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对于2016的回顾:伴随着癌症的游戏开发

发布时间:2017-01-05 11:57:55 Tags:,,,,

作者:Michael Kelley

2016年就像杯综合饮料,有好也有坏。坏的是我们永远失去了Bowie,Prince和Muhammad Ali,并且我还得了癌症。但好的一面则是,我发布了自己的的第一本游戏开发著作,并且也签订了第二本和第三本书的出版。以及我得了癌症。

lovesHalfLoved(from gamasutra)

lovesHalfLoved(from gamasutra)

2016年10月5日,我所收到的这一癌症诊断残酷地插入了我的生活。但除此之外它也让我发现了自己的乐观主义因子。因为危机中总是潜伏着机遇,所以在新的一年里我将努力去挖掘这一机遇。

和往年一样,我也在2016年里努力实现着自己的新年决心。而今年的决心是什么呢?我想应该就是战胜癌症并将危机变成机遇吧。

与所有的独立游戏开发者一样,我也拥有一箩筐的理念和未完成的项目。直到现在它们仍在分散着我的注意力与理想。特别是在收到癌症诊断书后这一切变得更让人受挫,因为我不得不去面对死亡的可能性。

癌症诊断书会让你意识到自己的时间更加不够用了。但这种认识也可以是正面的,因为它会激发你想要看到项目完成的决心。不过“我应该完成哪个电子游戏”的问题也仍留着。这是一个和癌症一样让人痛苦的问题。因为如果做出了错误选择我便会被带向错误的道路并浪费我所有宝贵的时间。

“在死之前我应该创造怎样的内容?”其实可以乐观地变为:“怎样的游戏对人们来说是最有意义的?”而这样的改变也揭示了这一问题如此复杂的原因。我回答不出来。因为如果我想要了解怎样的游戏对人们最有意义,我就必须一一去问别人。所以在2017年我将去这么做。很快地我便会发布“癌症恐慌众筹”活动,这也能帮助我去决定自己最终要坚持的有效的游戏理念。

有人说,当你得了癌症,那么最重要的事便是保持乐观。从日常琐事中找到乐趣。让自己保持忙碌状态。而对于我来说玩电子游戏便是最开心的事。

现在,只有创造游戏能够让我感到满足。对于《Pilotthings VR》我希望能在此呈现我在玩《飞行俱乐部》时所感受到的同样的眩晕感。而对于《T-Rex Care and Feeding》以及《Chess Tactics RPG》,我则希望将自己毕生对于教学的激情整合到游戏媒体中。在《Star Foxy VR》里我希望能够稍微模仿《星际火狐》。我认为如果在游戏世界中每个家庭都拥有Wall Candy Cabs将能够节省自己的空间,时间与金钱,这个世界也将会变得更棒。我为会每一款游戏创造各自的众筹活动,希望玩家们能够理解我所拥有的资源和时间都非常有限。

时间。对我来说2016并不算好。所以我希望2017能够扭转局面。每一次小小的游戏开发成功对于我来说都是额外的时间奖励,能够带给我更多希望向前进。这是一种游戏力量,我也希望你们能和我一起去战胜癌症。

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转发,如需转载请联系:游戏邦

2016 in Review: Game Deving with Blood Cancer.

by Michael Kelley

2016 was a mixed bag. On the downside we lost Bowie, Prince, Muhammad Ali. Also I got cancer. On the plus side, I published my first game development book, was contracted for a second, and then again a third. Also I got cancer.

That a cancer diagnosis could possibly improve my life is a grim and grizzly admission. It speaks in gravely tones about where I was in life when I received the news, October 5th, 2016. But more than that, it speaks about a newfound optimism. In Chinese, the word for Crisis doubles for Opportunity. Trite, but ultimately the sentiment rings true. And in the new year I resolve to prove it.

In 2016, as per usual, I kept many of my New Year’s resolutions. I didn’t touch a drop of pop and lost 30lbs on the nose (thanks chemo!). Unfortunately, I failed to post to my blog every day, stopping circa October 5th, 2016 (no thanks, chemo). This New Year’s resolution? Beating cancer all the while turning (Blast) Crisis into Opportunity.

Like all indie game devs I have a backlog of good ideas and unfinished projects. Until now, this has served to divide my attention and derail my ambitions. In the context of a cancer diagnosis it can be even more heartbreaking as one is forced to face their own mortality.

“So many loves half-loved. So many inventions half-invented.”
A cancer diagnosis makes you realize that time is running out. But this realization can also be positive, inspiring the commitment necessary to see a project all the way through. The question remains, however; “which video game should I complete?” It’s a question as gnawing as the cancer. Choosing incorrectly will set me down the wrong path, wasting precious time.

“What should I build before I die” can be rephrased more optimistically as; “which game will mean the most to people?” This permutation reveals why the question is so very difficult. I can’t answer it. If I want to know which game will mean the most to people, I have to ask the people. And so in 2017 I will do just that. I’m soon to launch my “Cancer Scare Crowdfunder:” coincidental, competing campaigns that will help me decide which good game idea to see through to the end.

They say that when you have cancer, the most important thing is to stay positive. To find joy in the little things. To stay engaged. For most of my life playing video games has made me happy.

“Life well spent!”
Now, it’s creating games that fulfills me. I hope to give back. With Pilotthings VR I hope to impart the same sense of awe-inducing vertigo I felt when playing Pilotwings. With both T-Rex Care and Feeding and Chess Tactics RPG I want to extend my life-long passion for teaching into the game medium. In Star Foxy VR I aim to make a parody of Star Fox that is less furry, more foxy. And I think I can leave the world a better place if each home had Wall Candy Cabs, arcade cabinets that save their owners space, time, and money. I’ll create a bare-bones campaign for each in the hopes that gamers understand I’m working with limited resources and potentially very little time.

Time. 2016 was not great. In 2017 I hope to turn it around. Every little #gamedev success will be another time bonus, providing me purpose, giving me hope, moving me forward. Such is the power of gaming and I hope you will co-op with me against cancer. Find me on twitter (@nickelcitypixel) or shoot me an email (admin(at)mikejkelley(dot)com ASAP, won’t you? Also, check out my blog and youtube channel where I hope to document what it’s like to gamedev with cancer. Let’s get out there and win 2017!(source:gamasutra)

 


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