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《罪恶之地》从手机向主机平台的移植

发布时间:2016-09-23 17:19:03 Tags:,,,,

作者:Stanislav Costiuc

几年前我在未婚妻的推荐下在手机上玩了《罪恶之地》,并获得了很不错的体验—-这的确是一款优秀的游戏,拥有华丽的图像,简单的控制以及具有挑战的关卡,当你在玩游戏时你将会有身临其境般的感觉。所以当我听到这款游戏拥有主机/PC移植时,我真的非常好奇。而多亏它出现在了PSN+ games中,我能够尝试这一移植游戏。

badland(from 7po)

badland(from 7po)

手机和PC/主机间的游戏移植真的非常有趣。因为这两个媒体的特殊性,其实你并不能移植所有的内容。例如像《炉石传说》,《孤独的托马斯》,《地狱边境》等游戏便都很适合手机格式。但是像《星际争霸》等游戏如果不重新设计游戏机制便不可能被移植到手机上—-因为没有了鼠标和键盘,这样的游戏便没有了游戏可能性。

同样的,尽管有些手机游戏能够有效运行于“大型”平台上,但是开发者还是不能将《丛林探险》或《雷曼:竞速嘉年华》等自动运行的一键式平台游戏移植到主机/PC上。《雷曼:竞速嘉年华》的游戏设计是基于手机风格,所以当玩家在在手机上玩这类型游戏时会觉得很有趣,但当这样的游戏变成像《雷曼传奇》那样的内容时,我只能遗憾的说原来的乐趣便消失了。

因为《罪恶之地》是一款优秀的一键式游戏,所以我真的很想看看这种风格的游戏玩法在主机上的表现。遗憾的是主机/PC版本不可能还是一键式游戏。除了你需要去控制高度的按键外,你还需要使用操纵杆/方向键去控制飞行方向。游戏的所有关卡都需要做出各种改变去适应全新控制方案。我还注意到另一个较大的改变便是clones并不能自动纠正其航线和速度去控制“小鸟”,这一切将只能由玩家进行操控。

所以当我玩了一会主机版的《罪恶之地》后,我真的很生气,很受挫。这里有很多让人不舒服的操作条件以及让人讨厌的障碍,我不禁好奇“最初手机版本的游戏是否也是这样?”

于是我再次在手机上下载了《罪恶之地》,并发现它还是那么顺畅那么有趣。虽然我有时候会遭遇失败,但我并不会觉得受挫。而因为添加了各种额外的速度和方向控制到主机版本中,并修改了关卡去适应这些改变,开发者反而创造了更多让人觉得不公平且厌烦的挑战与时刻。

当然我并不能说自己不喜欢主机版本的《罪恶之地》。它仍然是《罪恶之地》,仍然具有一款有趣的游戏所具有的设计元素,只是有些元素被隐藏在了一些让人不舒服的控制改变后面。

不过我还是想说:我认为最初手机版本的《罪恶之地》显然比主机版本好太多。所以现在的问题便变成:如果是基于最初的游戏玩法,主机版本的游戏是否就会有更好的表现?

显然开发者并不这么认为,不然他们也就不会做出这些改变了。不过我的想法则与之相反。我认为如果是基于最初的游戏玩法游戏的表现将会更好。但这样的话开发者就必须将资源投入于功能中去创造与手机游戏区分开来的主机游戏。

这便包括:

—-关卡编辑器。主要是Steam版本,而不是针对主机(尽管现在的手机版本拥有关卡编辑器,但这仍然是必要的)。

—-在线多人游戏元素。不只是4个玩家的多人游戏机制,还应该添加16人或32人等等,即提供手机游戏所不具有的有趣的“嘈杂”体验。

—-针对于主机和较长游戏回合的全新关卡设计。

—-全新游戏模式(游戏邦注:包括持久模式,永久模式或任何有趣的模式)。

的确,如果《罪恶之地》从手机移植到主机平台是基于严格的标准,我们便会觉得它有所缺失。但如果是在最初游戏的基础上添加额外的功能,它或许就值得被称作“年度最佳游戏”。不过如果你真的想尝试这款游戏的话,我还是会建议你去玩手机版本。

而这也引起了我的思考,即到底怎样才能真正实现手机和主机间的有效移植?是否存在有关这样的游戏和移植的典例?你是否真的需要核心游戏玩法或者通过添加围绕着游戏玩法的功能将对移植更有帮助?

我并未对此进行更多研究,但是我却希望能够获得有关这些内容的反馈。如果你玩过《罪恶之地》手机版本和主机版本,并且和我拥有不同的看法,也请积极和我说说你的观点。

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转发,如需转载请联系:游戏邦

Badland: Mobile vs. Consoles

by Stanislav Costiuc

A few years ago, I played Badland on mobile by my fiancee’s recommendation, and I had tons of fun – it’s a great game. Beautiful art, simple controls yet challenging levels, and when you play it you really get into the state of flow as you try to make perfect runs. So I was really curious when I learned that the game would get a console/PC port, titled ‘Game of the Year Edition’. And thanks to it appearing among the PSN+ games, I got to try the port out.

Ports between mobile and PC/consoles are an interesting thing. Due to the specifics of the two mediums, you can’t port everything. For example, games like Hearthstone, Thomas Was Alone, Limbo, – they all work quite well with the mobile format. But you wouldn’t port a game like Starcraft to mobile without a full mechanics redesign, – as with the mouse and keyboard missing the game is impossible to play.

Similarly, while there are originally mobile games that work well on ‘big’ platforms, you wouldn’t port the mobile auto-run one-button platformers like Rayman Jungle Run or Rayman Fiesta Run to consoles/PC. Rayman Run games base their design on the specifics of the mobile genre and are fun when playing in your hand, but if you put those games to a medium that’s got a game like Rayman Legends? I’m sorry, it just wouldn’t work.

With Badland being a great one-button game, I was really interested to see how that style of gameplay would fare on consoles. Sadly, it’s something I will never learn, as the console/PC version are not one-button games. In addition to the button that you have to hold to control your altitude, you also need to control the flight direction (and speed alongside it) with the stick/D-Pad. And all the levels of the game got tons of little changes to accommodate the new control scheme. Another big change that I’ve noticed is that clones don’t autocorrect their course and speed to group up with the main ‘bird’, you have to do that yourself with the stick.

So I played this adapted to console version of Badland for a while. And it can be infuriating, frustrating, rage-inducing affair. I would be lucky to get just one bird to the end of the level, let alone a bunch of them. So many uncomfortable to maneuver in situations and annoying obstacles, that I couldn’t help but wonder, ‘Is the original game like that as well?’

I downloaded the mobile Badland on my phone again. And it was so smooth and so nice. Yes, I would fail, sometimes a lot, but it felt fair. By adding those additional means of controlling speed and direction in the console version, and modifying the levels to use those changes, the developers have accidentally added a lot more challenges (even if the basic structures of levels don’t change) and moments that feel unfair or annoying.

And I can’t say that I dislike the console Badland. It’s still Badland and it’s still got those design elements that make it an enjoyable game, even if some of them are hidden behind uncomfortable control changes.

But I will say this: I think the original mobile Badland is a strictly better game than the console version. So now the question becomes: would the console version play well with the original gameplay?

Well, it’s clear that the developers thought no, otherwise they wouldn’t have done these changes. I think, however, that the answer is yes. The game would play better with the original controls and levels. BUT. Resources would have to be spent on features that would make the game very distinct from its mobile counterpart.

This includes things like:

– Level Editor. Which as far as I understand is present in the Steam version, but not on consoles (it should be there as well, though, even mobile version has a level editor now).

– Online Multiplayer. And not just 4-player multiplayer, but 16 or 32 player, providing fun chaotic experience that the mobile version can’t.

– New additional levels designed specifically with consoles and longer playing sessions in mind.

– New gameplay modes (endurance mode, never-ending mode, or whatever else seems fun).

So, yes, if Badland would have been a strict direct port from mobile to consoles, it most likely would feel lacking. But had it been the original game with new additional features that up everything to 11, then it really would have been Game of the Year edition. As it stands, it’s… pretty ok. If you’re interested in trying Badland out, I would really recommend getting it on your phone.

But this whole situation got me thinking, what makes a good mobile-to-consoles port? Specifically, a good mobile-to-consoles port of a game that’s particularly tuned for touch handheld gameplay? What are examples of such games and ports? Do you really need to change the core gameplay, or the port can be good by adding features surrounding that gameplay?

It’s not something I’ve researched a lot and I’m really interested in gathering feedback on the matter, so all comments are welcome! And if you have played both phone and console versions of Badland and disagree with my opinion on which version is better (if any), would be very interested to hear that too!(source:gamasutra

 


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