每日观察：关注卢卡斯新授权游戏Star Wars: Uprising 9.08
1，据venturebeat的消息称Kabam将在9月10号推出iOS和Android版本的星球大战系列游戏Star Wars: Uprising。
2，据pocketgamer的消息称EA高级产品经理Johannes Peltola称在他们团队推出大受欢迎的移动游戏SimCity BuildIt之前，他们就已经确立了很强的团队文化。
4，据gamesindustry的消息称Hideo Kojima的口碑热门大作Metal Gear Solid 5: The Phantom Pain首周即排名英国市场的榜首。
这个表现在今年英国市场的首发畅销度仅次于Batman: Arkham Knight和The Witcher 3。（本文由游戏邦编译，转载请注明来源，或咨询微信zhengjintiao）
1，The second piece of new story that takes place after Return of the Jedi debuts Thursday, September 10, when Star Wars: Uprising hits iOS and Android. This massively multiplayer online role-playing game comes from Kabam, and it joins last week’s Star Wars: Aftermath novel as being the first two new stories that occur in the wake of the Emperor’s death. And by a mobile publisher to create a part of Star Wars’ new canon is a sign of trust from Lucasfilm and the importance of gaming on smart devices, a $30 billion market.
It’s a free-to-play game, and Uprising director Daniel Erickson said that it doesn’t have any paywalls. It does monetize against “time and competition,” he said.
Uprising takes place in the Anoat Sector (think Hoth and Cloud City), which was the setting for much of The Empire Strikes Back. The Imperial governor, Adelhard, has shut down the sector with the Iron Blockade. He’s also holding the Emperor’s death from the people, and his Purge Troopers enforce Imperial propaganda even more effectively than Stormtroopers. Players must find a way to defeat this lockdown.（source：venturebeat.com ）
2，n stage at PGC Helsinki, Johannes Peltola emphasised the importance of team culture in making a game.
“In our team, everyone is brutally honest. We argue a lot, make so many iterations, and wrestle with design choices – but that’s because everyone cares about what they do. Every time something doesn’t make sense, someone stands up and says it.”
Charged with creating SimCity Buildit, as the senior product manager at EA Pelltola had to form a concrete development strategy – but he went one step further and formed a new acronym.
“Thinking about AS A Player, or AAP, is vital,” he says. “Is your AAP value doesn’t make sense, the game won’t do well.” In other words, try to view the game you’re creating with the fresh eyes of the player who will play it.
Still, Pelltola also advises that studios stop guessing and use data.
“Start with baseline estimates, but whenever you have a hypothesis you need to back it up and adjust it with real data,” he says. “By data I mean all feedback, not just statistical analysis, but looking atcommunity pages, customer research, focus groups, and so on will help you make a great experience.”
Pelltola’s third and final piece of advice is to constantly question yourself and your decisions.
“Every time you make a decision you’re living with the understanding of that moment,” he said.
“One month onwards you may look back and realise you’re totally wrong, but always look back and try to figure back whether the context still holds. The industry changes quickly, and what’s true now may not be true in 5 months. Change your mind regularly.” （source：pocketgamer.biz ）
3，Ubisoft is involved in the creation of a “next generation theme park” in Malaysia, which will house rides and attractions based on its portfolio of gaming brands.
The unnamed park is will be developed in partnership with RSG, a co-owner of a Malaysian theme park called Movie Animation Park Studios, or MAPS. The site is a 10,000 square-metre space in the centre of Kuala Lumpur, and the launch has been tentatively scheduled for 2020.
The project is being led by Ubisoft Motion Pictures, a sub-division of the French publisher, which is also developing feature films based on Rabbids, Splinter Cell, Ghost Recon, Watch Dogs and Assassin’s Creed.
However, given that only Assassin’s Creed is close to its planned release date, and that release date is more than a year away, the decision to invest in such a costly and long-running project now is certainly bold. Ultimately, it isn’t yet clear whether Ubisoft’s brands can sustain a successful film production business. A theme park is arguably even more of a stretch, and Ubisoft Motion Pictures’ experience in this field is limited to the launch of a handful of individual rides – the Rabbids Dark Ride at the Futuroscope theme park in France is one example.（source：gamesindustry.biz ）
4，Metal Gear Solid 5: The Phantom Pain became the storied franchise’s most successful UK release, outselling Metal Gear Solid 2 in its debut week by more than 35 per cent.
Released amidst a well-publicised rough patch for its publisher, Konami, Hideo Kojima’s final Metal Gear Solid game has received some of the best review scores this year. And the quality of the game was reflected in its sales in the UK, with The Phantom Pain selling 37 per cent more than the previous high watermark, Sons of Liberty in 2001. It is also the third largest debut week of the year, behind Batman: Arkham Knight and The Witcher 3.
Beyond the actual sales, the hardware split was also notable, with the PlayStation 4 accounting for a 72 per cent share, versus just 22 per cent on Xbox One. This is higher than usual for a release of this size, and it is worth noting that Metal Gear Solid was a PlayStation exclusive until the release of the fourth full game, Guns of the Patriots, in 2008.
The other major new entry this week was Avalanche’s Mad Max, published by Warner Bros. Interactive, which charted in second place. Koch Media’s console release of Broken Sword 5: The Serpent’s Curse just scraped into the top 40, finishing the week at 35.（source：gamesindustry.biz ）