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每日观察:关注热门游戏Dungeon & Fighter将推移动版6.16

发布时间:2016-06-16 11:27:31 Tags:,

1,据venturebeat的消息称腾讯控股接近以90亿美元的整体估值收购SoftBank Group持有的Supercell Oy的主要股份。

SoftBank Group当前对Supercell的股份持有比例为73.2%。

supercell(from venturebeat.com)

supercell(from venturebeat.com)

2,据pocket gamer的消息称Nexon将会推Dungeon & Fighter的移动游戏,但会有两个版本,一个是针对中国市场的2D,一个是针对全球市场的3D。

Dungeon & Fighter的 PC版本上架于2006年。

nexon-logo(from pocketgamer.biz)

nexon-logo(from pocketgamer.biz)

3,据game zebo的消息称Bethesda将在下个月对热门移动游戏大作Fallout Shelter进行大更新。

据说有可能还包括全新的战斗系统。

Fallout Shelter(from gamezebo.com)

Fallout Shelter(from gamezebo.com)

4,据gamesindustry的消息称Zynga任命前EA负责移动游戏发行的高级副总裁Bernard Kim为发行总裁。

至此,Zynga执掌游戏的核心岗位都来自EA,包括首席执行官Frank Gibeau,以及负责游戏板块的副总裁Tim LeTourneau。

Bernard Kim(from gamesindustry.biz)

Bernard Kim(from gamesindustry.biz)

5,据games industry的消息称SuperData数据显示League of Legend月收益1.5亿美元。(本文由游戏邦编译,转载请注明来源,或咨询微信zhengjintiao)

League of Legend(from gamesindustry.biz)

League of Legend(from gamesindustry.biz)

1,Tencent Holdings Ltd, China’s biggest social network and online entertainment firm, is nearing a deal to buy a majority stake in Supercell Oy, which will value the mobile game maker at more than $9 billion, a source familiar with the matter said.

Tencent plans to buy the stake in Supercell, the Finnish company behind the mobile game ‘Clash of Clans’, from Japan’s SoftBank Group Corp.

SoftBank said last year it had increased its controlling stake in Supercell to 73.2 percent, without disclosing the financial details.

The Japanese communications and media company had bought a 51 percent stake in the mobile games maker in 2013 for about $1.5 billion.

Tencent, which is in late-stage talks with SoftBank, is in discussions with several financial investors, including Hillhouse Capital Group, to join in the purchase as co-investors, the Wall Street Journal reported on Wednesday, citing people familiar with the matter.

Tencent, Softbank and Supercell were not immediately available for a comment.

(Reporting by Arunima Banerjee in Bengaluru and Liana Baker in San Francisco; Editing by Shounak Dasgupta)(source:venturebeat.com

2,Korean free-to-play publisher Nexon has announced its subsidiary Neople is currently working on two mobile titles based on the popular RPG franchise Dungeon&Fighter (aka Dungeon Fighter Online).

A 2D version is tailored for Chinese preferences, while the other version will be in 3D, and will be aimed at Korean and global markets.

Online angles

More generally, the Chinese version, which is being published by Tencent, will be based more strongly on the original 2006 PC title, which has generated 5 million concurrent users in the country.

It is expected to start testing later in 2016.

The international version will also go live in 2016, with online servicing provided by Nexon Korea.

“We believe that Dungeon&Fighter’s fan-favorite IP and differentiated game content will provide an excellent platform for reaching and engaging players in the mobile game market,” said Neople’s CEO Myung Hyun Kim.(source:pocketgamer.biz

3,At E3 2015, Bethesda announced and released Fallout Shelter, a city-building free to play mobile game set in everybody’s favorite post-apocalyptic underground bunker. It did pretty well, as you might imagine for a game based on one of the biggest franchises in gaming. Well, at its E3 conference this year Bethesda has announced that the game is getting a massive update next month. And on top of that the it’s coming to PC as well, so you can have a go if you don’t like tapping a screen to play.

The 1.6 update includes a new combat system, although what that will actually entail we don’t know yet, as well as a quest system that should add some longevity to the title. It’s always nice to have something to do, after all.(source:gamezebo.com

4,Zynga is looking toward “accelerating” its recovery with a major new hire: former EA executive Bernard Kim, who has joined the company as its new president of publishing.

As the head of Zynga’s publishing division, Kim will manage a broad range of vital disciplines, including consumer insights, marketing user acquisition, monetisation, business development and strategic partnerships. He will report directly to CEO Frank Gibeau, who stated yesterday that Kim has, “been on the frontlines of major platform shifts and business transitions over the last decade,” adding that his arrival at the company will, “accelerate our execution.”

Gibeau is familiar with Kim’s abilities, as the two worked together at Electronic Arts. Kim spent nearly ten years at EA, most recently as senior vice president of mobile publishing, where he oversaw similar areas to those that will be under his control at Zynga. While at EA, he also led its Asian games division, launching many of its major franchises in territories across the region. Prior to joining EA he was director of mobile sales and channel strategy at The Walt Disney Company.

“Bernard is extraordinarily entrepreneurial and creative, and has a deep understanding of player needs,” Gibeau continued. “At Zynga, he will focus on driving more yield from our live services and go-to-market investments for new titles. Bernard will also help reimagine how we bring our products to life by blending consumer insights with world-class publishing and growth strategies to deliver leading social mobile games to our players.”(source:gamesindustry.biz

5,SuperData has released a new report indicating that the PC online multiplayer sector is poised to climb 13% in 2016 to $19.8 billion in revenues. Free-to-play titles will account for an overwhelming (89%) portion of that total, and the rise of the MOBA category driven by titles like Riot’s League of Legends is contributing as they earn around $3 billion annually. SuperData said the collectible card gaming genre is picking up steam as well.

The biggest MOBA of them all, League of Legends, is generating $150 million per month ($1.8 billion annually), while in the pay-to-play space World of WarCraft is still in the lead, earning $198 million this year so far, more than double its closest paid competitor.

Retention, of course, is key for any online game, whether F2P or paid. “Generally, more than a third of MMO gamers play a title for more than one and a half years before quitting, so maximizing revenue from experienced players is critical,” noted Joost van Dreunen, CEO, SuperData. “Keeping the player engaged with new content, daily challenges and the ability to manipulate the in-game environment will decrease their likelihood to abandon the game for another title.(source:gamesindustry.biz


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