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每日观察:关注《Minecraft》电影项目等消息(2.28)

发布时间:2014-02-28 10:52:21 Tags:,,

1)据pocketgamer报道,日前任天堂有位颇具影响力的股东Seth Fishcher也出面要求该公司转向移动战略,他在致任天堂的公开信中声称访公司正在市场逐渐失势,任天堂应该把握用户需求、行为和期望的变化,以此来维持自身的影响力。

他认为作为一家最大的”休闲游戏“公司,任天堂完全具备进移动平台进军的条件。并认为传统的伸缩需求原则已经不适用于用户娱乐市场。

Nintendo-Mobile(from trustedreviews.com)

Nintendo-Mobile(from trustedreviews.com)

2)据pocketgamer报道,Square Enix日前宣布旗下第一人称射击游戏及卡牌战斗混合游戏《Deadman’s Cross》面世仅11天就实现了100万次全球下载量。

deadmans-cross(from insidemobileapps)

deadmans-cross(from insidemobileapps)

这款免费游戏已登陆Google Play和App Store,据App Annie数据显示,它在71个市场的RPG游戏榜单位居第一,在89个市场的卡牌游戏榜单名列榜首,但值得注意的是,这些市场多为蒙塞拉特岛、克罗蒂亚以及不丹等小国。

《Deadman’s Cross》在美国纸牌游戏榜单也位居第一,在角色扮演游戏榜单则排名第三。这在英国纸牌游戏榜单最高排名是第三,在RPG榜单位列第十。

3)据gamasutra报道,前PopCap开发者Eric Olson、Christopher Langmuir和Avery Alix日前在西雅图成立一家新工作室Fixer Studios,面向移动平台开发游戏。

该工作室发布的新闻通稿指出公司采用“自愿工作原则”,将由前PopCap Games总经理Alix领导,团队成员可以加入、离开或者调整自己在项目中的投入时间,并由工作室领导来管理现成的员工确保项目开发不受到影响。

但该工作室并没有说明开发者在这种自愿工作环境下所能得到的报酬,仅表示Fixer Studios是“项目导向而非利润导向”并至少是部分自主筹资的工作,其技术框架支持开发者远程完成大部分开发流程。

Fixer Studios首个项目是《Sinister Dexter》这款面向iOS和Android平台的游戏,其灵感来源是1977年的纸笔游戏《Spellbinder》。

4)据gamasutra报道,Mojang创始人Markus Persson日前透露华纳兄弟正与Mojang商谈关于摄制《Minecraft》电影的项目。

minecraft movie(from planetminecraft.com)

minecraft movie(from planetminecraft.com)

值得注意的是,华纳兄弟最近的《The Lego Movie》项目最得了商业和舆论上的成功,Lego(乐高积木)与基于建筑、立体像素的《Minecraft》颇有相似之处,报道称《Minecraft》电影项目将由《The Lego Movie》制作人Roy Lee负责监制。

5)尼尔森最近报告指出,智能手机持有量仍在不断增长,2013年第四季度美国有三分之二的手机用户持有智能手机。

iphone-user(from cnn.com)

iphone-user(from cnn.com)

英国、美国和意大利的手机使用率已经超过网络使用率,该时期英国用户平均使用智能手机的时间将近42小时,美国人则是34小时,意大利人为37小时。而从电脑网络使用率来看,美国人均使用率仅为27小时,其智能手机使用率却比一年前增长了15%。

美国人平均每天访问手机应用、登录移动网站7次,比2012年12月份的日常使用率增长了2倍;英国人平均每天使用9次,几乎比一年前增长了2倍。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)Another investor calls on Nintendo to ‘embrace thematic change’ and go mobile

by Jon Jordan

It seems unlikely to have much impact, but an influential shareholder is asking Nintendo to go mobile.

Previously managing the $3 billion DKR Soundshore Oasis fund, Seth Fischer now runs his own $200 million hedge fund.

He’s written an open letter to Nintendo (as seen by Reuters), arguing the company is losing relevance in the market.

“Nintendo needs to embrace this thematic change in consumer demand, behaviour and expectations to stay relevant,” he claimed.

iMario?

Focusing on mobile, he added, “As the holder of what is arguably the largest library of casual games, Nintendo is well placed to make an immediate entry into mobile”.

That’s an interesting definition of “casual games”, especially in the context of the dominant free-to-play business model with which Nintendo is yet to experiment.

Yet Fischer’s wider point is something Nintendo CEO Satoru Iwata is likely to agree with.

“It is readily apparent that the standard elasticity of demand principle no longer applies in the consumer entertainment market when access requires the purchase of a physical product,” he said.

As many have argued, even if Iwata – who is adamantly against mobile games – was to leave, it’s hard to see the style of games Nintendo has built its reputation on easily porting to mobile.

And, as Nintendo recently announced, it’s looking to move into what it calls its “Blue Ocean expansion” of non-wearable health hardware/software integration – something I’ve half-joking could be the ‘Nintendo toilet’.(source:pocketgamer

2)Square Enix’s Deadman’s Cross crosses 1 million download threshold in 11 days

by Matthew Diener

Square Enix has announced that its hybrid first-person shooter and card battler Deadman’s Cross has crossed the million download threshold in just 11 days worldwide.

Similar at its core to collectable card games (CCGs) like Rage of Bahamut, Deadman’s Cross draws heavily on the always-ripe genre of zombies and combines standard card battling with a full 3D FPS overworld map.

This infusion of novel gameplay undoubtedly helped Deadman’s Cross stand out from the pack of free-to-play card battlers on the App Store and Google Play – as did Square Enix’s name – but the million global downloads number might not be as glowing as it appears.

Dead again

According to App Annie’s data, Deadman’s Cross has captured the #1 position for RPGs in 71 countries while it’s held the top spot for Card games in 89 – yet many of these prime positions come from smaller markets like Montserrat, Croatia, and Bhutan.

That said, Deadman’s Cross has found some strong success in larger, western markets – principally the United States, where it peaked at #1 in the Card category and #3 in Role Playing.

In the UK, meanwhile, Deadman’s Cross’ success is more modest, peaking at #8 in Card and #10 in RPG.

To celebrate the 1 million download milestone, Square Enix is giving away 300 Deadmans’ Coins to players who download and register Deadmans’ Cross by Friday 28 February.(source:pocketgamer

3)PopCap expats launch new studio – and it has an experimental staff system

By Alex Wawro

Former PopCap developers Eric Olson, Christopher Langmuir and Avery Alix have formed Fixer Studios, a new Seattle-based company with a protean approach to mobile game development inspired by the collaborative philosophy of game jams.

The company published a press release today that describes the studio’s staff as a “constantly fluctuating workforce of veteran volunteers” led by former PopCap Games manager Alix. Team members may join, leave or adjust how much time they’re spending on a project at their discretion, and it’s up to the studio’s leads to manage available staff to ensure development isn’t derailed.

The studio doesn’t address how developers in such a protean work environment are paid, except to note that Fixer Studios is “project-driven instead of profit-driven” and at least partially self-funded, with a technical infrastructure that allows the lion’s share of the development process to be done remotely.

Fixer Studios’ first announced project is Sinister Dexter, a wizard-dueling game for iOS and Android devices that draws its inspiration from Dr. Richard Bartle’s 1977 pen-and-paper game Spellbinder. Dr. Bartle is contributing to the game’s development in an advisory role, and more information on the game can be found on Fixer Studios’ website.(source:gamasutra

4)Minecraft movie in the works with Warner Bros.

By Christian Nutt

Mojang is in talks with major film studio Warner Bros. regarding a Minecraft movie, founder Markus “Notch” Persson has revealed.

His tweet, embedded below, was an effort to beat a leak to the punch in announcing the news. That “leak” is likely this story on the project, from film industry website Deadline.

Notably, Warner Bros. recently had a commercial and critical hit in the form of The Lego Movie; Lego has obvious similarities to the blocky, building-oriented and voxel-based Minecraft.

Deadline reports that The Lego Movie producer Roy Lee is working on the Minecraft project.

It is worth noting that development deals in Hollywood don’t necessarily result in finished films, with projects taking years to come to fruition if at all. Persson offered no further details on the status of the potential Minecraft project.

The PC version of Minecraft recently hit 100 million users and over 14 million sales.(source:gamasutra

5)Smartphone users ‘can’t seem to put them down,’ Nielsen reports

Barry Levine

What would your daily life be like if smartphones had never been born? We will never know — until someone makes a movie like “It’s a Wonderful Life” starring an iPhone instead of Jimmy Stewart – but Nielsen has taken a stab at figuring out how your daily routines have changed because of those little slabs.

Smartphone ownership is continuing to grow: Two-thirds of U.S. mobile phone subscribers in Q4 are smartphone users, for instance.

And mobile usage has now exceeded Web usage in the U.S., U.K., and Italy, the consumer research firm noted in a post Monday on its Web site.

Britons used smartphones nearly 42 hours on average, Americans 34 hours, Italians 37. In each case, that’s significantly more than online computer time: 27 hours in the case of Americans, who increased their smartphone time about 15 percent compared to a year ago.

“Not only are consumers spending more time using their phones,” the report noted, “they can’t seem to put them down, increasingly accessing their phones multiple times a day.”

Americans access apps and mobile sites an average of seven times a day, two more times daily than in December of 2012. Britons reach for their handsets about nine times daily, nearly twice the average of a year earlier.(source:venturebeat


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