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如何创造出优秀的手机游戏美术

发布时间:2016-03-28 17:00:48 Tags:,,,,

作者:Antti Kananen

在Koukoi Games我们拥有一个充满才能的美术团队。至少我们是这么想的,并且我们的游戏《崩溃季节》在赫尔辛基举办的White Nights Mobile上的 Indie Game Cup颁奖典礼中获得了“最佳美术”奖也证实了我们这一想法是对的。

所以到底怎样才称得上优秀(或最佳)美术?我们认为主要是能够脱颖而出,但基于这些美术内容的周边事物,这一答案也会不同,所以对于“最佳美术”的定义将随着当前趋势的改变而改变。让我们着眼于来自不同颁奖典礼的其它“最佳美术”游戏获得者,你就会发现它们往往都拥有最独特的美术内容。

在棕色的“现实主义”中,充满活力且卡通化的游戏总是特别突出。这并不全部因为颜色。角色和世界设计占据了另一半原因,并且它们都是相互联系的。就像《崩溃季节》本身便是一款非常卡通化的游戏,带有明亮颜色和卡通化且低多边形的角色。

不管你选择怎样的多边形数,在确定了美术风格后你最好能够一直坚持它并保持不变。《崩溃季节》简单低多边形风格可能还需要一段时间去适应。从一开始他们就寻找了一些可游戏角色作为森林里的动物,但如何在保持内容简单的同时创造出具有辨识度的生物呢?《崩溃季节》的美术团队给出的答案便是将创造带有世界级外观和感觉的设计牢记于心。一开始角色可能会缺少人情味。它们是低多边形的但却缺少“性格”。这时候便可以开始对其进行风格化并夸大3D模型中的一些特定功能从而让它们变得更具卡通性并拥有更多“态度”。同样地,每个动物的动画设计也是特别的,即能够反映他们性格。

LowPolyWorld(from gamasutra)

LowPolyWorld(from gamasutra)

最终从很多方面看来低多边形非常适合我们,因为它让我们能够使用像8×8或16×16这样较小的纹理规格。低多边形是如今一种很常见的风格,它能够最大化图像美术师的能力。但我们常说的“保持简单”却并非总是一个好建议。低多边形是当前的一大趋势,因此许多游戏都选择了这种方式,并最终导致市场上出现了许多外观相似的游戏。而《崩溃季节》在3D模型的定义和个性上选择了中间立场,即最终让这款游戏能够脱颖而出并赢得了最佳美术的大奖。

Desert_charactersV3(from gamasutra)

Desert_charactersV3(from gamasutra)

让我们总结本文所提到的一些技巧:

选择一种吸引人的美术风格

你的美术不需要过于华丽,你只要将其做好便可

拥有较高的目标,即努力创造出使用较低预算但却能够达到世界级外观和感觉的游戏

想想如何才能更有效率且始终坚持行程表的安排

不要害怕在中途抛弃你所辛苦创造的内容

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转发,如需转载请联系:游戏邦

How To Win The Award For Best Art For Your Mobile Game

by Antti Kananen

We here at Koukoi Games have a talented art team. At least that’s what we’ve always thought and now that our game Crashing Season won “Best Art” at the Indie Game Cup award ceremony at the White Nights Mobile conference in Helsinki, this belief has been validated.

So what goes into good (or Best) art? We think it’s about standing out, but stand-out art depends on what art it is surrounded by, so what qualifies as “Best Art” changes with the current trends. Looking at the winners of other “Best Art” winners from different awards, it is indeed the most unique art that usually wins.

In the era of brown tinted “realism”, the vibrant & cartoony games tend to be the ones that stand out. It’s not all about colour though. Character and world design are the other half, and one is almost always dependent on the other. Crashing Season itself is a very cartoony game, with bright colours and cartoony, low poly character models.

No matter what your poly count is, the trick after choosing your art style is to stick with it and stay consistent. The simple low poly style of Crashing Season took a while to get right. The playable characters were chosen to be forest animals from the beginning, but how to make such recognisable creatures look good while keeping things simple? The Crashing Season art team’s answer was a desire to make the design with a world class look and feel in mind. The characters were quite impersonal to begin with. They were low poly but they lacked “character” so to speak. This is when it was decided to stylize and exaggerate certain features of the 3D models to make them more cartoony and have more “attitude”. Also, the animations of the animals were designed to be unique for each animal, and also to reflect their characteristics.

The low poly style ended up working in our favour in more ways than one, since it made possible to use very small texture sizes such as 8×8, 16×16 etc. Low poly is quite a common tactic nowadays to maximize the graphic artists’ capacities. The old adage, “keep it simple stupid” is however not always the best advice. Low poly is sort of trendy at the moment and thus many games go as low poly as possible which ends up in a lot of similar looking games. Crashing Season chose a middle ground in the definition and personality of the 3D models, which resulted in the game standing out and even winning the aforementioned award for Best Art.

So, to recap some of the tips in this article:

Pick an art style that stands out

Your art doesn’t have to be always flashy, just do it well

Aim high, having a world class look and feel in your game can be achieved even with a lower budget

Think what can be left out for being more productive and staying on schedule

Don’t be afraid to “kill your darlings” in the process

To find out more how we are finalizing Crashing Season, stay tuned for more updates and remember to play the game when it comes out for iOS and Android devices globally! The game is currently available for Android devices only in Can & Aus.(source:Gamasutra

 


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