1，据venturebeat的消息称Supercell正在测试新的手机游戏Smash Land。前不久他们刚刚下架了另外一款测试手游Spooky Pop。
排名第二的是另外一款新游戏Sword Art Online: Lost Song，周销售139298份。
4，据gamasutra的消息称DeNA首席执行官Isao Moriyusa在接受路透社的访谈称尽管他们没有和任天堂设定过相关的目标但他们内部的预期是超越自己最畅销的游戏，也就是每个月 2500万美元。（本文由游戏邦编译，转载请注明来源，或咨询微信zhengjintiao）
1，For most game companies, launching a game is nothing new. But Supercell is a hit factory, partly because it kills a lot of projects before they ever make it into the App Store. The this game has survived the development gauntlet so far says a lot. Supercell’s three major hits are Clash of Clans, Hay Day, and Boom Beach — and each are thriving in a mobile market that could hit $30 billion this year.
Those games have had unprecedented staying power in the top-grossing ranks of the app store, making it seem like Helsinki-based Supercell, which has just around 150 employees, has the Midas Touch. Other game companies would love to have just one mobile hit. The game is available in the Canadian app store, but I’m not sure where else it is now.（source：venturebeat.com ）
2，It’s all change in the Japanese software top five this week, with Bloodborne leading the way at number one.
In the UK charts this week Bloodborne was just beaten to the top spot by Battlefield Hardline, enjoying its second week at number one. In Japan Battlefield Hardline has dropped to 20.
[PS4] Bloodborne – 152,567 (New entry)
[PSV] Sword Art Online: Lost Song – 139,298 (New entry)
[PS3] One Piece: Pirate Warriors 3 – 97,362 (New entry)
[3DS] Theatrhythm Dragon Quest – 76,858 (New entry)
PS3] Pro Yakyuu Spirits 2015 – 62,197 (New entry)（source：gamesindustry.biz ）
3，Marketing platform outfit AppLift has plunged into the Asia Pacific region by opening three new offices in Beijing, Tokyo and Dehli.
It’s two years since the Berlin-based AppLift opened its first office in Seoul, which now employs 10 people and has enjoyed a threefold increase in revenue year-over-year.
With over half of the world’s smartphone users centred in APAC, eMarketer has predicted that mobile ad spend will increase by 62 percent in the region during 2015.
In this metric, China is forecast to grow by 100 percent and India by 80 percent, figures that AppLift hope to take advantage of by establishing bases in those countries.
“Since we launched our first Asian office in May 2013, we have witnessed the tremendous growth of the APAC region, and over the last two years we managed to benefit from this opportunity substantially,” said Stephen Chung, AppLift’s Managing Director for APAC.（source：pocketgamer.biz ）
4，The CEO of Japanese mobile game company DeNA has set a public goal for his company’s partnership with Nintendo: launch a game that reaps over 3 billion yen (~$25 million USD) in sales per month.
DeNA chief Isao Moriyusa told Reuters that his company aims to make games with Nintendo that will out-earn DeNA’s biggest revenue generator to date, the mobile F2P game Kaito Royale.
“We haven’t talked to Nintendo about targets, but at DeNA, our best-selling game brought in 3 billion yen a month,” said Moriyusa. “We want to surpass that.”
DeNA plans to release its first game in conjunction with Nintendo later this year, and it’s unclear whether it will be monetized as a premium or free-to-play title; Nintendo’s Satoru Iwata noted that “both can be options” while outlining Nintendo’s mobile game strategy to TIME earlier this year.（source： gamasutra.com ）