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我们希望在《泰坦陨落2》中看到什么内容?

发布时间:2016-04-12 11:49:17 Tags:,,,,

作者:Mike Minotti,Jeff Grubb,Dean Takahashi

在GamesBeat中我们3个人玩了许多次最初的《泰坦陨落》(游戏邦注:在2014年面向Xbox One,Xbox 360和PC平台发行)。因为我们知道游戏续集即将问世,所以我们想要在此谈谈我们希望在续集中看到的变化与完善内容。

TF_AngelCity_Pilot(from venturebeat)

TF_AngelCity_Pilot(from venturebeat)

Dean Takahashi(首席作家)

我非常喜欢第一款《泰坦陨落》中快速行动游戏玩法,强大的武器以及让缺少技能的玩家也能消灭的大量机器人。游戏中的垂直战斗,巨大的关卡和游戏速度都很出色。

我同时也觉得游戏需要一个透过动画去传达的真实故事,它将赋予战斗更多意义和情感。我认为《泰坦陨落》团队也承认这一点,并且现在的他们已经拥有足够的预算和团队成员能够在《泰坦陨落》世界中创造一个更大的故事了。

我还觉得在游戏中一旦玩家努力去获取机械,他便不会轻易失去它。所以游戏可以让玩家选择暂时熄火并当场修理它。

《泰坦陨落》同时也缺少足够的动机让玩家在到达级别上限时重新开始战斗。它应该提供更多奖励去推动玩家往上走,然后再重新开始游戏。

Jeffrey Grubb(记者)

我不知道我希望《泰坦陨落2》呈现出怎样的内容。最初的游戏非常适合我,但是我却不懂自己是否想要看到更多同样的东西。在玩了《使命召唤》,《现代战争》和《高级战争》等游戏后,我认为自己应该暂时离开这类型游戏一阵子了。

但或许《泰坦陨落2》将带给我回到这类型游戏的理由。

对于我来说单人玩家游戏并没有任何意义。我从未去尝试这类型游戏。因为我认为比起多人游戏它们显得很无聊,我也不想去假装在带有大量脚本内容的6个小时故事里有多兴奋。也许拥有这样的内容能够提供给Respawn更多理由去改变游戏的外观和感觉,这也是我希望看到的。比起只有一两种不同的枪支,我希望看到包括冲锋枪和猎枪在内的更多枪支的出现,同时我也希望游戏能够呈现出更加有趣的环境。

最主要的是,我希望《泰坦陨落2》能够公开多人玩家进程。我知道人们都很讨厌升级角色和武器,但是《泰坦陨落》并未消除或解决这一问题。所以他们要么就该删除进程要么就去修复它。即我希望游戏续集能够提供给我更多切换我的泰坦和武器的理由,如此我便能够更开心地去玩游戏。

titanfall-map(from venturebeat)

titanfall-map(from venturebeat)

Mike Minotti(社区管理者)

我非常欣赏Respawn所使用的多人玩家故事模式,但其实它并非真正有效。首先,不管你是胜利还是失败故事都会不断发展,所以你的技能便毫无意义。关于电子游戏最棒的地方便是你该如何从中获得像故事,胜利,情感等元素。就像在《泰坦陨落》的故事模式中,即使你只是不断兜着圈子,每隔5秒便死去1次,你仍然能够看到“结局”。

我希望看到《泰坦陨落》能围绕着特殊机制去创造带有特殊关卡的传统战斗—-特别是召唤并驾驶巨大的机械设备。我同样也希望游戏宇宙能变得更有趣。现在的《泰坦陨落》其实就是结合了《光晕》和《使命召唤》的一款未来的军事游戏。而我希望《泰坦陨落2》能够进一步去突显游戏背景。

我非常欣赏最初的《泰坦陨落》将传统的团队死亡竞赛与填满地图的计算机控制的机器人结合在一起,并提供给玩家获取分数的其它方式。不过我还是希望看到一些更大型的游戏模式。因为第一款《泰坦陨落》只拥有每次最多只能支持12个玩家的地图。如果有一个能够容纳40度个玩家去战斗的更大型关卡就好了。我还觉得他们应该将6比6作为一种标准,同时去提供一些更大型的战斗选择,这样的游戏将会更加有趣。

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转发,如需转载请联系:游戏邦

What we want from Titanfall 2

MIKE MINOTTI, JEFF GRUBB AND DEAN TAKAHASHI

Titanfall 2 is finally official. Now, we can begin dreaming.

Three of us at GamesBeat played a lot of the original Titanfall, which came out in 2014 for Xbox One, Xbox 360, and PC (a game which publisher Electronic Arts has been shy about sharing sales figures for). Now that we know a sequel is on the way, we each wanted to talk a bit about what we wanted to see changed and improved in the successor (which hopes to leave a bigger imprint in the $99.3 billion global gaming industry).

Dean Takahashi, lead writer

I loved the fast-action gameplay, powerful weapons, and the plentiful bots for lesser-skilled players to kill in the first game. The vertical combat, wall-running, large levels, and speed of play were awesome.

I also felt like it needed a real story, told through cinematics, that would have made each fight more meaningful and emotional. I’m pretty sure that the Titanfall team agreed, and now they should have both the budget and team members to build a larger story in the Titanfall universe.

I felt like it was too easy to lose your mech, once you had worked so hard to earn it. So maybe it should have an option for extinguishing your flames and repairing it on the spot.

Titanfall also didn’t have enough incentives to start the battle all over again once you hit the level cap. It should offer more rewards for getting to the top — and then starting over. I need a reason to start over without all of the great gear I earned the first time around.

Jeffrey Grubb, reporter

I’m having a hard time trying to figure out what I want from a Titanfall 2. The original really worked for me, but I don’t know if I want more of the same. After playing every Call of Duty from Modern Warfare through Advanced Warfare, I think that I may just need an extended break from this kind of game.

But maybe Titanfall 2 will give me a reason to jump back in.

The single-player campaign doesn’t really mean anything to me. I never play those. They seem so boring compared to the multiplayer, and I don’t want to pretend that a six-hour story with big scripted moments is going to get me excited. Maybe having that kind of content will give Respawn more reasons to vary the look and feel, which is something I do want. Hopefully, we’ll get a range of assault rifles and shotguns instead of just the one or two types of each kind of gun while also getting more interesting environments.

More than anything else, I want Titanfall 2 to nail multiplayer progression. I know people are sick of upgrading their characters and their weapons, but Titanfall didn’t eliminate or fix that — it half-assed it. Either remove progression or do it right. Give me fun reasons to switch up my titans and weapons, and I’ll probably end up very happy with this game.

Mike Minotti, community mananger

I appreciated what Respawn was trying to with the multiplayer story mode, but it didn’t really work. For one thing, the story advanced whether you won or lost, so your skill was meaningless. The great thing about video games is how you have to work in order to get things (story, victories, emotional moments, whatever) out of them. In Titanfall’s story mode, you could just walk in circles, die every 5 seconds, and still see the “ending.”

I’d rather just have a traditional campaign with unique levels built around Titanfall’s distinctive mechanics — specifically, calling in and piloting giant mechs. I also hope the universe will feel less bland. Right now, the world of Titanfall is another futuristic military game, bleeding in with Halo to Call of Duty. I’d like to see Titanfall 2 do more to make the setting stand out.

As for multiplayer, I’m not so sure. I actually loved the original Titanfall’s mix of traditional team-deathmatch with computer-controlled robots filling in the maps and giving players other ways to score points. I would like to see some larger modes, though. The first Titanfall only had maps that supported up to 12 players at a time. It would be to see larger levels that have 40 or something players fighting it out. I still think 6-vs.-6 should remain the standard, but having the option for larger fights would be interesting.(source:venturebeat)

 


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