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任天堂打算通过Switch招回之前的玩家

发布时间:2016-10-31 17:39:54 Tags:,,,,

作者:Jake Parmley

随着任天堂Switch的公开,任天堂向粉丝和产业展示了他们在玩家如何消费互动娱乐方面的全新尝试。任天堂所公布的答案是一台便携式主机掌机一体化产品,即以此尝试着去满足基于传统主机的体验并且也能够引进更多便携式设备的灵活性。

而这次的公开有一个值得注意的地方便是,吸引到的年轻人并不多。Switch所公开的预告片突显的是成人角色们,这与面向更广泛/更年轻用户的Wii和Wii U广告形成了鲜明对比。

所以任天堂的最新主机到底将瞄准怎样的用户,而这一决定是否又能发挥作用呢?

Switch(from hea.china)

Switch(from hea.china)

根据报告,任天堂Switch所瞄准的是那些在Wii U发行时大范围离开的玩家。这一群组占据了Wii U所缺少的销量的很大一部分。因为任天堂突然转向那些更年轻更休闲的用户,缺乏来自第三方的支持以及与其它游戏领域的竞争,许多伴随着任天堂长大的玩家都在Wii时代选择了离开这一平台。那些老玩家的想法是:“并不是我离开任天堂的,而是任天堂离开了我。”这也预示了该公司放弃了那些对玩家来说真正重要的东西。

对于Switch,任天堂希望能够通过直接面向成人玩家去纠正这种情况。根据Polygon的报告,瞄准那些伴随着任天堂主机长大的成人玩家“似乎是任天堂Switch早前市场营销的核心部分。在该主机的首次亮相中我们看不到任何低于18岁的角色,这与之前他们关于Wii和Wii U的推广形成了反差。”Switch的预告片呈现了午夜的游戏时刻,在飞机上上使用Switch的千禧一代,以及在打比赛的群组等等。

除了呈现出全新目标用户在使用该产品外,任天堂Switch所揭示的内容还呈现出了迎合游戏体验的相关截图—-即将能让年轻成人玩家形成共鸣。例如《上古卷轴:天际》以及一些男性聚在一起玩的《NBA 2K17》。甚至还有人在比赛前玩了专门针对于任天堂的家庭友好型游戏《Splatoon》。就像来自Gamesindustry.biz的James Batchelor所说的,这些都将“进一步预示着任天堂希望能够重新融入到整个游戏产业中。”

但这并不意味着任天堂将抛弃其家庭式娱乐内容。这也不代表他们就应该放弃最近所涌现出的如此巨大玩家群组。从Switch最初的公开内容中我们可以清楚看出任天堂已经准备好重新招回那些伴随着他们主机长大的成人玩家们。他们将早前的市场营销更多地放在了传统主机玩家以及千禧一代人身上。而现在任天堂能够获得这些玩家认可的唯一方法便是向他们呈现一个真正清晰的用例。

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转发,如需转载请联系:游戏邦

Nintendo’s Switch – How the Reveal Targets a New Audience

by Jake Parmley

During the unveiling of Nintendo Switch, fans and the industry were introduced to the latest attempt at innovating how gamers consume interactive entertainment. Nintendo’s answer is a portable console hybrid – an attempt to satisfy a more traditional console based experience while introducing the flexibility of a handheld.

One aspect of the reveal stood out – a noticeable lack of young people. The Switch’s reveal trailer features an adult cast, a direct contrast to the Wii and Wii U reveals, both of which showed much broader/younger age ranges.

So who is Nintendo targeting with their latest console, and will the approach pay off?

Based on the reveal, Nintendo Switch has taken aim at a gaming segment that had largely moved on by the time the Wii U launched. This critical group of makes up a major portion of the Wii U’s missing and struggling sales. Gamers who grew up with Nintendo, seemingly abandoned the platform during the Wii U generation, thanks to Nintendo’s own heavy-handed plays towards younger more casual audiences, a striking lack of third party support, and stiff competition from all other gaming sectors. The sentiment from the older gaming fans became, “I didn’t leave Nintendo, Nintendo left me,” indicating the company had got away from what mattered to gamers.

With the Switch, Nintendo hopes to rectify these feelings by reaching out directly to adult gamers that have left seeking greener pastures. Polygon reports, targeting adults who grew up playing Nintendo consoles “seems to be a core part of Nintendo’s early marketing of the Switch. There aren’t any people under 18 featured in the first look at the console, in stark contrast to how the Wii and Wii U were promoted.” The Switch’s reveal trailer features late-night gaming sessions, millennials using the Switch in airports, hip rooftop parties complete with Red Solo cups and more.

In addition to showing the product being used by a new target audience, Nintendo Switch’s reveal included well framed shots of core gaming experiences – ones that will likely resonate strongly with young adults gamers. The Elder Scrolls V: Skyrim was not-so-subtly teased and adult males gathered to play NBA 2K17 (it’s worth noting neither of these titles have been confirmed for the Switch). Even the family-friendly Nintendo exclusive Splatoon was shown being played by adults drawing up gameplans before entering a packed arena eSports tournament. As James Batchelor of Gamesindustry.biz notes, these are all “further indications that Nintendo is keen to realign itself with the rest of the industry.”

This doesn’t mean that Nintendo is ditching family-friendly entertainment. It wouldn’t make sense to leave behind such a large group that has shown huge promise in recent history. However, the Switch’s initial reveal shows Nintendo is ready to win back the now-adults who grew up with their consoles. They’re focusing early marketing on more traditional console gamers, and critical millennials. Now, Nintendo’s ability to consistently convey a clear use case to this audience is crucial for winning them back.(source:gamasutra)

 


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