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每日观察:关注日本移动开发商Gumi下个月上市11.17

发布时间:2014-11-17 10:08:50 Tags:,,

1,据gamesindustry的消息称移动游戏开发商Gumi将在下月登陆东京证券交易所,估值8.9亿美元。

前EA Sports亚洲总经理Mack Growen将加盟Gumi出任副总裁和欧洲市场负责人。

gumi(from gamesindustry.biz)

gumi(from gamesindustry.biz)

2,据inside mobile apps的消息称Cubus Games面向ios和Android平台推出新游戏Necklace of Skulls。

这是一款付费游戏在 iTunes App Store和Google Play都售价2.99美元。

Necklace of Skulls(from insidemobileapps.com)

Necklace of Skulls(from insidemobileapps.com)

3,据gamesindustry的消息称Robotoki和Nexon终止了Human Element的发行合作协议。

Human Element(from gamesindustry.biz)

Human Element(from gamesindustry.biz)

Robotoki由前 Infinity Ward创意官Robert Bowling创立于2010年。(本文由游戏邦编译,转载请注明来源,或咨询微信zhengjintiao)

1,The Japanese mobile developer Gumi will be listed on the Tokyo Stock Exchange next month, at a valuation of around $890 million.

According to official filings obtained and translated by Tech In Asia, Gumi will issue shares at a price of ¥3,300 each ($28), putting the company’s market cap at $890 million. Tech in Asia noted that, had Gumi decided to IPO a few months ago, a friendlier Yen exchange rate would have valued the company above $1 billion.

Gumi actually made a $1.3 million loss in the last full fiscal year, though that had been reduced by 90 per cent. However, the company is growing, with revenue doubling between calendar 2013 and calendar 2014 to $96.2 million.

Gumi was founded in 2001 as a mobile-focused social networking service. Today, it is one of the fastest growing mobile developers in Japan, with studios in Japan, Korea, Taiwan, Singapore, China, France and, most recently, Canada.

Update: Former EA executive Are Mack Growen has joined Gumi as the company’s new vice president and regional head of Europe.

Growen joined Playfish in 2008, where he served as general manager of its Chinese studio. After EA’s acquisition of Playfish in 2009, Growen became general manager of Asian development for EA Sports, with a particular focus on mobile and social games.

“The mobile gaming market is quickly expanding into new key territories in Europe, reaching and engaging new audiences who want games designed specific for their cultural tastes and gameplay styles,” Growen said in a statement. “Gumi is dedicated to creating content and experiences specifically designed for players in key regions.(source:gamesindustry

2,Cubus Games has announced the official launch of Necklace of Skulls on iOS and Android devices. Not a typical game, the app is actually an interactive fiction that users “play” through various interactions. In Necklace of Skulls, players leave the safety of home to find their missing twin brother, traveling through lost jungle cities, mountains and other locations as they face the dangers of the spirit-filled Western Desert.

As players begin Necklace of Skulls, they choose to take on the role of a warrior, huntress, wayfarer or sorceress, each with different skills and special abilities, based on that character’s individual background. The wayfarer, for instance, is a more cunning character than the huntress, who is herself more agile, and so on. Each character also has its own stamina (used in combat), health and cacao (currency) stats. The game supports multiple save slots, so users can try the story again with different characters.(source:inside mobile apps

3,Robotoki, the studio founded by former Infinity Ward creative strategist Robert Bowling in 2012, is no longer working with free-to-play giant Nexon. A spokesperson for Nexon contacted GamesIndustry.biz to let us know that both parties mutually decided to end the publishing agreement for Human Element. “As development of the project progressed the direction of the game naturally evolved, and it no longer aligns with the Nexon portfolio. Nexon remains committed to bringing fun and innovative new F2P titles to the Western market,” Nexon said.

In our follow-up with Bowling, we learned that it was indeed a move away from the free-to-play business model that sparked the end of the publishing deal. Bowling also let us know that an announcement about the game’s new publisher will come in December.

“Human Element has been in development for two years now, and during that time we’ve been focused on finding the fun. As the game evolved we realized that the elements that make Human Element the most fun would be hindered by keeping it a free-to-play experience. Therefore, we made the decision to switch to a premium experience for our players; which also meant that working with the premier publisher in free-to-play was no longer the best partnership fit for the game we were creating,” Bowling said.(source:gamesindustry


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