每日观察:关注新游戏Sid Meier’s Starships 1.20
1,据venturebeat的消息称Zynga联合创始人Eric Schiermeyer新创工作室Luminary,近期推出iOS游戏 Greedy Goblins。
Eric Schiermeyer是一家六人工作室。
2,据venturebeat的消息称瑞典游戏开发商Mag Interactive日前向英国手机游戏工作室Delinquent进行未透露金额的注资。
Mag Interactive旗下的经典游戏Ruzzle下载量已经超过5000万次。
Delinquent是一家12人工作室,主要由PopCap Games、Electronic Arts、Mind Candy、Relentless和Activision前员工组成。
3,据joystiq的消息称Firaxis日前宣布将在2015年初发布全新的策略游戏Sid Meier’s Starships。
Sid Meier’s Starships包括PC、MAC和iPad。(本文由游戏邦编译,转载请注明来源,或咨询微信zhengjintiao)
1,Eric Schiermeyer, the cofounder of Zynga and the analytics expert behind its success, has launched a new iOS game dubbed Greedy Goblins in an effort to pioneer the new genre of “strategic runner” on mobile.
This is the first game from Schiermeyer’s newest studio, Luminary, a team with just six developers. That the startup was able to create a brand-new product from the ground up in just seven months is pretty remarkable, given the heavy investment that much larger companies are putting into their efforts now. Schiermeyer believes in the power of small teams, even though he helped create Zynga, which grew to more than 3,000 employees at its peak and is now having
trouble competing in the $25 billion mobile-gaming market.
Greedy Goblins is a mashup of an endless runner combined with strategy games, where the goal is to send your goblin racing into a rival fortress and then steal as much gold as possible. Players can put obstructions in the goblins’ way and strike back with revenge attacks. Players must plan for defense and offense, and both become progressively more difficult over time. While other games like Temple Run are “infinite runners,” or “endless runners,” Schiermeyer thinks of Greedy Goblins as a “finite runner,” or a “strategic runner.”(source:venturebeat.com )
2,Mag Interactive, a Swedish game studio that created the popular Ruzzle word-puzzle game, has invested an undisclosed amount of money into Delinquent, a new mobile-game company in Brighton, England.
The move is designed to widen Mag’s reach into casual mobile games and gain access to some great talent, said Daniel Hasselberg, chief executive and co- founder of Mag, in an email to GamesBeat.
Mag’s titles have been downloaded more than 60 million times, including 50 million downloads for Ruzzle. More than 20 billion rounds of Ruzzle have been played to date. The Stockholm-based company launched Ruzzle on mobile in March 2012, and it has reached the No. 1 spot in the puzzle category in numerous countries. That has given the company the financial strength to invest in other studios.
Delinquent has a 12-person team with veterans from PopCap Games, Electronic Arts, Mind Candy, Relentless, and Activision. The leaders have spent time creating efforts such as Peggle, Bejeweled, and Plants vs. Zombies.
“There’s a strong fit between the culture of our studios,” said Hasselberg in an email. “Our plan is to individually and collectively disrupt some of the established genres in casual free to play. The Mag leadership team spent time in the Delinquent studio, hung out with the team, played the game and got a great feeling about what they were planning to achieve.”(source:venturebeat.com )
3,The house Sid Meier built, Firaxis, will send out an “interstellar strategy game” for PC, Mac and iPad in early 2015. According to 2K’s initial announcement, players will research new technologies and spaceship designs, pierce through the unknown reaches of the galaxy and fight in turn-based combat, all hinged on “distinctive” maps and dynamically created combat missions.
“My goal was to create an experience that focuses on starship design and combat within a universe filled with interstellar adventure, diplomacy, and exploration,” says Meier.(source:joystiq.com )