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来自英国的调查称接近四分之一的用户在地铁内玩游戏

发布时间:2010-05-20 06:54:49 Tags:,,

上下班在地铁上是一段孤独的旅程,虽然不算太长之多也就在20分钟左右,但是怎么打发这段每个用户都有自己的盘算。

iron-man-mobile-game

iron-man-mobile-game

Popcap公司日前针对英国近1500名地铁乘客进行了抽样调查,在16~24岁年龄层的乘客有25%左右选择了玩智能手机游戏,而在过去的10年中仅有10%左右的人这么做。

现在持有智能手机(比如黑莓手机或者iphone)的人越来越多,不管是通过手机进行新闻阅读、听歌看视频或者玩游戏都可以是一种打发时间的选择。而iphone上提供的千万种免费的或者小额资费下载的游戏可选择性和游戏性远远高于之前,这也为玩家在打发时间上提供了更多的可能。

crunch gear可能不是很相信来自Popcap这种类似商业行为的调查,但是实际上,使用智能手机玩游戏的人正在成为一种趋势,不管popcap的调查有什么商业潜在,这样的调查数据看起来是靠谱的。

nokia-ngage-starwars

nokia-ngage-starwars

You’re on the subway on the way to work. It’s not a long trip, maybe  15 to 20 minutes long if you’re coming in from an outer borough. You have to kill the time somehow lest you be alone in your thoughts for a few moments. What do you do? If we’re to believe a new survey, then you’ may well whip out your phone to play a video game. Back in the day, people would have had a paperback or magazine handy. Times, they are a….

The survey, carried out by Popcap, the social games company, suggests that today 25 percent of 16-24-year-olds play mobile games to pass the time on public transportation. It was only 10 years ago that 11 percent of respondents would have chosen a game over reading material.

The survey asked some 1,500 Britons of that age group to respond. These 1,500 people speak for us all.

Then you have to take into considering that the survey was carried out by a company that would directly benefit from an increase in mobile gaming.

Anecdotally, I guess those numbers work out. You occasionally see people on the subway in New York reading a newspaper or whatever—I’ve actually seen a few e-readers of late—but then you’ve got all these older people playing some game on their BlackBerry or iPhone.

Me? There’s a 100 percent chance I’m listening to a podcast while on the train. Or plane or automobile, for that mater.

看看popcap关于游戏这一段的描述吧

Mobile gaming is stealing time from traditional books and newspapers with over a quarter of Brits aged 16-24 playing games on a mobile device to pass the time on journeys. That’s compared to just 11% ten years ago.


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