主要的几款百万销量游戏，比如说《愤怒鸟》（Angry Birds）、《Flight Control》、《FarmVille》和《水果忍者》（Fruit Ninja）都补充添加了Game Center功能，但同时也没有排除其他解决方案。刚刚增加这一功能的游戏是《涂鸦跳跃》（Doodle Jump）的最新升级版本。
Chillingo、Glu 、Capcom、Zygna、Namco和其他独立游戏发行商也采用了Game Center功能，Gameloft也抱着试试看的心理在《Star Battalion》游戏中植入了这一功能。
不过，也可能这就是苹果的一贯行事风格，往往先推出一个原型，然后试着运行，再逐渐根据新一代iOS硬件产品的升级进行改良，希望iOS 4.2版本可以让Game Center的功能更加完善。（本文为游戏邦/gamerboom.com编译）
Opinion: Unloved Game Center slowly builds momentum with 100+ supported games
When Apple announced its own social network for iPhone, there was plenty of excitement, as well as dismay from the existing players in the sector such as OpenFeint.
Two months on however, and not much appears to have significantly changed.
OpenFeint is still being used by many developers, although it and Scoreloop are now mainly focused on cross platform support for Android and the other emerging platforms. Plus+, ngmoco’s platform, is all about online and freemium.
As for Game Center, it’s slowly, slowly, oh so slowly, picking up pace.
Slow hand clap
According to my calculations, there are now over 100 games using it. (94 in the official list plus a bunch more than for some reason aren’t yet included).
Key million selling games such as Angry Birds, Flight Control, FarmVille and Fruit Ninja have retrospectively integrated the tech – often alongside their existing another solutions. Doodle Jump was the most recent to add Game Center in its current update.
Publishers ranging from Chillingo to Glu, Capcom, Zygna, Namco and some indies are also using it. Even Gameloft has dipped its toe in the water with its Star Battalion game.
Over 1.5 million accounts have been activated too; something that sure to get a bump as iPad support comes with the release of iOS 4.2.
But Game Center doesn’t seem to be greatly favoured by new titles, or much liked by gamers. Frankly, most iOS users don’t have a clue what it is.
Certainly on a personal level, it’s something used rarely, whereas at least OpenFeint and Plus+ forced you to interact with them every time you played a supported title.
Maybe that’s just the Apple way. Get something basic up and running and then slowly build out with each new iOS firmware release. Let’s hope iOS 4.2 adds something significant.（source:pocketgamer）