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每日观察:关注Fuel融资和坦克世界手机版9.25

发布时间:2014-09-25 11:33:32 Tags:,

1,据Pocketgamer的消息称GungHo旗下的顶级游戏Puzzle & Dragons总下载量超过3800万,其中日本和北美分别为3000万和500万。

早先针对Puzzle & Dragons最让人震撼的报道是Puzzle & Dragons的营收超过了10亿美元。

puzzle dragons(from pocketgamer.biz)

puzzle dragons(from pocketgamer.biz)

2,据gameindustry的消息称 Fuel日前融资350万美元,这家成立于2012年从早期服务于教育转型向游戏竟然也能够获得不错的估值,要知道他们以教育的名义也融资过170万美元。

Fuel (from gameindustry.biz)

Fuel (from gameindustry.biz)

这家公司当前有三个关键招聘,分别是:来自inMobi CMO Shrikant Latkar 出任CRO,来自Playspan VP Jeremy Nusser出任高级副总裁和来自EA游戏老兵Mike Upton will将出任游戏制作人。

3,据Pocketgamer的消息称Wargaming将推出移动版的坦克世界 World of Tanks: Blitz(当前只针对ios版本)。

World of Tanks(from pocketgamer.uk)

World of Tanks(from pocketgamer.uk)

4,据开发者提供的邮件称龙图将推出3D卡牌动作游戏守护之光。(本文由游戏邦编译,转载请注明信息,或咨询微信zhengjintiao

游戏守护之光简单截图

游戏守护之光简单截图

1,It’s the first mobile game to generate $1 billion in revenue, and now GungHo Online’s Puzzle & Dragons has hit another milestone.

Despite being a Japanese-centric title, it has nevertheless generated five million mobile downloads in North America.

This is up from four million in May 2014.

It’s been downloaded over 30 million times in Japan, with the game’s global total now being over 38 million.

Give them more

Of course, as a prime example of a game that heavily monetises its audience with updates and event, GungHo is celebrating the news with new monsters, new ultimate evolutions for existing monsters, as well as other usability tweaks.

GungHo has also revealed it’s planning a community event for the game in the US. Similar player get-together’s have been highly successful in Japan. (source:pocketgamer.biz )

2,The mobile multiplayer gaming platform Fuel has raised $3.5 million in new funding.

Fuel used to be called Grantoo, which was set up in 2012 to offer students a way to earn tuition money through social gaming. Grantoo raised $1.7 million in seed funding on the strength of that idea, but evidently it didn’t take off.

Grantoo is now Fuel, a platform for online and multiplayer gaming – specifically free-to-play gaming – on mobile phones. The company’s pitch hinges on its power to boost monetisation, user retention and engagement, and Middle East Venture Partners and Rising Tide Fund have responded with $3.5 million.

“Only a handful of mobile games have capitalised on the true enormous potential offered by today’s smart phones – an always on, connected device,” said Fuel founder Mikhael Naayem in a statement.

“Our vision is to enable developers to continuously delight their gamers through personalized experiences based on our deep insights into player behavior.

Fuel’s team already has talent from EA, Sega and Microsoft, but it has made three key hires to accompany its new round of funding: former inMobi CMO Shrikant Latkar will be the new chief revenue officer, former Playspan VP Jeremy Nusser will be senior VP of business development, and EA veteran Mike Upton will join the company as executive producer.(source:gameindustry.biz

3,Nature abhors a vacuum. So, like green shoots breaking up the concrete of an abandoned parking lot, the success of World of Tanks on PC ensured that similar games would arrive for mobile.

Now, of course, Wargaming has provided us with the real deal in the form of World of Tanks: Blitz. That, however, is (currently) iOS only.

Luckily, for Android gamers, that legion of mimics is still out there to delve into. And one of the better candidates is Company of Tanks.

Having played both side by side, it’s fascinating how the same source material resulted in such different titles. They look pretty similar on the surface, but the play experience on each is quite distinct. And it’s made me question my assumptions as to why Blitz made such a splash on the App Store.(source: pocketgamer.uk


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