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来自游戏业内人士的建议:如何找到自己的职业位置

发布时间:2017-04-18 14:30:52 Tags:,,

本文作者:GamesIndustry综合整理

在准备GameIndustry.biz 举办的英国100名最具影响力游戏人士评选大会的开幕式演讲稿时,我们调查了这100人他们的历史、产品成就、以及他们对电子游戏从业人员的职业建议。

后来,我们收到了大量的优秀的小贴士,由于其数量远超过我们以下能列出的范围,所以从他们给予的建议中,挑取出了其中一些浓缩的智慧精华来展示,我们也相信他们将继续探索——为英国游戏市场的未来谱写出新的定义。

lan Livingstone
勇敢追逐。不要害怕失败。吸取教训重头再来。

Ian Livingstone(from gamesindustry.biz)

Ian Livingstone(from gamesindustry.biz)

Peter Molyneux,22Cans
有一个可以坚定执行的计划。不要指望一夜之间能有翻天覆地的变化。坚持就是胜利。

Warwick Light, PlayStation
问问自己:什么是我独特的擅长领域?我有什么别人没有的天赋和能力?迄今为止我有为自己的成功做出什么贡献吗?或者有受到过别人的表扬吗?然后看看这些天赋和能力能利用在那些职业角色上。然后问问做这类职业的其他人要如何开始这条职业道路。

Fiona Sperry, Three Fields
对你求职的公司做做调查看他们做过什么游戏,保证自己玩过或者对他们的游戏有自己的见解。对于没花时间玩过我们任何一款游戏而无法对工作进行实际意义的讨论的面试者,我们感到很讶异。

Colin MacDonald, Channel 4
对于我的整个职业生涯里,我所有的成就以及我要给准备在游戏行业发展的人们的见识可以概括为两句俗语:“找到一份你钟爱的工作,那么对你而言生活将不再有‘工作’”,以及“一个人越努力,就会越走运”。

Colin MacDonald(from gamesindustry.biz)

Colin MacDonald(from gamesindustry.biz)

John Clark, Sega
了解你自己的天赋——无论是什么它都能为你的增创价值。我们要遵循销售的职业道德。最重要的是,表现出自己对开发内容的赏识,不管是否为核心玩家都应如此——这是工作室团队的创意结晶,所以你要确保自己对它的认同。

Spencer Crossley, Warner Bros
放手去做,永不言弃。这是一个精彩纷呈、博采众长、不断进步的行业,这里聚集了前所未有的、最聪慧、最有商业头脑以及具备令人瞠目结舌创造力的天才们。工作上要努力、专注,对同事要关心、有耐心,心地要善良还有为人要谦逊。

Mike Bithel, Mike Bithell Games
在这个行业你要接受自己将倾尽一生不断地学习与进步,毕竟没有人是完美的。而这恰恰也是游戏行业的有趣之处。

Debbie Bestwick, Team17
要专注,知道自己所想要的,不要害怕按下启动键,要通过努力工作不断提高自我。同样不要对寻求帮助感到羞耻,要有一颗从善如流的开放心态。毕竟你永远不会知道自己会走到哪里去。

Marie-Claire Isaaman, Women In Games Jobs
要有激情、健谈、具备足够的适应力——但要始终坚持做自己;去学会接受批评和吸取失败的教训——但要让那些批评对你有正面作用,帮助你做到更好。不要让自己因为性别或其他什么让别人看扁打倒,把它当做一种批评来让自己做得更好。

Rob Cooper, Ubisoft
我要引用一句鲍勃·霍斯金斯的话:“你无论做什么,就放手去做就是了。别害怕失败和失望。”

Cat Channon, Warner Bros
要勇于问问题,因为你永远不知道你会得到怎样的答案。保持善良和坦诚——有时要同时做到真的挺难,但是只要遵守这些规则你就不会错得太离谱。这样你晚上也能睡得安稳多了。

Stuart Dinsey, Curve
做点调查,了解这个行业提供的不同职业、考虑你最适合哪一个。然后就是努力地学习经验、准备好在不间断的工作中幸运地找到属于自己的出路,在机会来临时牢牢把握。还有就是——不要指望令人激动的事情做起来会很简单。

Murray Pannel, 2K Games
记住你的目标受众是谁,别想当然——他们跟“你”是不一样的。

Murray Pannel(from gamesindustry.biz)

Murray Pannel(from gamesindustry.biz)

Mark Turpin, Yogscast
尽可能多地玩游戏,别忘了我们就是做这个的。无论你的最终目标是什么,游戏和它们所能带来的快乐是一切的核心内容,所以这个行业需要你去了解怎样让游戏变得有趣并且与众不同。

Sam Mathews, Fnatic
要想在游戏行业开展一番事业是极其困难的,这常常无关产品本身,而跟你是否在对的地点和时间有更大关系。也就是说,如果你对什么事情真的有激情也有奋斗精神的话,那就跟我一样——去他的风险,放手做就是了。

Jessica Curry, The Chinese Room
要学会保护自己,特别是当你是弱势群体时,因为这里是个残酷的战场,你真的最好能制定计划并且在网络上记录见证自己度过的艰难时光。

Jo Twist, UKIE
玩多多的游戏,见尽可能多的业内人士,从他们身上汲取你能够习得的知识经验。努力做游戏,无论多小的试验品都去做。虚心接受你身边的世界和你遇到的人。那些影响你和你经历的东西也会影响你做出来的游戏,所以这里你得好好琢磨琢磨。

Michael Pattison, PlayStation
可以通过在游戏开发工作室或者发行公司做实习生来学习一些经验。要对自己的发展方向有所预判以及开始培养你自己在这些方向上的基础知识与技能。

Shahneila Saeed, Digital Schoolhouse
你要自己找到自己的激情所在——一件你真正热爱的事。然后去追求它、磨练你的技能:如果你喜欢做游戏,就做更多的游戏;如果你喜欢画人物,那就画更多的画。培养你的技能、增加你的作品集,谈论你的工作,在网上和活动中分享你的工作。如果你真的对自己所做的充满激情,你会找到自己的定位的。

Cliff Harris, Positech
尽可能接受科技型教育,然后把学习的东西投之以工作。不要假设你会一下就知道怎么编程、设计、做生意或者做PR。你要去和那些绝顶聪明的人一起工作,他们会让你有所收获的。别妄想你能从一个外行菜鸟两年内就开上法拉利。多想几年——20年吧,不过不是法拉利,是特斯拉。

Craig Duncan, Rare
我们这个行业发展节奏非常快,因此一定不能懈怠。你需要有一颗成长的心态时刻让自己随时处在学习和完善自我的状态,并且能做到虚心向周围的人学习请教。

Chris Mead, Twitch
不要只把游戏看成一项事业——如果你对游戏兴趣浓厚,那你就是一个狂热的玩家,你就会想参与到社区中负责你能负责的激情项目。不管是特定的游戏修改与否,是发表在发行商论坛还是社区论坛,是电子竞技还是其他游戏类型,只要你能把开发者和消费者的身份紧密结合起来,你就能脱颖而出。

针对游戏开发方向的建议

Jonathan Smith, TT Games
没别的,就是做游戏。

Noirin Carmody, Revolution Software
大家对游戏都有一个这样的看法:游戏就是单靠开发人员创作的,如果你不去写代码,那游戏行业就没你的位置。这种想法是再离谱不过了。游戏开发是需要一个多样化的团队合作的,需要包括项目负责人、美工、作家、开发者、音乐制作人、音效师、特效师、翻译、QA、等还有很多其他。这里对无论是什么学科背景的人都有非常多的机遇。

David Braben, Frontier Developments
你要去了解这个行业哪点吸引了你——是美工、动画、编程、设计、音效、音乐还是钱……?有时人们喜欢在游戏这个行业工作是因为他们喜欢打游戏,这样的话他们可能最后会觉得这跟他们想象的不一样。

Hilmar Petursson, CCP
想做游戏得尽量赶早。如今游戏的开发是越发的容易了,你可以借助类似Unreal Engine和Unity这样的软件很快起步。所以你得多捣鼓捣鼓这些软件试试,这样你就能很快学到有关游戏开发的工作内容。有了谈资以后,你会开始和业内人士分享你的开发激情,由此你可能就有机会加入或组建一支游戏开发团队。

Ricardo Zacconi, King
致力于改变,专注于创新。

Miles Jacobson, Sports Interactive
就跟你想成为吉他手而练习弹吉他一样,你也可以用业余时间来开发游戏。如果你找不到一份游戏行业的工作,那你就先找份“正常”的工作,用业余时间来开发游戏。我们现在的时代不一样了,你在卧室里写出来的游戏照样能跟一个300人的游戏工作室写出来的游戏一样成功。还有别忘了,游戏开发不是工作,是休息度假。

Sam Barlow, developer of Her Story
首先把游戏开发这门手艺学会,然后试着找到游戏开发一线的工作——不过在这个行业你要有自己的想法,去做些只有你能做、只有你想做的东西。毕竟在游戏行业里如果少了多样性就意味着仅需一定程度的新意就足够让人们非常惊喜了。如果你觉得游戏这个行业里没有你的一席之地,这反而意味着你正是我们需要的人。

Siobhan Reddy, Media Molecule
不断地实践和练习,去有意识地去做发自内心想做的作品。

Chris Davis, Mouldy Toof Studios
想出个有趣的概念或模型。现今独立游戏已经完全饱和了,所以你得想点特别的点子来点燃人们的注意力。还有要记得向人们展示你的工作,认真对待反馈。

Meg Jayanth, writer
开发游戏,然后发行,尽管接下来还有很多事情和障碍,但这却是不需要任何人的允许就可以达成的第一步。

Dan Pinchbeck, The Chinese Room
如果你这辈子就决定做游戏开发了,那你要调整好自己的节奏,别让自己的第一款游戏扼杀了自己的动力。还有就是要照顾好自己——虽然游戏这个行业已经比过去好很多了,但是大量的实践与练习还是会让年轻有天赋的人倍感压力,这对他们的发展未必是有利的。

Agostino Simonetta, ID@Xbox
专注、积极与勇敢。你要意识到电子游戏开发不仅仅是你在大学的学习内容,要视之为激情,这是需要你去给予奉献与许诺的。能认清这点的人才能在游戏领域有所成就。

Christian West, PlaySport
试着去做大量的小游戏,从中学习开发游戏和发行游戏的有关知识——你会慢慢习惯如何完成任务,了解玩家对你工作的反馈。能够评估自己的工作会让你进步,并且你有可能会找到你最喜爱的一个游戏领域,那你就可以开始专攻该领域。你的一生事业就在于保证高质量地完成自己的工作,所以赶紧从现在就开始吧。

Sean Brennan, Bethesda
如果你真的想开发游戏,那你就要尤其在数学和物理上用功学习,这里是没有捷径的。你要尽你所能拿到最好学历证明,尽量多地去游戏公司获取工作经验。

Chris van der Kuyl, 4J Studios
别幻想你能在这个行业有什么立竿见影的成功。如果你真的对游戏开发有激情,那就做好刻苦工作的准备,你会认识到这个行业的绝妙精彩,终究获得长远上的成功。

Imre Jele, Bossa Studios
想有所成就那就努力开发游戏吧!这就是最简单却也最令人沮丧的真相。开发者就是要一款又一款不间断地去开发游戏,可以从小游戏做起,做类型各异的游戏——随着你的技术的进步你会自然而然找到你所擅长的;开发游戏不能是被迫或者随波逐流的,要做就做自己想做的游戏。

Dan Gray, UsTwo Games
你可以在一家工作室中以你的某项特殊才能谋取一职——可以是编程、美工、QA或者产品,然后用业余的时间利用各种原型来构建自己的游戏概念,以此来当做兴趣爱好。在工作中把所有能知识都化为己用,这下当你真的要着手单干,一年只靠泡面过活的时候,你就已经更好地准备好了。

Gavin Raeburn, Playground Games
从QA这个角色做起是学习游戏开发基础非常好的方式,而且这对任何其他职业类型都是一个很好的跳板。我们Play ground的一些顶尖领导者都是从QA做起的。

针对游戏作者和记者的一些建议

Rhianna Pratchett, Writer
多玩游戏、磨炼写作和网络技巧。这些就是核心内容。

Keza MacDonald, Kotaku UK
只能说祝你好运吧。好啦我开玩笑的——说真的要学会新闻的技巧。要知道如何进行采访、信息收集、观点整合。为了每一个解释或调查我们要取证10中观点和个人故事。这是一种供需关系:你要让自己变得有用并且好用,自然就有工作找上你了。

Keith Stuart, The Guardian
现在想让你的游戏文章发表的机会比以前多多了,但是能得到稿费的机会却比以前少多了。你的文章必须是熟料有技巧并且能从多层面分析:做一名了不起,有个性、有胆量的作者,同样你还要能够展示和编辑视频,要能在活动中发表讲话,对其他领域的文化和科技有所了解。新闻素养的教育又再次变得重要了:现在已经很少人还在学习如何编辑、审稿、采访和调查的技巧了。

关系网的重要性

Craig Fletcher, GAME/Multiplay
要积极参与。主动参加到各种游戏活动和游戏社区当中。做好准备在各种人际联系上投注精力,去了解这个行业,以及最重要的是了解你自己最中意的领域。这不是朝九晚五的行业,你得做好这样的心理准备。

Michael French, Games London
要广纳谏言,不过有时候你也会听到很多相互矛盾的意见和想法,因为这游戏这个行业每个人都非常乐于也欢迎分享。因此你会听到很多不同的声音,不过由于游戏这个行业发展非常快,这些声音有时候未必多精确,但你依然要试着从中找到最好的一部分建议。

Cumron Ashtiani, Atomhawk
要有专业精神和友善态度。天赋只是给予了你一些做事的方式,而人们更愿意和他们喜欢的人一同共事。

Harvey Eagle, Xbox
保持一颗好奇的心,多问问题。无论是作为创建者还是支持者或者两者都是——抓住一切能参与到社交媒体的机会。保持激情,做好艰苦奋斗的准备,随时准备学习新的内容。然后你可能就会遇到那么一个值得你碰碰运气的人。

投入到电子竞技中

Michael O’Dell, Team Dignitas
我仍旧相信在一个新的行业领域里,能够做到坚持并把握一切你所能得到的经验是至关重要的事。好在电子竞技领域现在有非常多的工作可能性,这就意味着这将为很多人想要投入到这个行业中的人们提供了各种职业角色,但这不意味着他们都能成为专业的游戏人。想成为一名专业游戏人就跟想在现实中成为一名专业运动员一样困难——这需要与生俱来的天赋(这非常关键)再加上后天的练习练习再练习。

Spike Laurie, ESL
尽管现在有很多的机会是留给有竞争力的游戏人的,但现在电子竞技市场同样也为想要跻身于该行业的新人们提供了大量的新的工作。无论你感兴趣的是哪一方面的内容,你的勤奋、毅力和独创性都还有很长一段路要走。然而这也正是游戏行业令人兴奋之所在。

本文由游戏邦编译,转载请注明来源,或咨询微信zhengjintiao

For the latter, we received a plethora of excellent tips – far more than we could list below. So read on for some of the best pearls of wisdom from those who continue to define the games market in the UK.

GENERAL ADVICE

Ian Livingstone
Go for it. Do not be afraid of failure. Take your learnings and do it again.

Peter Molyneux, 22Cans
Have a plan and stick to it. Don’t expect everything to happen overnight. Be super persistent.

Warwick Light, PlayStation
Ask yourself: what are my special areas of uniqueness? What talents or abilities do I have that others don’t? What things have I done to date that have contributed to my successes? or praise from others? Then identify which roles might make best use of those natural talents and abilities. Then ask anyone in one of those roles how they think you should get started.

Fiona Sperry, Three Fields
Research the companies you are applying to and ensure you have played and have an opinion on the games they have made. It amazes us how many people come for interview and haven’t taken the time to play any of our games and therefore to be able to talk about the work in a practical sense.

Colin MacDonald, Channel 4
My entire career, all my accomplishments, and my advice to anyone else are best summed up by two ancient quotes: “Choose a job you love and you’ll never work a day in your life”, and “The harder you work, the luckier you get”.

John Clark, Sega
Understand how your talent, whatever it is, can add value. Demonstrate a sold work ethic. Most importantly, have a visible appreciation for the content, whether you’re a hardcore gamer or not – the creative output from games studios is amazing, so be sure to recognise this.

Spencer Crossley, Warner Bros
Do it. Don’t give up. It’s a wonderful, eclectic, ever-evolving industry full of some of the brightest, commercial minds and some of the most astonishing creative talent ever seen. Work hard, be focused, be caring, be patient, be compassionate and be humble.

Mike Bithell, Mike Bithell Games
Accept that you’ll spend your entire career learning and getting better, and nobody is perfect. That’s what makes it interesting.

Debbie Bestwick, Team17
Be focused, know what you want, and don’t be afraid to start at the bottom and work your way up. Also don’t be afraid to ask for help and keep an open mind to options. You never know where something will lead.

Marie-Claire Isaaman, Women In Games Jobs
Be passionate, be communicative, be adaptable but always be yourself. Learn to take criticism and learn from failure – that’s essential in any creative field – but that criticism should always be additive, given to help you be the best you can. Don’t let anyone put you down because of your gender, or anything else, then dress it up as critique.

Rob Cooper, Ubisoft
To quote Bob Hoskins…’Whatever you do, always give it a good go. Don’t be afraid of failure and disappointment’.

Cat Channon, Warner Bros
Ask and you never know what you might get. Be nice. And be honest. Sometimes both are harder than they should be but stick with those rules and you’ll never go far wrong. You’ll also sleep much better at night.

Stuart Dinsey, Curve
Do your research, understand the different roles that the industry offers and consider what suits you best. Then swallow hard and be ready to make your own luck by working constantly at finding an opening and take that opportunity fully when it comes. Don’t expect anything to be easy just because it looks exciting.

Murray Pannel, 2K Games
Remember who your consumers are. They are more than likely not ‘you’.

Mark Turpin, Yogscast
Play as many games as you can, don’t forget that is what we are about. Regardless of your destination, games and the enjoyment they can bring is at the core of everything, and understanding what makes games different and fun is something required across the industry.

Sam Mathews, Fnatic
Starting a business in the gaming industry is particularly tough, as often it’s not just about the product – there’s truly an element of being in the right place at the right time. That said, if it’s something that you’re truly passionate about and have the fighting spirit, then f*** the risks and jump in. I did.

Jessica Curry, The Chinese Room
Learn how to protect yourself. It can be a brutal place and, especially if you’re a minority of any kind, you really need to devise strategies and support networks to see you through the tough times.

Jo Twist, UKIE
Play everything, try to meet as many people as you can and learn what you can from them. Just make games, even if they are small – experiment. Be open to the world around you and the people you encounter. The things that influence you and the experiences you have also influence what you make, so play with that.

Michael Pattison, PlayStation Get some experience through internships or similar work placements, be that within a developer or publisher. Think ahead as to where the business is going and start building up your knowledge base and skill sets in those areas.

Shahneila Saeed, Digital Schoolhouse
It’s up to you to find your passion, the one thing that you truly enjoy doing. Then pursue it, hone your skills. If you like making games, then make more games. If you are interested in drawing characters, then do more drawing. Build your skills, develop your portfolio, talk about your work. Share it online and at events. If you’re passionate about what you do, then you’ll find your space.

Cliff Harris, Positech
Get as technically educated as you possibly can, and go work for someone else. Don’t assume you know how to code, design, run a business and do PR all by magic. You need to go work with really clever people who will teach you stuff. You aren’t going to go from outside the industry to driving a Ferrari in two years. Think more like twenty. But get a Tesla, not a Ferrari.

Craig Duncan, Rare
Don’t ever stand still, we work in such a fast paced industry and you need always be learning and improving yourself, have a growth mindset and be always open to learning from people around you.

Chris Mead, Twitch Don’t just look at it as a career – if you’ve got a keen interest in gaming and you’re an avid gamer then look to involve yourself in the community and take up passion projects where you can. Whether that be a particular game modification, on a publisher or community forum, within eSports or elsewhere, you’ll stand-out from others if you can relate closely as a member and consumer.

Noirin Carmody, Revolution Software
There is a perception that games are created by programmers only and if you do not code then there is no place for you in games. This could not be further from the truth. Making games requires teams with diverse skills including, project managers, artists, writers, producers, music composers, and sound engineers, special effects, translators, QA, the list goes on. There are so many opportunities for all no matter what their background or discipline.

David Braben, Frontier Developments
Understand what element of the industry it is that attracts you. Is it art, animation, programming, design, sound, music, money…? Sometimes people like the idea of working in the games industry because they like playing games, and they may end up being disappointed.

Hilmar Petursson, CCP
Get started ASAP. Making a game today is easier than ever, and there are lots of options like the Unreal Engine and Unity that let you get up and running quickly. Start playing with them and experimenting. You’ll learn the inner workings of making games, have something to show, and likely start meeting people who share your passion, which will help you if you want to join or create a team.

Ricardo Zacconi, King
Focus on innovation and always strive to create something different.

Miles Jacobson, Sports Interactive
Make games in your spare time the same way as you’d practise playing guitar if you wanted to be a guitarist. If no one will give you a job in the industry, get a “normal” job and still make games in your spare time. We’re in a period of time where you are just as likely to have success with a game you make in your bedroom as you are in a team of 300 people. And don’t forget. It’s not a job. It’s a vocation.

Sam Barlow, developer of Her Story
Study the craft. Get a job that gives you in-the-trenches experience. But then cultivate your own voice. Make the things that only you could make, that only you want to make. The lack of diversity in games means there’s a reasonably low bar for new ideas so surprise people. If you think there isn’t a place for you in games, then take it as a given that we need you.

Siobhan Reddy, Media Molecule
Practise, make work that comes from the heart and do it with intent. Try not to smoke your own dope and SHIP IT!

Chris Davis, Mouldy Toof Studios
Come up with an interesting concept or prototype. The indie scene is completely saturated right now so you’ll need some unique ideas to make people sit up and take notice. Also show people your work, and take notice of feedback.

Meg Jayanth, writer
Make a game. Put it out there. There are lots of steps and obstacles after that, but that’s the very first one – and you don’t need permission from anyone else to make it happen.

Dan Pinchbeck, The Chinese Room
If you want to spend your life making games, then you need to pace yourself and not kill yourself on the first title you work on. And look after yourself. The industry is a lot better than it used to be, but there’s still bad practice out there that preys on young talent and doesn’t nurture them properly.

Agostino Simonetta, ID@Xbox
Be focused, proactive and brave. You need to realise that videogame development is not just something you study at University but a passion that requires dedication and commitment. The people who realise this will be successful in the industry.

Christian West, PlaySport
Make small games and make lots of them. Learn what it takes to finish a game and release them online. You’ll get used to what it takes to finish a task and how gamers react to the quality of the work you do. You’ll get better at estimating the work involved and you’ll probably find that one area you enjoy more and you can start to specialise in it. Your entire career will be about finishing your work and to a high quality, so get on it now.

Sean Brennan, Bethesda
If you want to actually make games, then study hard at maths and physics especially; there are no short cuts. Get the best academic qualifications that you can and try to get as much work experience in the industry as you can.

Chris van der Kuyl, 4J Studios
Don’t get into this industry thinking you’ll have an instant success. If you are truly passionate about making games and prepared to work hard you’ll find a fantastic career and ultimately long term success.

Imre Jele, Bossa Studios
Make games! It’s the frustratingly simple truth. Just make game after game after game. Start small and create a variety of genres, and as you grow your skills you will naturally find your true calling; the game you were meant to make – that can’t be rushed or forced.

Dan Gray, UsTwo Games
Aim towards a job at a studio with you focussing on a specific talent such as programming, art, QA or production and work on your own game ideas in your spare time as a hobby using prototypes. Absorb all the knowledge you can from those around you, so that when you do go it alone and eat nothing but pot noodles for a year you’re better prepared.

Gavin Raeburn, Playground Games
Starting in a QA role is a fantastic way to learn the fundamentals of game development and can be a great springboard into any discipline. Some of the best leads we have at Playground started their careers in QA.

WRITING AND JOURNALISM

Rhianna Pratchett, Writer
Play lots of games, hone your skills as a writer, and network. Those are the core components.

Keza MacDonald, Kotaku UK
Good luck. No, seriously – learn journalism skills. Learn interviewing, information gathering, putting together an argument. We get ten pitches for opinion-based or personal stories for every one explanatory or investigative pitch. It’s supply and demand: make yourself useful, be competent, and the work will come.

Keith Stuart, The Guardian
There are more opportunities than ever to get your games writing ‘out there’, but there are less opportunities than ever to be paid for it. You have to be disciplined and multifaceted: a great, individual and daring writer, but you also able to present and edit video, talk at events and understand other areas of culture and technology. Education in journalism is becoming important again: not many people are learning editing, sub-editing, interviewing and research skills anymore.

THE IMPORTANCE OF NETWORKING

Craig Fletcher, GAME/Multiplay
Get involved. Volunteer at events and in gaming communities. Be prepared to put in a lot of effort to make connections, learn about the industry and most importantly learn about yourself and what aspects you most enjoy. It’s not a 9-to-5 industry though so be prepared for that.

Michael French, Games London
Listen. I mean, listen to people. But also listen to this: You’ll get lots of conflicting advice and thoughts, because the great thing in games is that everyone’s very welcoming and willing to share. So you’ll hear a lot of voices, and because the industry evolves quick they won’t always be accurate, but try and absorb the best bits.

Cumron Ashtiani, Atomhawk
Have a good attitude and be professional. Talent only gets you some of the way and people actually want to work with people they like.

Harvey Eagle, Xbox
Be curious, ask lots of questions. The opportunities to participate through social media, either as a creator or follower or both, are there for the taking. Be passionate. Be prepared to work hard. Be open to learn all of the time. Then you will probably come across as someone worth taking a chance on.

GETTING INTO ESPORTS

Michael O’Dell, Team Dignitas
I still believe that persistence and grabbing any experience you can to get involved in a new industry is vital. The good thing is that there are so many job possibilities in eSports now, which means there are roles for many people who want to be involved but may not be good enough to be a pro gamer. Being a pro gamer is as hard as becoming a top player in traditional sports -natural talent is vital and with that practise, practise, practise.

Spike Laurie, ESL
While there’s a wealth of opportunities for competitive gamers, there are also a huge number of new jobs being created by the eSports market for people wanting to get into the industry. Hard work, perseverance and ingenuity go a long, long way – no matter which side of the fence you’re interested in. That’s what’s exciting about the space.(source:gamesindustry.biz


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