在准备前往芝加哥与家人一起共度感恩节之际，我决定把几乎没用过的Android平板电脑也装进行李中。尽管我是为了手机游戏测试才购买了7” Galaxy Tab，但考虑到自己已经拥有了许多iOS和Android设备，所以我决定放弃它。我在上面下载了一些电影，游戏和应用，将其带给我的祖母，想说看看自己能不能教会一个从未拥有个人电脑，智能设备或电子邮件帐号的女人去使用平板电脑。
我认真阅读了手机游戏的目录并挑选了一些自己最喜欢的休闲游戏。我希望这台平板电脑不仅能够取悦祖母，推动她与家庭成员联系，同时还能帮助她理解我作为游戏设计师是做些什么。我决定让她尝试一些热门游戏，如《高尔夫纸牌》，《宝石迷阵闪电战2》以及其中一款《Mystery Case Files》寻物解谜游戏。对于《宝石迷阵闪电战》和《Mystery Case Files》，我购买了全部内容，而对于《高尔夫纸牌》，我在进入游戏前使用IAP去打开所有内容。
The case for an IAP off button in mobile games
by Ethan Levy
While preparing for a recent Thanksgiving trip to visit my family in Chicago, I decided to pack a mostly unused Android tablet. Although I purchased the 7” Galaxy Tab for mobile game testing I could easily part with the device given the number of iOS and Android devices I owned. I plotted to load it up with movies, games and a few apps, bring it to my Grandmother in the assisted living home, and see if I could teach a woman who had never owned a personal computer, smart device or email account to use a tablet.
Over the past year and a half that I have worked as a monetization design consultant writing, lecturing and working on F2P games, I have grown to be a vocal, public champion for the business model. Yet teaching my Nana to play games I publicly praise, I saw firsthand how valuable it would be to have an in-app purchases (IAP) off button.
On the day of the test run, I called ahead to see if the residents were able to access Wi-Fi for potential email, Facebook and Netflix use, which they were. I wanted to give Nana a training session with the tablet and determine if its presence would result in delight not confusion, happy emails not frustrated tech support calls. If the trial was a success I would leave it for her to keep.
I mentally perused my catalog of mobile games and picked out some of my favorite casual titles. My hope was that the tablet would not only entertain Nana and allow her to connect with her family, but also give her some level of understanding of just what it is I do as a game designer. I decided to start with tried and true hits: Fairway Solitaire, Bejeweled 2 and one of the Mystery Case Files hidden object games. Bejeweled and Mystery Case Files I purchased outright and in Fairway Solitaire I used the IAP to unlock all content before heading out for the visit.
Fairway Solitaire is one of the games I hold up as a shining example when lecturing on F2P game design. The game is satisfying in short sessions, features high production values, gives the player plenty of free content and embodies my mantra to make purchasing present. Yet it was this very feature set which made me realize it was not an appropriate game for Nana given I needed to tie the device to my credit card to enable purchased content.
While teaching Nana to use the tablet, I could see just how many power user features, subtle interactions and overall confusing information was present. This was especially true when I booted up Fairway. I found myself saying “just ignore that,” “don’t press that,” “don’t worry about that button right now,” repeatedly while teaching her the game. I noticed a pattern emerging in the elements she found confusing, and with much chagrin realized that they were all tied to IAP.
Not having kids, this was the first time I recognized that it would be ideal to have an IAP off button in the options menu for mobile games. Nothing to break the fundamental experience; simply a toggle in the interface that hides all buttons and UI elements that are asking for money. An off switch for everything I advocate publicly.
Without this sort of switch, Fairway was simply too confusing for Nana. Any game with IAP would be inappropriate. I recognize that I would feel the same way about these games if I was considering putting them on a tablet for a small child. I know this is a feature that any game developer (myself included) is unlikely to implement unless required by app stores or law. But it is a shame; despite the overwhelming amount of information in the UI for my extreme beginner audience, I could tell that Fairway was a game my Grandmother and I could have shared.(source:gamasutra)