游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

Edge评选2013年十大最佳电子游戏

发布时间:2014-01-02 15:33:00 Tags:,,,

2013年关于新一代主机问世的热门消息不绝于耳,这一年预示着精通形式远比图像效果更重要。《侠盗猎车手5》来势汹汹,《The Last of Us》则以精良的脚本和极富进取的创意突破了一个竞争激烈的题材框架。这两者均是2013年大预算游戏中的佼佼者,但却只能算是改善题材而不能算是创新题材之作。独立游戏领域则再次异军突起,讲述了关于艰难困苦和选择本能的故事。即管早早瞄准了新主机平台,有大量游戏却将发布日期延迟到了2014年。

奇怪的是,给2013年带来最大惊喜的却是3DS、Vita和Wii U等成熟硬件上的游戏。由于开发者对用户的了解,并冒险性创新玩法,两款掌机迎来了命运中的转折点。这其中包括《火焰纹章觉醒》等游戏的迭代,以及《Tearaway》这种疯狂的创新,虽然销量持续低迷,但却因《超级马里奥3D世界》可创造了突出的成绩。关键在于,E3的没落极大证明,电子游戏行业与其游戏共荣亡。

1.《侠盗猎车手5》

平台:PS3,360  发行商:Rockstar  开发商:Rockstar North

GTAV(from edge)

GTAV(from edge)

从前我们玩《侠盗猎车手:圣安地列斯》时,我们可能会想象这款游戏未来将是何种面貌,它的毛边消除了,更多细节展现了该游戏的抱负。我们在9月份发现,现实远超越我们的梦想。鉴于它是由许多移动版块构成的这一情况,我们很容易认为《侠盗猎车手5》会在你才刚开始玩游戏时就会四分五裂,但结果它的无数个部件间的配合却天衣无缝般的和谐。不管是它本身的信念、比例,美术、音频、角色设定、电闪雷鸣的天空、降落跳伞还是其绝望、千钧一发的大逃亡,它都当之无愧为2013年最佳游戏。

2.《The Last of Us》

平台:PS3 发行商:SCE  开发商:Naughty Dog

The-Last-Of-Us(from edge)

The-Last-Of-Us(from edge)

我们毫不怀疑Naughty Dog能够谱出绝妙的篇章,但该游戏的影响力着实令我们忙碌了一番。这款游戏的阴沉基调令游戏旅程比之前的电子游戏冒险经历更加人性化,也更富感染力,令人不禁产生其他游戏都能达到这一非凡标准的想法。

3:《Tearaway》

平台:Vita 发行商:SCE  开发商:Media Molecule

Tearaway(from edge)

Tearaway(from edge)

《Tearaway》中令人心碎的结局将永驻人们的记忆中,领先它的冒险游戏亦是如此。Media Molecule这款最新力作接二连三地向你抛出神奇的体验,一个比一个更有趣和更欢乐。

4.《超级马里奥3D世界》

平台:Wii U 发行商:任天堂  开发商:任天堂

SuperMario3DWorld(from edge)

SuperMario3DWorld(from edge)

与3DS和许多任天堂系统一样,《马里奥》游戏才是Wii U如此令人无法抵抗的主张。《马里奥3D世界》是原始型的马里奥游戏——接连不断形成的创意,并为下一款游戏而腾出想象空间,它正是任天堂这个令人困惑的平台的强心剂。

5.《刺客信条4:黑色旗帜》

平台:360、PC、PS3、Wii U、Xbox One  发行商:育碧  开发商:育碧蒙特利尔工作室

Assassin’s-Creed-IV-Black-Flag(from edge)

Assassin’s-Creed-IV-Black-Flag(from edge)

这款海盗模拟游戏其实并不需要冠以“刺客信条”的大名,但将故事背景设置于辽阔的大海对于这款久受历史题材束缚的游戏系列来说却是一种解放。《黑色旗帜》的出彩之处在于自由精神,在蓝绿色的大海上漂泊漫游,以及其中丰富的美景和无以伦比的船战。

6.《火焰纹章觉醒》

平台:3DS  发行商:任天堂  开发商:Intelligent Systems

FireEmblemAwakening(from edge)

FireEmblemAwakening(from edge)

永久死亡机制是个无情的设计。但《火焰纹章觉醒》却令其富有人情味,其中由玩家组成的关系纽带意味着失败夺走的并不是普通战士,而是玩家所爱的同盟者。让大家都存活下来是一个挑战,但游戏还提供了一个休闲模式,令人觉得这是一款最亲切的《火焰纹章》游戏。这是一款不但能够激发玩家智力,还能温暖玩家心房的罕见战略游戏。

7.《雷曼传奇》

平台:360,PC,PS3,PS4,Vita,Wii U,Xbox One  发行商:育碧  开发商:育碧蒙彼利埃工作室

Rayman-Legends(from edge)

Rayman-Legends(from edge)

这款游戏拥有不可阻挡的节奏,大量创意和内容丰富的世界。它总在说服玩家,一直呈现新内容,提供多人战斗足球游戏,节奏鲜明的动作游戏,以及日常挑战。《雷曼传奇》中拥有丰富的动作——跳跃、奔跑和重击,并且像任天堂全盛时期一样获得了巨大进步。

8.《史丹利的寓言》

平台:PC  发行商/开发商:Galactic Cafe

The-Stanley-Parable(from edge)

The-Stanley-Parable(from edge)

这款智慧的第一人称探索游戏引导玩家经历多种有趣、悲伤、兴奋或令人紧张不安的游戏本性。它精湛地把握了游戏基调的平衡,并尊重地对特玩家,而非将其视为需要解决的问题,从而实现了一种极大的个性化之感。此外,它还呈现了今年一些最智慧的故事写作特点。

9.《Dota 2》

平台:PC  发行商:Valve  开发商:Valve

DOTA-2(from edge)

DOTA-2(from edge)

它在今年的eSports上的成功令人瞩目,拥有决定玩家个性的强大能力。Valve持续提升游戏的易用性,并为粉丝开创为游戏做贡献、自我表达,甚至是从自己的贡献中赚取金钱的新方式。我们有充分的理由认为它是目前Steam平台上最大的游戏。

10.《请出示证件》(Papers,Please)

平台:PC  发行商/开发商:Lucas Pope

papers,please(from edge)

papers,please(from edge)

《请出示证件》是一款要求玩家检查和核对信息,保留详细资料,以及进行精密分析,并将其运用于研究某个官僚主义暴政的游戏。它低调而强大,显示了权力游戏极具说服力的工具,它会对玩家进行教导而非灌输理念。(本文为游戏邦/gamerboom编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

The Edge awards 2013: best game

For all the hype surrounding a new generation of consoles, 2013 demonstrated that mastery over the form is more significant than the number of particles pushed onto screens. The vast world of Los Santos layered glistening beauty upon gruelling grit, while The Last Of Us cut through an overcrowded genre with a refined script and unflinching creative vision. Both are standouts of a year in which big-budget games pushed at the limits of size and polish, but were otherwise content to refine genres rather than reinvent them. Again, the indie scene picked up the slack, daring to tell stories of emotional hardship and the nature of choice. But even it seemed focused on the promise of consoles to come, with a number of games slipping to 2014.

Oddly, it’s a maturing wave of hardware – 3DS, Vita and Wii U – that delivered the biggest surprises of 2013. The two portables have seen a turnaround in their fortunes, thanks to developers who understand their audiences and are taking risks with new ways to play. These span from the iterative, such as Fire Emblem Awakening, to the wildly inventive, such as Tearaway. Wii U, meanwhile, continues to sell dismally, but has produced a standout gem that might save it in Super Mario 3D World. And that’s the key: as the E3 fallout made abundantly clear, the videogame industry is only as good as its games.

10. Papers, Please

Format: PC Publisher/developer: Lucas Pope

Papers, Please takes the vocabulary of the adventure game – checking and comparing information, retaining details, and critical analysis – and applies it to a study of the tyranny of bureaucracy. Understated but powerful, it demonstrates the power games have as persuasive tools and it does so by teaching, not lecturing, you.

Further reading: our Papers, Please review.

9. Dota 2

Format: PC Publisher: Valve Developer: In-house

The year’s standout success in eSports, Dota 2 has a tremendous ability to draw out the personality of its players. Valve has steadily improved the game’s accessibility while pioneering new ways for fans to contribute to it, express themselves, and even earn money from their contributions. It’s the biggest game on Steam right now for a very good reason.

Further reading: our Dota 2 review.

8. The Stanley Parable

Format: PC Publisher/developer: Galactic Cafe

This intelligent firstperson exploration game guides you through variously funny, sad, exciting and unnerving meditations on the nature of games. It strikes a masterful balance of tone and achieves a tremendous sense of personality by treating the player as a player and not as a problem to be solved. It features some of the year’s smartest writing, too.

Further reading: our The Stanley Parable review.

7. Rayman Legends

Formats: 360, PC, PS3, PS4, Vita, Wii U, Xbox One Publisher: Ubisoft Developer: In-house (Montpellier)

Legends has an unstoppable rhythm, a bevy of ideas and a world of content. It’s forever urging you on and always showing you something new, serving up multiplayer combative football, rhythm-action platforming, and daily challenges. Legends takes its handful of verbs – jump, run and punch – and gets as much mileage from them as Nintendo on its best days.

Further reading: our Rayman Legends review.

6. Fire Emblem Awakening

Format: 3DS Publisher: Nintendo Developer: Intelligent Systems

Permadeath is callous. Awakening humanises it, its network of player-forged relational bonds meaning defeat snatches away not generic soldiers but beloved allies. Keeping everyone alive is a challenge, yet a Casual mode means this is also the most approachable Fire Emblem yet. It’s a rare strategy game that warms not just your grey matter but also your heart.

Further reading: our Fire Emblem Awakening review.

5. Assassin’s Creed IV: Black Flag

Formats: 360, PC, PS3, PS4, Wii U, Xbox One Publisher: Ubisoft Developer: In-house (Montreal)

This pirate sim barely needs the Assassin’s Creed name, but heading to open ocean liberates a series once tangled in its historical trappings. Black Flag revels in the freedom, its vagabond wanderings across turquoise waters spiced with bountiful distractions and ship-to-ship combat beyond compare.

Further reading: our Assassin’s Creed IV: Black Flag review.

4. Super Mario 3D World

Format: Wii U Publisher: Nintendo Developer: In-house

Back in the shade you go, Luigi. Just as with 3DS, and so many Nintendo systems of yore, it’s Mario that’s made Wii U an irresistible proposition. 3D World is the archetypal Mario game – a relentless succession of ideas formed, finessed and thrown away to make room for the next one – and if there’s any justice also a shot in the arm for Nintendo’s confused platform.

Further reading: our Super Mario 3D World review.

3. Tearaway

Format: Vita Publisher: SCE Developer: Media Molecule

Tearaway’s heartrending conclusion will live long in the memory, but so will the adventure that precedes it. We upholstered an elk, pinned a moustache on a pig, and drew malformed flames and wonky snowflakes. We mugged endlessly for the camera. Media Molecule’s latest gem flings one thing after another at you, each more playful and more joyful than the last.

Further reading: our Tearaway review.

2. The Last Of Us

Format: PS3 Publisher: SCE Developer: Naughty Dog

There was never any doubt that Naughty Dog would spin a ripping yarn, but the sheer scale of its achievement caught us on the hop. The game’s sombre riff on Uncharted’s magic makes for a journey that is at once more human and more affecting than past videogame adventures, one that leaves you wishing all others could match this remarkable standard.

Further reading: our The Last Of Us review.

1. Grand Theft Auto V

Format: PS3, 360 Publisher: Rockstar Developer: In-house (Rockstar North)

Once upon a time, while playing Grand Theft Auto: San Andreas, we would lean back and wonder what such a game might look and feel like in the future, its rough edges smoothed out, its ambition explored in more detail. In September this year we found out – and the reality exceeded our daydreams. Given that it’s made up of so many moving parts, Grand Theft Auto V should collapse in on itself the moment you begin messing with it, but instead its countless pieces work in concert like a mesmirising symphony. For its self-belief, its scale, its art, its soundtrack, its three-way character twist, its lightning-cracked skies, its churning waves, its mountain-top parachute leaps and its desperate, bodywork-mangling storm-drain escapes, it is our game of the year.(source:edge-online


上一篇:

下一篇: