每日观察：关注Clash of Kings一年下载量6500万次8.18
1，据venturebeat的消息称智明星通旗下的Clash of Kings在上架一年下载量达到了6500万。
按照分析，Clash of Kings玩家82％为男性，而68%的用户年龄居于18到34岁时间。
Clash of Kings于2014年8月份在Google Play测试，同年12月登录App Store。
Dying Light由Techland研发，Warner Bros. Interactive发行。
3，据games industry的消息称乐逗游戏以1000万美元的代价收购Rumble Entertainment 50.1%的股份。
Rumble Entertainment的核心游戏包括 Ballistic和KingsRoad。（本文由游戏邦编译，转载请注明来源，或咨询微信zhengjintiao）
1，Elex announced today that its Clash of Kings mobile game has hit 65 million downloads after a year on the market. Clash of Kings seems like a derivative title. Its name evokes Supercell’s Clash of Clans, the No. 1 top-grossing mobile game. And its gameplay isn’t all that different from Game of War: Fire Age. But its graphics are better, and the title seems to have a lot of growth in spite of its copycat appearance.
To celebrate the anniversary, the company released an update that includes gifts for all players.
“The past year has been one of the most exciting times for Elex since Clash of Kings launched on mobile,” said the company, in a statement. “The incredible milestone of more than 65 million downloads of the game, as well as the continued enthusiasm from our community, really delights the entire Elex team. Fans can look forward to even more exciting new Clash of Kings content over the coming months.”
Elex said that 72 percent of its U.S. fans play the app most while watching TV, while 65 percent of United Kingdom fans play while commuting. About 82 percent of all fans are male, and 68 percent are between 18 and 34 years old.
Clash of Kings started as a beta testing game on Google Play in August 2014. It launched in Apple’s App Store in December 2014, and then in the Facebook App Center in March 2015. It’s currently among the top 5 highest-grossing apps in over 70 countries. Since the game launched, Clash of Kings players have spent the equivalent of 20,400 years playing the game. And over 946 billion troops have fought in Clash of Kings, more than the total number of stars and planets in the Milky Way.（source：venturebeat.com ）
2，Who says you can’t launch a hit in January? Warner Bros. Interactive Entertainment kicked off 2015 by publishing Techland’s Dying Light, and the game has already sold more than 5 million copies, producer Tymon Smektala told VideoGamer.com at Gamescom last week.
“To be honest, I think even we are a little surprised by the scope of our success,” Smektala said. “We knew that we’d made a good game. If you are a gamer, even if you make games you are still a gamer, so we know the game is good when you feel that rush when you play.”
In May, Techland halted work on its first-person fantasy action game Hellraid, saying it wasn’t shaping up as the studio thought it would. That decision was likely made easier by the success of Dying Light, considering Hellraid’s development resources were reallocated to the zombie survival franchise instead.（source：gamesindsutry.biz ）
3，iDreamSky Technology, a Chinese mobile gaming company, has acquired a 50.1 per cent stake in Rumble Entertainment in a deal worth $10 million.
Rumble Entertainment is based in California and its CEO is Greg Richardson, former head of BioWare/Pandemic. Its games include Ballistic and free-to-play online RPG KingsRoad.
As part of the deal iDreamSky will publish Rumble’s KingsRoad game in China.
“It’s one of our biggest, most prominent moves in the West,” iDreamSky founder Jeff Lyndon told GamesBeat.
“I’m happy that we found a great team to invest in. Greg Richardson and his team have lots of experience. I enjoy the game a lot myself. It’s ahead of its time, in terms of both production values and the complexity of the game. Asia is moving much faster, so it’s the right time to start working with a developer on this kind of tier.”
In 2013 Rumble received an investment from Korean company Nexon and then CFO Owen Mahoney joined Rumble’s board. At the time the deal took Rumble’s total funding to over $35 million.
According to GamesBeat Rumble is currently working on an Android version of KingsRoad and the company plans to stay independent.（source：gamesindustry.biz ）