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从玩家角度谈DEVICE6对用户的吸引力

发布时间:2014-09-30 16:21:25 Tags:,,,,

作者:Guest Author

我发现了一款能够完全吸引我的注意力的游戏。

说实话,我并不知道存在这样的游戏;这与我玩过的任何手机游戏都不同。它具有独特,巧妙且非重复性的设计,并带有可达到的结局。

对于它并非免费游戏且并未拥有任何应用内部购买这点并未让人感到惊讶。也许更让人惊讶的应该是它太便宜了(游戏邦注:只要2.49英镑/3.99美元),不过考虑到它所提供的乐趣,这真的是一个很棒的定价。

我说的都是关于《6号装备》。

这是一款关于名为Anna的女人的益智游戏,Anna在一个她认为是个岛屿的地方醒来,在那里她开始遇到各种问题。她必须在继续前进前以正确的顺序解决好每一个问题。

思维清晰

伴随着让人不安的低音,故事叙述比我玩过的大多数游戏更具有氛围。

它需要一个具有警惕性并精通文学的玩家。因为英语并非我的母语,所以我在某个阶段有点困惑。我听不懂一只吃饱的熊尝试着对Anna说些什么,但是我可以通过询问讲英文的朋友轻松解决该问题。

除此之外,语言应该是最简单且最直接的。

device6(from pocketgamer)

device6(from pocketgamer)

每个关卡都包含了一些需要在特定顺序下解决的问题。

每个元素都遵循了一个逻辑模式,尽管在某些阶段我需要使用更多想象力而不是阅读技能,而其它时候我必须通过认真听取寻找某些线索。换句话说,并非所有的一切内容都是白纸黑字写好的。

但是不要让你自己绕进一些过于复杂的内容中。这将很容易将你的大脑搅得一团乱,并让你开始看到一些并未存在的东西。

众妙之门

自由主义哲学家John Stuari Mill在《A System of Logic》中写道:“我们所熟知的一切都是源自意识,这是超越问题的可能性。”这是一个我们需要牢记的规则。

你可以通过看和听却找到这款游戏中的所有解决方法。同样地,你不能通过一些不存在的内容找到这些解决方法。所以你必须清楚,我们总是很容易开始编造某些内容。

有一点我必须承认的是,我曾处在作弊的边缘并想要上网寻找自己所受困的一个关卡的解决方法。

device6(from pocketgamer)

device6(from pocketgamer)

我又花了一个小时坐在一间安静的屋子,并最终想出了解决方法。我的建议是,你应该多投入些时间于这款游戏中。这么做将带给你比横冲直撞更多的乐趣。

同样地,你知道我对于作弊的看法以及如果我知道自己未能亲自解决它时会有多郁闷。我这就是一种强迫症,但我非常满足我所做的事。

了解最新情况

据说我需要花些时间去了解前面几个关卡。但一旦我掌握了窍门,所有的一切将会变得更加简单。

例如,我是传统的《超级玛丽兄弟》玩家,没怎么玩过21世纪的游戏,在某一关卡中我并不能理解关卡最后会发生什么。对于我来说,你可以反复回头,向前,再回头去解决这些关卡。

另外一个需要强调的是《6号装备》的复古设计,这真的很棒,黑白照片,红色的细节,圆顶高帽,以及早旧的收音机都让我想起了《The Saint and Mad Men》。

结合了令人毛骨悚然的音乐,低沉以及古怪古怪的声音,我们很难不陷入这样的氛围中。

还有更多

我真的很高兴能够写下一款带给我如此多乐趣的游戏。

我真的觉得没有一个负面的词语与它有关系。不管是因为我太天真还是这只是新手的反应,这都没什么关系。我只是单纯地喜欢《6号设备》,并且第一次拥有如此饥渴的感觉。

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转功,如需转载请联系:游戏邦

Newbie Mobile Gamer is transfixed by DEVICE 6

By Guest Author

Bingo! Finally I’ve found a game that completely appeals to me.

I honestly didn’t know these sort of games existed; it’s not like any other mobile game I’ve played. Unique, intelligent, non-repetitive, nicely designed and with an end within reach.

It probably doesn’t come as a surprise that it wasn’t a free-to-play game and it didn’t have any in-app-purchases. Maybe more surprising is that it wasn’t expensive to buy either – £2.49 ($3.99) – an extremely good price considering the amount of pleasure it offered.

I’m talking about DEVICE 6.

It’s a literary puzzle game about a woman called Anna, who wakes up on what she believes is an island, where she is faced by various problems. Each one has to be solved in the right order before she’s able to move forward.

Thinking clearly

With its uneasy undertones, the storytelling is more atmospheric than most games I’ve played.

It certainly requires an alert and literate player. As English isn’t my native tongue I got confused at one stage. I didn’t hear what one of the stuffed bears was trying to tell Anna, but that was easily sorted by asking one of my English friends.

Apart from that, the language is uncomplicated and pretty straight forward.

Each level consists of problems that need to be solved in a specific order.

Every element follows a logical pattern, though at some stages I’m required to use more of my imagination than reading skills, and other times I have to figure out the clues by just listening. In other words, not everything is written in black and white.

But don’t let that fool you into over-complicating things. That can easily mess up your brain and make you start seeing things that aren’t actually there.

Doors of perception

“Whatever is known to us by consciousness, is known beyond possibility of question”, wrote the liberal philosopher John Stuart Mill in A System of Logic, and that’s a good rule to keep in mind.

All the solutions in this game are to be found in what you can see and hear. Likewise, none of it can be found in what isn’t there. So be aware; it’s easy to start making things up.

At one point I have to admit that I was on the edge of cheating and going online to find a solution to one of the levels but I held back.

I sat down in a quiet room for another hour and I finally got it. My advice is that you devote time to this game. Doing this gives you a lot more pleasure than trying to rush through it.

Also, you know what I think of cheating and how awful I would have felt if I knew I hadn’t solved it on my own. Call me OCD, but I’m highly satisfied that I did.

Up to speed

That said, it did take me a while to grasp the first couple of levels. But once I got the hang of it, everything got a lot easier.

For instance, I’m that Super-Mario-Bros.-traditional and inexperienced regarding 21st century gaming that I didn’t understand at one stage what appeared to be the end of a level, wasn’t the end. To me it was new that you not only can, but actually have to go back, move forward, go back again to be able to solve the levels.

Another highlight is DEVICE 6′ retro design, which is fantastic and with its black and white photos, red details, bowler hats and old radios reminded me of The Saint and Mad Men.

In combination with the spooky background music, deep voices and weird noises, it’s hard not to get totally sucked in by the atmosphere.

And there’s more

I’m thoroughly pleased to finally write about a game that excites me so much.

I actually don’t think there is one bad word to say about it. Whether that’s down to naivety and beginner’s excitement, I don’t know and it’s not really relevant. I simply loved DEVICE 6 and for the first time I have a hungry feeling.

I definitely have to check out all the previous and future games from its developer Simogo – I guess the score can’t get any better than that.(source:pocketgamer)

 


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