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2016年可能出现的6大趋势

发布时间:2016-02-16 17:29:37 Tags:,,,,

作者:Guy De Rosa

随着2016年的到来,网络上出现了一些预测我们在这一年的不同阶段可能会遇到的一些“具有破坏性的趋势”。

对那些身经百战的技术迷来说,对于我们在五年内很难真正带向大众市场的技术概念和原型并不存在什么真正的“破坏性”。

所以,为什么我们不着眼于现在,即那些你之前可能听过但却只会在今年开始活跃起来的内容呢?

1.虚拟现实

开始很顺利。如果你不在脸上佩戴一个VR你便不能获取这些网络内容,但事实是你最终将看到价值数百万的耳机,即来自大型消费者电子公司,他们已经投入了数十亿英镑去创造市场需求。已经发布和未决定的价格标签是否会阻碍VR之后的发展呢?只有时间能够带给我们答案。

virtual reality(from develop-online)

virtual reality(from develop-online)

2.3D打印的转折点

我们都已经听说了3D打印令人难以置信的能力,不管是打印枪支,假肢还是任何重要器官。这里存在的问题便在于我们都沉迷于对作为日常消费者的我们来说太过复杂且不大可能的长期能力中—-尽管有人表示到2025年的时候3D打印机将进入千家万户。

更现实来看,这里存在的机遇(游戏邦注:对于那些不是外科医生也不是火箭专家的人)在于你所创造的知识产权。你可以创造与音乐文件一样能被下载的各种形式的产品,部件和物资。只有那些能够忍受赚取来自每次下载的版税的设计师—-就像歌曲和电影的IP所有者那样的人才能成为真正的商业赢家。

3.实时流媒体不断壮大

对于这一大受欢迎的市场的份额争夺变成了我们追赶实时流媒体的牵引力,即那些新老媒体公司都承诺将视频点播作为着重关注领域。Twitch向我们证实了这里存在市场,所以我们可以果断地进入这里。在2015年,实时社交网站YouNow筹集了1500万美元,Meerkat也宣称获得了来自硅谷和好莱坞的大型公司1400万美元的投资,Twitter更是以1亿美元的巨额收购了Periscope。

4.电子竞技将制造更多噪音

已经大受欢迎的电子竞技将不再安静,即越来越多体育场将挤满无数为他们喜欢的“电子竞技选手”喝彩的青少年。一些大品牌也将为这些电子竞技选择展开激烈争夺。去年,世界上有超过3200万人观看了《英雄联盟》的世界总决赛,所以我们可以期待看到传统体育和现场比赛的观众进入这个不断壮大的电子体育社区。

esports(from develop-online)

esports(from develop-online)

5.物联网

这是一个并不准确的可笑描述:事物并不可能创造一个网络。所谓的“物联网”指的是用于与洗碗机,电灯,门锁,温度调节装置等家庭装置交流的网络能力。

现在出现了更多对于物联网的宣传,但比起真正的推销,它更倾向于缓慢发展。三星最近便公布其冰箱内部设有摄像机,如此当你下次在超市时便可以检查自己需要添置什么东西。

6.电子游戏将继续扼杀电影明星(和其它)

因为VR和电子竞技得到了更广泛的接纳,电子游戏产业将继续以势不可挡的姿态发展着并将传统媒体游戏远远甩在后面。

也许我们都错了

两极的冰块不断融化!英国皇家邮政服务不断衰败!世界末日就要到来!

乐观点没什么不好。我最近阅读了一篇描写因为伦敦大街上堆积了大量马粪而引起恐慌的文章。大约是在1894年的时候,《泰晤士报》预测到1950年的时候伦敦的每条街道会被9英尺高的马粪所掩埋。

但事实上呢?汽车的出现让马粪问题变成了不可能。在我们拯救自己之前我们仍会继续摧残着自己。

我们仍有许多要学习的东西。并且不管怎样我们也会继续学习着。新年快乐大家,让我们一起迎接美好的2016吧!

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转发,如需转载请联系:游戏邦

Six trends you will suddenly appreciate in 2016

By Guy De Rosa

As 2016 sets in, the internet is inevitably littered with articles speculating on the ‘disruptive trends’ we will be in awe of at some stage of the year.

For any of you battle hardened tech-heads this can be taken with a large ladle of salt, as there’s nothing ‘disruptive’ about technology concepts and prototypes which we won’t actually get to the market of the masses until in five years’ time.

So, why don’t we look at the here and now, at the things you have probably heard of before but will only get to see in full swing this year?

1. Virtual Reality

What an easy start. You cannot move on this internet thing without VR being thrown in your face, but the reality is that we will (finally) see several millions of premium headsets – meaning not Google Cardboard – sold by major consumer electronics companies that have invested billions of pounds to create market demand. Will the released and mooted price tags hinder VR’s forecasted growth? Only time will tell.

2. 3D Printing’s Inflection Point

We’ve all heard about the unbelievable capabilities of 3D printing, whether it’s printed guns, prosthetic limbs or vital organs. The problem is that we all became so obsessed with the long-term capabilities that it all feels a bit complicated and inaccessible to us, the everyday consumer – despite being told a 3D printer will be in every home by 2025.

More realistically, the opportunity here (for those of us that aren’t surgeons or rocket scientists) is the intellectual property you’re creating. Plans for all manner of products, parts, and supplies will become available for download, similar to music files. The real business winners could be the designers who stand to earn royalties for each download, in the same way the IP owners of songs and movies do.

3. Live Streaming Gets Big(ger)

The race for the lion’s share of this popular market will really sizzle as traction catches up with the hype of Live Streaming, promising to join video on demand (VOD) as a key area of focus for media companies both young and old. Twitch proved that there is a market there, so enter the heavy weights. Live social network YouNow raised $15 million in 2015, Meerkat announced a well documented $14 million in funding from big names in Silicon Valley and Hollywood, while Twitter acquired Periscope for an astonishing $100 million.

4. eSports Makes (More) Noise

eSports – already quietly massive – will be quiet no longer, as an increasing number of stadiums will overflow with stacks of teens cheering for their favourite ‘e-Athletes’ (don’t blame me for that title, I didn’t make it up). And major brands will be fighting to sign them. With over 32 million people worldwide tuning in to watch the League of Legends world finals last year you can expect traditional sports and live event mega-players (AEG, Live Nation) to enter a digital sports community that is here to stay.

5. Internet of Things

It’s a ridiculous term which isn’t even accurate: the things do not create an Internet. All ‘IoT’ means is networkability (mainly smartphone apps) used to communicate with household gadgets like dishwashers, lights, door locks, thermostats, and so on.

Thus far, there’s been a lot more hype in IoT than actual sales but expect it to slowly rise. Samsung recently demonstrated a refrigerator with cameras inside, so that you can check to see what needs refilling next time you’re out at Tesco. If that doesn’t get you running to Dixons, what will?

6. Video (Games Continue to) Kill the Movie Star (and Everything Else)

The video game industry will continue its magnificent upward trajectory of popularity (not to mention a little respect) to out-pace and dwarf traditional media titles in terms of revenues due to VR and eSports rapid adoption. See mum, I told you that computer games weren’t a waste of time.

We’re all probably wrong

The icebergs melting! The death of the Royal Mail service! The end of the world!

It’s okay to be optimistic. I recently read an article which referenced a widespread panic about the amount of horse manure accumulating on the streets of London. Apparently in 1894, The Times of London estimated that by 1950 every street in the city would be buried nine feet deep in horse manure (bringing to mind a Jeff Goldblum line from Jurassic Park – anyone?). Also in the 1890s it was concluded that by 1930 the horse dung would rise to Manhattan’s third-story windows.

What happened? The car appeared and made the horse manure problem go away overnight. We will hurt ourselves until we fix ourselves.

Much to learn we still have, young Padawans. And learn we will. Happy New Year everybody, and here’s to a great 2016.(source:develop-online)

 


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