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每日观察:关注2013年苹果iOS最佳游戏榜单(12.18)

发布时间:2013-12-18 10:53:09 Tags:,,

1)Distimo最近发布的年终报告显示,11月份iOS应用商店中的免费产品占比高达92%(6月份这一比例为77%),Google Play免费应用比例更是高达98%(6月份比例为89%)。

在过去半年中App Store收益增长12%,Google Play则增长了51%。尽管Google Play在去年11月份前200款热门应用中的每1美元中只能创收19美分,今年11月份这一数据则增长至每1美元创收40美分。

app-store-top-grossing-apps_2013(from distimo)

app-store-top-grossing-apps_2013(from distimo)

App Store与Google Play两个应用收益榜单仍以游戏为主,iOS游戏收益榜单前10名均为游戏产品,其中以Supercell的《Clash of Clans》和King的《Candy Crush Saga》最为领先;Google Play游戏收益榜单第一名和第二名分别是《Candy Crush Saga》和《Puzzle & Dragons》,通信应用Line排名第三。

google-play-top-grossing-apps_2013(from distimo)

google-play-top-grossing-apps_2013(from distimo)

从总体应用收益来看,《Candy Crush Saga》在iOS应用收益榜单排名第一,在Google Play榜单位居第二,可以说是2013年最大的手机应用收益赢家(游戏邦注:但Distimo只是通过其分析数据而得出这一结论,目前并没有该游戏的具体收益数据)。

2)据venturebeat报道,苹果最近公布了2013年iOS最佳游戏名单,其中《Minecraft》成为iPad和iPhone最热销游戏冠军,《Candy Crush Saga》则在iPhone和iPad免费游戏榜单登顶。

以下是2013年iPhone和iPad付费、免费榜单的排名情况:

Top 10 iPhone & iPad Apps(from venturebeat)

Top 10 iPhone & iPad Apps(from venturebeat)

Top 10 iPhone & iPad Apps Free(from venturebeat)

Top 10 iPhone & iPad Apps Free(from venturebeat)

3)据pocketgamer报道,由Vlambeer推出的《Ridiculous Fishing》和来自Frogming的《Badland》分别被苹果评选为2013年度最佳iPhone、iPad游戏。

ridiculous fishing(from pastermagazine)

ridiculous fishing(from pastermagazine)

Vlambeer业务开发主管Rami Ismail表示,《Ridiculous Fishing》的Twiiter帐号最初充斥的是坏消息,之后却是关于该游戏发布的大量消息,而后又迎来了苹果设计大奖,以及最佳年度游戏大奖。这个经历让他们感到不可思议。

4)据pocketgamer报道,日本社交游戏发行商GREE日前宣布手机MMO游戏《Knights & Dragons》(由GREE旧金山工作室与温哥华开发商IUGO联合开发)在Google Play和App Store发布7个月后,目前月收益已突破500万美元(该游戏在7月份收益为100万美元)。

gree-knights-dragons(from pocketgamer)

gree-knights-dragons(from pocketgamer)

5)Distimo日前发布的报告显示,从2013年1月至11月份,由于韩国社交网络KakaoTalk的爆炸式效应,韩国手机应用市场规模增长了759%,其他发展迅速的市场包括中国(增长280%)和日本(增长245%)。

fastest-growing-markets-2013(from distimo)

fastest-growing-markets-2013(from distimo)

俄罗斯增长125%,北美和西欧增长不足100%。

app-market-size-country-top-10_2013(from distimo)

app-market-size-country-top-10_2013(from distimo)

值得注意的是,韩国和日本市场在收益上已经分别位居第三名和第二名。

Distimo认为中国是2013年第5大iOS应用市场(由于其分裂的Android市场现状,目前仅能观察到中国iOS市场情况),预计中国有可能在2014年赶超韩国。

platform-breakdown-2013(from distimo)

platform-breakdown-2013(from distimo)

6)游戏追踪社交网络Raptr最近报告显示了2013年人气最旺的游戏名单(主要针对PC和Xbox 360平台):

*最多玩家体验的新游戏:《侠盗猎车手5》

GTA-V(from g3ar.co.za)

GTA-V(from g3ar.co.za)

*最多玩家体验的扩展内容:《Terraria》1.2免费内容更新

*最长持续体验的游戏(不间断体验):《刺客信条4:黑色旗帜》

*最多玩家体验的新IP:《Path of Exile》

*最多玩家体验的PC游戏:《英雄联盟》

*最多玩家体验的Xbox 360游戏:《使命召唤:黑色行动2》(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)Candy Crush Saga and Clash of Clans made more money than any other iOS app in 2013

John Koetsier

Free apps have been around ever since Apple launched the first mobile app store that mattered back in 2008. But there were plenty of paid apps too, including a $.99 farting app that pulled in $30,000 in a single day. In 2013, however, freemium clearly became pretty much the only model that matters.

And it’s the model that drove the most success for the top-grossing apps of the year, Candy Crush Saga and Clash of Clans.

The best-selling paid app for 2013, according to Apple, is Minecraft: Pocket Edition.

In November, a full 92 percent of all apps on iOS were free to download, according to mobile analytics company Distimo’s year-end app store report. The numbers are even more overwhelming on Google Play: 98 percent of all apps are free.

That’s up from 77 percent on iOS just in June of this year, and up from 89 percent on Google Play. Free of course, to download, and free to use or play — to an extent. Games, social apps, news, entertainment, and books are almost exclusively freemium with in-app purchases.

“For games especially, freemium has become a successful business model,” Distimo’s Christel Schoger told me from Amsterdam. “If the user is interested after the first look at the free game, I can imagine that he will often be likely to ‘invest’ more in the game.”

That’s especially true in the highest-growth app markets of Asia, Schoger says.

“In-app uptake [is] actually stronger on Google Play,” she added. “This is related to the top revenue countries on Google Play: Japan and South Korea … which also culture-wise tend to be in favor of the freemium model.”

The only categories that are not are education, productivity, and navigation.

While free continues its assault on paid apps, Google Play continues its assault on Apple’s app store for iPhone and iPad. While Apple’s revenue grew 12 percent over the last half-year,

Google Play jumped 51 percent. While Google Play took in only 19 cents out of every dollar spent on the top 200 apps last November, this past month Google Play grew to 40 cents out of every dollar.

The top-grossing apps in both app stores continue to be games, with all of the top 10 grossing apps on iOS in the games category, led by Supercell’s Clash of Clans and King.com’s Candy Crush Saga. On Google Play, the top grossing apps were Candy Crush Saga and GungHo Entertainment’s Puzzle & Dragons — but messaging app Line reached third.

Interestingly, various incarnations of Line were third, fifth, seventh, and 10th on the Google Play top-grossing app list. They’re all messaging apps, to a degree, with social gaming built in.

The top-grossing app of all, however?

Candy Crush Saga, which was No. 1 on iOS, and No. 2 on Google Play, is almost certainly the top earner of 2013. Distimo, of course, doesn’t see actual revenue numbers — its data is interpolated from the analytics it captures for thousands of apps.

And the company is a little coy about reporting cross-platform numbers.

“Without giving too much away … if you look at Candy Crush Saga revenue from iOS and Google Play combined, it has a good chance to gain a high position on a ‘top cross store app’ chart,” Schoger told me, not quite winking. “This would definitely be a candidate for a ‘cross store success.’”

Clash of Clans for Google Play was just released in early November, however, Schoger added, meaning that Candy Crush will have a fight on its hands to maintain top position in 2014.(source:venturebeat

2)Minecraft and Candy Crush Saga dominate Apple’s iOS charts for 2013

Jeffrey Grubb

The year is coming to a close, which means it’s time to look back and determine some winners. In 2013, it’s clear that two games — Minecraft and Candy Crush Saga — were a pair of champions on the iOS platform.

This reaffirms that while many use their smartphones and tablets for a variety of purposes, gaming is the No. 1 activity in the mobile world.

Apple revealed a few year-end charts for its iOS App Store, and Minecraft was the best-seller on both iPad and iPhone. For free-to-play games, Candy Crush Saga was the No. 1 download for iPhone and iPad.

The top-grossing apps for 2013 are Candy Crush Saga and Clash of Clans, reports Distimo.

Minecraft: Pocket Edition debuted on iOS in November 2011. Despite its age, the block-building game that puts players into an open world has continued to bring in new fans at a huge rate in 2013. Developer Mojang has sold more than 33 million copies of Minecraft across all platforms, with a huge chunk of that coming from mobile.(source:venturebeat

3)F2P games sidelined as Ridiculous Fishing and Badland win Apple’s 2013 accolades

by Keith Andrew

Vlambeer’s Ridiculous Fishing and Badland from Frogmind have been named Apple’s games of the year on iPhone and iPad respectively, beating out top competition from some of 2013′s biggest releases.

Revealed – as is typical – on the App Store itself, Ridiculous Fishing was named as the top pick for iPhone in 2013 ahead of Simogo’s DEVICE 6 and the controversial-yet-popular Plants vs. Zombies 2: It’s About Time.

“Holy shit. Ridiculous Fishing has been such a strange emotional rollercoaster for the entire team,” Vlambeer’s business and development head Rami Ismail told us in response.

“This is the fourth time our Twitter feeds exploded with Ridiculous Fishing news – first with bad news, then the overwhelming release, followed by the Apple Design Award and now Game Of The Year. We don’t really know what to say.”

Free for all?

Badland, meanwhile, came in ahead of 2K’s XCOM: Enemy Unknown and Kevin Ng’s Impossible Road on iPad.(source:pocketgamer

4)After 7 months, GREE’s Knights & Dragons tops $5 million in a 30-day period on Google Play

by Matthew Diener

GREE has announced that its free-to-play mobile MMO Knights & Dragons has topped $5 million in revenue in a 30-day period seven months after its release on Google Play and the App Store.

Momentum for the mobile game has built steadily during 2013, with Knights & Dragons boasting $1 million in monthly revenue back in July.

Its latest surge – spurred on by regular updates, in-game events, and improvements to game mechanics – recently won it the I Can’t Quit You award in Google’s first-ever Player’s Choice poll.

Dragon’s slaying

Knights & Dragons was developed by GREE’s San Francisco studio in collaboration with Vancouver-based developer IUGO.

Speaking on the milestone, Naoki Aoyagi, CEO of GREE International, underscored this collaboration as key to Knights & Dragons’ success.

“Hitting the $5 million in 30 days mark was a goal we set for ourselves back in July and we committed to tremendous growth for Knights & Dragons,” he said.
“Clearly, the teams’ hard work and effort has been successful. Our relationship with IUGO, a leader in building high-quality mobile games, is a great illustration of how publishing can work and is a template for future partnerships.”(source:pocketgamer

5)Chart of the Week: Value of Korean app market up 759% in 2013

by Jon Jordan

One conclusion from Distimo’s 2013 in Review report is how much fastest Asia is growing than the developed countries.

Looking at the period January to November 2013, the market intelligence company estimates that thanks to the explosive affect of the KakaoTalk social network in Korea, the value of its app market grew 759 percent.

Other fast-growing countries in the region include China – up 280 percent – and Japan – up 245 percent.

This compares with 125 percent growth for Russia and sub-100 percent growth for the most active markets of North America and western Europe.

Follow the money

What’s particularly interesting about the Korean and Japanese markets, however, is that they are already respectively the #3 and #2 app markets in terms of revenue.

Distimo ranks China as the #5 market in 2013, but because of its fragmented Android market, which replaces Google Play with dozens of local stores, this only accounts for iOS revenue.

Most likely China is already the #4 market and looking to overtake Korea in 2014.

A final point of significance is that both Korea and Japan (and China) are majority Android markets.

It all goes to show that if you wanted to make a lot of money in 2013, you need to release on Android and be in Asia; something Distimo highlighted in its list of the top grossing apps and publishers for 2013 (excluding December).(source:pocketgamer

6)These are the games you played the most in 2013, according to Raptr (infographic)

Jeffrey Grubb

In 2013, gamers played a ton of Call of Duty, League of Legends, and Dota 2, according to the game-tracking social-network Raptr.

To wrap up the year, Raptr released a report for the most played games of 2013, and the company found that Grand Theft Auto V was the most-played new game. Here is the full list of Raptr Award winners:

Most played new game: Grand Theft Auto V

Most played expansion: Terraria 1.2 free content update

No bathroom break (longest play sessions): Assassin’s Creed IV: Black Flag

Most played new property: Path of Exile

Most played PC game: League of Legends

Most played Xbox 360 game: Call of Duty: Black Ops II

Over 19 million gamers use the Raptr client to track their game time on PC, Xbox 360, and other platforms. Raptr doesn’t natively track game time spent on Wii and PlayStation 3, so the Raptr Awards primarily apply to titles on PC and Xbox 360.(source:venturebeat


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