的游戏机制本身没什么问题,但如果你想让自己的游戏更原创,还是做一些变动的好。比如说,在《Riviera: The Promised Land(利维拉:约束之地)》中,如果人物被打败会在最大血量上减少来作为惩罚。

打不坏的东西

无论是赛车游戏还是开放世界型游戏,大部分电子游戏都有一些破坏不了的场景和物件。比如在《侠盗猎车手》中,桌子和窗户不会因为刀剑或者任何近战武器的穿透和破碎。无论你用什么武器挥砍,这种物品都能承受,就算你没完没了地用机枪扫射都不会变化。

这本来也不是什么大事,但是如果你要开发一个现实还原度高的开放型世界游戏,还是不要采用这种设计的好。如今我们拥有了更好地游戏引擎,开发者是时候更多地关注游戏细节好让游戏更让玩家有沉浸感。

角色衣服永远是同一套

虽然衣服在游戏中是次要元素,甚至被忽略,但是如果你想让你的游戏尽可能地真实化,让角色换衣服是非常重要的。在一些游戏中,你会看到在或寒冷或热到爆炸的天气条件下穿着同一件破破烂烂的衣服,让人哭笑不得。许多开发人员使用这个游戏机制的原因是因为他们希望角色在克服了重重阻碍要拯救世界的时候穿的是最漂亮的衣服(这里通常是默认的一套)。

后启示录风格的背景设定

在这种背景的设定下,你通常会看到比如僵尸的变异人、穿着皮衣骑车的人、荒凉的废墟、破败的建筑、变异的野生生物、一群会偷你东西的强盗。由于环境恶劣,玩家农场要给角色找食物,主要是通过狩猎、耕种或者采集果腹生存。如果你想让这样的游戏出彩,那你要确保你在这部分做得足够有创意。

比如说,你在创作一个核战后背景游戏的时候,随着极地冰盖融化,添加冰河时代的背景会是一个令人惊喜的转折,这能引发游戏世界中所有生物群落的多米诺效应。这不仅让游戏更有创意,也为玩家带来了更多挑战。

失忆症

这是电子游戏用烂的一招。游戏流程就是随着玩家探索角色过去并克服一系列困难。然而用这种陈腔滥调的路数来叙述游戏故事其实蛮令人感到羞耻的;另外一种玩家会遇到的场景就是——玩家会遇到一些角色,来帮助主角恢复记忆。所以当你在思考游戏叙述方式,有一些想法的时候,要避免用这个主题。花点时间想出一个更好地,更不一样的故事来吸引玩家。

尽管这种主题被游戏滥用,一些玩家对电子游戏的这些陈腔滥调并没有什么意见。只要游戏有趣又吸引人,他们不会介意游戏机制有多普通。但是我们作为游戏开发者,不要把这个当做借口得过且过,要知道,创新和原创的游戏理念才能让你的游戏脱颖而出。

本文由游戏邦编译,转载请注明来源,或咨询微信zhengjintiao

As the gaming industry evolves, game elements that stemmed from classic game mechanics become more innovative and creative. Despite the development in gaming mechanics that we’ve seen today, there are still video game tropes that find their way into modern day games. These stereotypes were once effective game mechanics, now they’re just elements that can cause a drop in the quality and meaning of games. Here is a short list of video game clichés that developers should avoid using if possible.
Leveling

When playing RPGs, at level 1, you often fight slimes or furry creatures that are easy to beat. As you progress further to higher levels, the enemies become tougher and beefier. Once you reach the highest level, which is usually level 100, you start facing hordes of powerful enemies and bosses.

This game mechanic is already far too common. If you want to offer more challenges to the players, you can perhaps scale the enemy level in a subtle way like in Elder Scrolls V: Skyrim. In this game, enemy levels are not displayed, which makes it challenging for players to determine the difficulty of the enemy. Also, each area in the game world has a specific range of enemy difficulty associated with it. This forces new players to avoid areas with tougher enemies while high-level players waltz through those areas.

Food/Potions

In many RPG games and 2D side-scrollers, gulping down a bottle of potion or eating a loaf of bread can significantly recover the character’s health. Just wait a short while after and you will see your character fully healed from its wounds. Although there’s nothing wrong with this game mechanic, it is best to put some twist if you want your game to be original. For instance, in Riviera: The Promised Land, a character that is KO-ed in battle will get a penalty to its max HP.

Indestructible objects

Whether it is a racing game or an open world one, most video games host environments and objects that are indestructible. For instance, in Grand Theft Auto games, desks and windows won’t budge from fatal blows of a sword or any melee weapons. No matter what kind of weaponry you wield, such objects could withstand anything even an endless barrage of bullets from machine guns.

This game design element is not that much of a big deal unless you are making a realistic open world game. With the gaming engines that we have today, it’s about time that developers pay attention to every bit of detail in a game to make them as immersive as possible

One outfit rule

Although clothing is a minor element in games and is often overlooked, it is important to enable the character to change wardrobes if you want your game to be realistic as possible. In some games, it’s funny to see the characters wearing revealing outfits while being just fine in frigid or extremely hot weather condition. The reason why many developers use this mechanic is that they want the character to don the best outfit possible (which often happens to be the default outfit) when overcoming obstacles or saving the world.

Post-apocalyptic setting

In this kind of setting, you would often see mutated people like zombies, people wearing leather outfits while riding their bikes, a desolate wasteland, run-down buildings, mutant wildlife, and a group of bandits that will steal all your belongings. Due to the unforgiving environment, players often need to secure food for the character(s) to survive either by hunting, farming or gathering. If you want to make this kind of game stand out, make sure you put more creative elements into it.

For instance, when you’re a creating a post-nuclear war setting adding an ice age would be a fascinating twist as polar caps melt, which triggers a domino effect in all the biomes in the game world. This not only makes the game original but also challenges the player more.

Amnesia

This is one of the most overused video game tropes. The game progresses as the player digs up the character’s past while overcoming obstacles along the way. While being an overused tool in games, it is also a shamefully basic way to present the game’s story. Another expected scenario where players will encounter is characters helping the main character discover his or her past. When you are thinking of a narrative and are running out of ideas, avoid using this theme. Take time to think of a better and unique story that will hook players.

Despite being overused, some players don’t have issues with video game clichés. They wouldn’t mind the commonplace gaming mechanics as long as the gameplay is fun and engaging. But as a game developer, don’t let this make you complacent. Do know that innovative and original game ideas will always make a game stand out more.(source:gamasutra.com


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