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独立开发者可以尝试的不同时间管理方式

发布时间:2016-03-23 15:22:15 Tags:,,,

作者:Sergiu Craitoiu

我想要从这样的陈述开始:“适合我的东西不一定适合你。”因为我们都是不同的,我们也必须关心我们生活中所出现的各种问题,但是如果你是一名独立游戏开发者并且你正尝试着通过业余时间(就像我拥有一份全职工作)创造游戏,那么我们便面对同一个问题:时间。而我希望在此与你们分享在过去6个月里非常适合我的时间管理方式。

问题

在过去,我的生活真的是一团乱:我不能完成自己的项目,我的睡眠严重不足,我总是很难保持注意力的集中。最终所有的这些事都让我非常受挫切很难再与别人维持良好关系。于是我便决定尝试一些时间管理技巧:

以下是所有人都能够尝试的一个典型的时间表格式:

8:00到8:30—-吃饭

8:30到9:30—-运动

9:30到18:30—-工作

如此

在过去几年里我尝试过这样的时间安排,但是每次1,2周我便会选择放弃。因为我会觉得自己变成了一台机器。而如果一项任务所需要的时间长于你的计划,那么你的一整天可能就会毁了。

然后便是任务先后分配技巧。每天你都需要列出要完成的任务并按照排序创造一份任务列表。以下便是一些相关方法:

ABC分析

勃列特图分析

艾森豪威尔方法

这些方法具有的好结果便是你一天将投入8个小时的工作时间并且你将成为层级中的一部分。但如果你是在家里工作并且不是一个做事有条理的人你便很难做到这点。当然,你也很有可能因为同事或朋友而被打断。

这些方法不适合你的一个原因便是它们太过刻板。它们不够灵活不能让你完成你在一天里想要做的事。

解决方法

6个月前我开始致力于我的最新游戏《Polandball:Can into Space》。为了完成这款游戏,我并未每天都设定好隔天的目标,相反地我会给自己确定一整周的目标。我记得每到周日我便会说:

本周我将致力于一个架构任务。

本周我将致力于一些视觉效果任务。

本周我将做这个和那个。

游戏的整体架构需要花些时间,所以我会将它们分解成多个任务。我使用了Trello去管理项目的所有任务。Trello同样也能帮我明确进程。

trello(from gamasutra)

trello(from gamasutra)

独立游戏开发者的时间管理

我同样也会使用Google Calendar去安排所有会面或者我需要前往的场所。不管是一个还是五个都没事,你只需要将它们添加到日历中便可。你可以在周日晚上花5分钟时间去做这些。

当我尝试着安排会面时我会遵循两个规则:

如果在这周有人想与你见面,那就将会面安排在下一周。

如果有人在这周取消了会面或活动,不要将其它会面再插进来。你可以因此得闲去放松自己或致力于项目中。

几个月后我完成了游戏并开始进行市场营销工作。我知道自己应该在开发过程中便开始这一工作。这也是我的失败原因。

市场营销需要花费许多时间和努力。我记得在游戏发行后的前2后我几乎没怎么睡觉。当然了我的所有计划和节奏也因此被打乱了。但所幸我意识到我可以将市场营销整合到我的时间管理计划中。

我是这么做的:

我花了一周时间进行编程工作以及一些教程内容。

隔周我将只专注于市场营销任务。我同样也会阅读一些文字,编写一些文章并寻找一些新游戏。

未来我同样也会将市场营销任务添加到Trello中。这能够提醒我在市场营销周时自己应该做什么。

规则:

如果到了周日晚上我还未完成变成任务,我便会将其留到下个编程周。

如果这周是编程周,并且让我们假设IGN想要为你的游戏写些东西而他们需要你在第二天提供一篇文章,那我当然会在这天转向市场营销任务。

绝对不要改变时间。如果我需要在编程周执行一天市场营销任务,我也绝对不会说:“我只要在市场营销周再增加一天编程天便可以。”永远不要这么做。这也是我为什么会安排一整周的计划的原因。

结论:

分配一整周的任务并在市场营销和编程任务间转换非常适合我。我的建议是,你们可以尝试各种不同技巧并看看哪种技巧才是最适合自己的。

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转发,如需转载请联系:游戏邦

A different type of time management for indie developers

by Sergiu Craitoiu

I want to start with the following statement: “What works for me might not work for you”. That’s because we are different and we have to take care of different problems in our lives, but if you are an indie game developer and you are trying to make games only in your free time (I have a full time job) then, we have a common problem: TIME. I just want to share a time management method that has been working for me for the last 6 months.

Issues

In the past, my life was super chaotic: I couldn’t finish my projects, I didn’t sleep too much, I couldn’t stay focus. In the end these things led to frustration and broken relationships with other people. So I decided to try a few time management techniques:

There is a classic timetable format that everybody tries:

8 to 8 30 – Eat

8 30 to 9 30 – Gym

9 30 to 18:30 – Work

And so on

I tried this a few times in the last couple of years and every time I dropped it after a week or two. It felt like I was a machine. Also if a task takes longer than you planned, the whole day is screwed.

Next, are the task priority techniques. Every day you have a list of tasks or a TO DO list with different priorities and you reserve some time for them. Here we can mention:

ABC analysis

Pareto analysis

Eisenhower Method

These methods give good results at work where you spend up to 8 hours a day and you are a part of a hierarchy. At home it’s harder to apply them if you are not super organized. These techniques can also fail as you are always interrupted by colleagues and friends etc.

The reason why these methods doesn’t work is rigidity. They are not flexible to let you finish what you want to do for that day.

The solution

Six months ago I’ve started to work on my latest game Polandball: Can into Space. To finish the game, I didn’t set goals for the next day, I set goals for the whole week. I remember that every Sunday, I said:

This week I’ll work on a architecture task.

This week I’ll work on some visual effects task.

This week I’ll do this and that.

The whole architecture for the game can take a while to get it done so I split it in multiple tasks. I used Trello to manage all the tasks for the project. Trello also helped me a lot to visualize the progress.

Time management for indie game developers

I also used Google Calendar to set up all my meetings or places I need to be. It doesn’t matter if it’s only one or five, add them to the calendar. You can do this on on a Sunday evening, it takes only 5 minutes.

Two rules when I’m trying to set up a meeting:

If someone during the week wants to meet with you, try to set the meeting for the next week.

If someone cancel the meeting/activity during the week, don’t replace with another meeting. You can win some free time to relax or to work on your project.

After a few months, the game was finished and I’ve started to do some marketing. I know, I should have started this earlier during in the development process. I wrote here how I failed.

Marketing takes lots of time and effort. I remember that I didn’t sleep too much (about 3-4 hours a night) in the first two weeks when the game was launched. And of course this screwed all my program and chaos was once again over me. However, I realized that I can integrate marketing in my time management plan.

And here is how:

One week I do programming stuff and maybe some tutorials

Next week I do only marketing stuff. I also spend my time reading articles, write articles, find new games.

In the future I also want to add marketing tasks in Trello. This will remind me what I have to do for the marketing week.

Rules:

If it’s Sunday evening and I didn’t finish my programming tasks, I just leave them like that until the next programming week.

If I’m on a programming week and let’s say that IGN wants to write about the game and they need an article the next day, of course I’ll do only marketing that day.

Never shift days. If I need to do a marketing day during the programming week, I never say “Ok, I can put a programming day into the marketing day”. Never. That’s why I have the whole week assigned to do tasks.

Conclusion:

Assigning tasks for the whole week and make an alternate between marketing and programming really works for me. In the end, my advice is to try different techniques and see what fits you and try to find your own method.(source:Gamasutra

 


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