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开发者谈9个问题挑战你的游戏新创意

发布时间:2017-06-30 09:28:09 Tags:,,

本文原作者:Ionut Vaduva 译者游戏邦ciel chen

“制造人们想要的东西比让人们喜欢上你制造的东西要容易。”——Des Traynor

这张图描述了任何成功的商业或产品所需要素。对我们来说,这里指的是游戏。

我们可以很有把握地说,每个人都想成功,都想让自己的产品赚钱。然而你会觉得独立游戏开发者大多只要得到玩家群体的认同和表扬就满足了,其实他们还是需要资金才能跟人们分享更多他们的创作并进一步维持他们酷炫的产品的。

New Game Idea(from gamasutra.com)

New Game Idea(from gamasutra.com)

在之前的文章“如何挑出你完美的游戏创意”中,我们很开心地分享了如何探索创意以及如何转化想法成为现实。下一步自然是对我们想法思路提出挑战,该挑战应该覆盖上图列出的有关我们游戏的三个方面的要素:

实施可行性

盈利可行性

玩家需求度

这里有9个你在提出自己游戏创意时应该问自己的实际问题(这对我们很有效果!):

它简洁吗?

游戏的开头是否简洁,由非常少的选项开始的?

接下来,应该引进游戏的更复杂内容是什么?

它有销路吗?

这个游戏是给谁玩的?你所针对的玩家受众群是哪些?

该类游戏有多受欢迎?

该类型/种类游戏有粉丝群体吗?

这是个可以在Twitch或者Youtube上看到的游戏吗?

你有一个原创的秘诀吗?

你的想法里有什么是之前从来没人涉足过的东西,或者从来没人像你这样做过的东西吗?

游戏里有什么意想不到的元素/故事吗?

游戏会让人难忘吗?(玩家是否会在意游戏中发生的事件?角色的情感是否动人?)

有什么吸引人的点吗?(比如说:游戏难度、角色扮演、高分、探索、玩家定制化、社交关系)

游戏会有系列作吗?能不能构建一个游戏品牌?

是否有社交驱动力

这个游戏会让人们愿意去做口头宣传吗?

能在这里建立任何人际关系吗?能有所竞争吗?

能跟朋友一起玩吗?

游戏好玩吗?

你能得到即时的满足感吗?

游戏能长时间地保持趣味性吗?

游戏有挑战性吗?

游戏有挑战性的技巧有哪些?或者说游戏是怎么让你投入其中的?

它能让你提升掌握应对新的境况与挑战的能力吗?

还是那个问题,它能让每个人都玩得来吗?

我们能留住玩家吗?

游戏有什么可以让玩家每天都有理由回来玩的内容吗?它能让玩家产生游戏习惯吗?

游戏的“主要”部分需要玩家多久完成?还有游戏中那些“额外”部分的完成对玩家来说多重要?

它能赚到钱吗?

你能想象得到这款游戏可以上游戏热门榜吗?

你能找到一个经过验证可用的、适合这款游戏的盈利模式吗?

它能做得出来吗?

团队对做这个游戏有激情吗?

你有做成这款游戏的技术和资源吗?

你估计需要多久能做出游戏的初次发行?

选择一个创意是需要技巧的,因为从来没有一个创意是有百分百把握能行得通的。在你真正开始操作之前你永远不会知道那些事是可以确定的。

开始迭代就是了,并且别怕开发早期对创意的扼杀——你可以重新回到思想的画板上任意发挥,直到找到你可以相信坚持的东西再从头来过。

本文由游戏邦编译,转载请注明来源,或咨询微信zhengjintiao

The picture above describes any successful business or product. In our case, it’s a game.

We take as self-evident that anyone wants to be successful and get revenues from their products. While you may think that indie game developers are mostly fed by community praise and recognition, they still need money to share their creation to people and to sustain further cool products.

In an earlier article, How to Choose Your Perfect Game Idea, we were happy to share how to explore creativity and convert ideas into reality. The next natural step was to challenge our ideas and cover all three important aspects above, with our game:

Feasibility

Viability

Desirability

Here are 9 practical questions you should ask yourself when presenting your game idea (it worked for us!):

I. Is it simple?

Is the game simple at the beginning, starting with very few options?

What are the next, more complex, entities that should be introduced later on in the game?

II. Does it have a market?

Who is this game for? What players are you targeting?

How popular is this genre?

Are there any fan communities for this genre/type of game?

Is it a game people would watch on Twitch or Youtube?

III. Do you have an original secret sauce?

Is there something in your idea that hasn’t been done before, or that no one has done it like that?

Does it have an unexpected element/story?

Is it memorable? (Will users care about what’s happening in the game? Are the characters emotionally attachable?)

Are there any hooks? (e.g. beating the game, role-playing, high score, discovery, customization, relationships)

Could it have a sequel? How about building a brand?

IV. Is it social-driven?

Is it something people would want to spread the word for?

Can you build any relationships; can you compete?

Can you play together with a friend?

V. Is the gameplay fun?

Do you get instant satisfaction?

Will it stay fun in time?

VI. Is it challenging?

What skills does it challenge or how does it put your mind to work?

Does it have grow abilities and the possibility to gain mastery of new situations and challenges?

Still, is it accessible to everyone?

VII. Can we keep the players on board?

Does it have something that will keep the player coming back to play every day? Can it create habits?

How long does it take to finish the “main” part of the game and how much does it matter to the player to complete the “extra” part?

VIII. Can it make money?

Would you imagine this game in the top grossing charts?

Can you identify a proven monetization framework that can fit the game?

IX. Can it be done?

Is it something the team is excited to make?

Do you have the skills and resources to make this game?

How long, do you estimate, it will take to have a first release?

Choosing an idea is tricky because there is never 100% certainty that an idea is going to work. You’ll never know many things for sure until you actually start doing it.(source:gamasutra.com


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