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pocketgamer消息:Gamevil公布2010财年第三季度财报

发布时间:2010-11-09 09:14:36 Tags:,,,

日前,韩国手机游戏发行商Gamevil宣称,该公司今年第三季度销售额上升了14%,达到66亿韩元(约合590万美元)。

gamevil-logo

gamevil-logo

与此同时,Gamevil的营业收入和净收入也分别增加了6%和11%,前者达33.9亿韩元(约合300万美元),后者达31.5亿韩元(约合280万美元)。

Gamevil表示,第三季度的销售增长主要得益于今年发行的《ZENONIA 3》和《棒球巨星》(Baseball Superstars),由于虚拟商品交易和跨平台发展模式的销售推动,公司在该季度仍然保持较高利润率。

sales in 2010 3Q

sales in 2010 3Q

该公司首席财务官李永谷(Yong Kuk Lee)表示,他们的业务正大力向功能性手机、智能手机、平板电脑、便携式游戏机等多个平台扩展,通过抓住这些发展机遇,让业务持续发展并保证高利润率。

纵观整个2010年,Gamevil的销售总体呈增长趋势。

目前,该公司在2010的年度销售额是196.2亿韩元(约合176万美元),同比去年增长了28%;营业收入也同样上升了28%,达104.6亿美元(约合940万美元);净收入则猛涨了38%,达99.2亿韩元(约合890万美元)。

yearly sales in 2010

yearly sales in 2010

Gamevil还表示,准备在年底前发行公司第一款网页社交游戏,并将面向国内和全球市场推出更多智能手机游戏(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Gamevil enjoys year on year sales growth of 14% in Q3 2010

South Korean publisher Gamevil (KDQ:063080) has revealed sales rose 14 percent in Q3 2010, hitting 6.60 billion Won ($5.9 million) across the quarter.

Both operating income and net income were also up as a result – the former up 6 percent, the latter 11 percent – topping 3.39 billion Won ($3.0 million) and 3.15 billion Won ($2.8 million) respectively.

Goods equal gains

The publisher claims sales in Q3 2010 were pushed by releases such as ZENONIA 3 and Baseball Superstars in 2010, with the firm’s high profit margin maintained due to sales of virtual goods and an expansion to multiple formats.

“We’re aggressively expanding to multiple platforms including feature phones, smartphones, tablets, portable gaming devices as the landscape is rapidly changing.” said Gamevil CFO Yong Kuk Lee.

“We’ll continue to grow and maintain our high profit margin by pursuing these new opportunities.”

Year to remember

Gamevil has also seen growth in 2010 as a whole.

Yearly sales currently stand at 19.62 billion Won ($17.6 million) – up 28 percent compared to the same period last year.

Operating income is also up 28 percent to 10.46 billion Won ($9.4 million) and net income has risen by 38 percent to 9.92 billion Won ($8.9 million).

Gamevil claims further smartphone titles will follow in both domestic and global markets, with its first web-based social network game set to launch before the end of 2010. (source:pocketgamer)


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