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游戏开发新手获得成功的六大步骤

发布时间:2013-12-03 10:56:02 Tags:,,,,

作者:Dan Kenny

Dan Kenny(游戏邦注:Eyesodic Games的创意总监)解释了为什么新开发者不应该让最初的失败阻碍自己更加努力去创造游戏的成功。

第一步:创造一些有趣的内容

这可能是最明显的一步,创造出一款优秀游戏的关键在于为玩家创造出乐趣。尽早测试你的理念。如果你未能从这一理念中感受到乐趣,别人肯定也不可能感受得到。始终保持对理念的测试,直至你找到真正有效且能够带来乐趣的内容。

第二步:谈论游戏

你会惊讶地发现许多开发者总是很长一段时间不去谈论自己的项目。当然在设计早期阶段保持沉默直至你发现自己真正想要创造的内容是合理的,但是一旦你进入开发阶段,你就需要不断向人们传达你的游戏。

getting feedback(from bemycareercoach)

getting feedback(from bemycareercoach)

曝光游戏并呈现你们的创造过程能够有效地吸引人们对游戏的兴趣,并为你们提供有意义的反馈。进入各种不同的游戏开发相关网站,并在此刊登有关游戏开发过程的内容,与人们分享你们的游戏。与玩家们保持交流与互动。

在开发过程中你越频繁地谈论自己的游戏,当你最终发行时便会有越多人会尝试游戏。

第三步:被拒绝

当你还是新人时,你总是很容易遭到媒体和发行商的拒绝。当你向发行商发送新闻稿并呈现自己的游戏时,你也很容易遭到忽视或被告知“我们觉得现在还不是时候。”

但是你是否会在第一次尝试后就选择放弃?当然不会!

更加努力地致力于你的游戏,再次尝试,并且这一次勇敢地告诉媒体新特性。同时,将你的视野放得更宽。这个世界中有许多新闻网站。你可以将自己的新闻稿发送到更多网站上,因为你永远都不会知道哪个网站能够照亮你的游戏,并愿意将其呈现在自己的平台上。

第四步:你是自己作品的最大挑剔者

当你致力于某些内容时,你会全身心投入其中,并会对该内容百般挑剔。富有创造性的人总是会非常挑剔自己的作品。如果你认为自己的创造非常完美—-那么我敢保证中间一定出了什么差错。

挑剔自己的作品是合理的,因为它能帮助你创造出更棒的游戏。而在此你也必须明确自己何时过度挑剔。

第五步:粉丝的看法

听取游戏粉丝的看法。他们是那些正在玩你的游戏并给予反馈的人。主动与他们进行交谈。这不仅能够帮助你获得游戏反馈,告诉你如何完善游戏,同时你也会从中认识到,自己的付出得到了尊重,并能够听取这些人对于游戏的真正看法。让粉丝们感觉自己也融入到游戏开发过程中,并且你非常重视他们的一切想法。

第六步:永远不要说放弃!

你可能需要花一些时间才能成功地宣传自己的工作室或游戏,也就是在早期阶段你会频繁地遭受到各种拒绝。但是如果你能够坚持下去,继续致力于自己所热爱并渴望的事物,最终所有情况便会朝着有利的一面发展。

关于如何创建一家游戏工作室或创造一款优秀的游戏并没有明确的建议或目标。我们都是从自己的前进道路中吸取经验教训,我也希望自己的这些经验教训能够给其他人带去帮助。

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

Start-up Special 2013: Never give up – Eyesodic’s six steps to success

By Dan Kenny

Irish games studio explains why rejection and self-doubt are not barriers for new developers

Continuing our Start-up Special, Eyesodic Games’ creative director Dan Kenny explains why new developers should not let initial failures deter them from pushing harder to make their games a success.

Step 1: Make something fun

This is probably the most obvious step but the key to a good game is making it fun for the player. Test your ideas early. If it’s not fun for you to play, then it’s not going to be fun for others. Keep testing ideas until you find what works and what makes it fun.

Step 2: Talk about the game

You would be amazed how many devs keep quiet about a project longer than they should. Sure it’s probably a good idea to keep quite in the early stages of design until you’re sure about what you want to make but once you’re into the development stages you should tell people.

Posting about the game and showing work in progress is great for drumming up interest for the game and getting feedback as you work. Join various different game development-related sites, post about work in progress and talk about the game. Get conversations going and interact with fans.

The more you talk about the game during it’s development, the more people that are likely to play it once you release it.

Step 3: Rejection

When you’re new expect to get rejected a lot by press and publishers because let’s face it, it’s tough being the new kid around. When you send out press kits and show your game to publishers expect to be ignored or told “we feel it’s not quite a right fit now”.

But do you give up after your first try? Hell no!

Work on your game some more, try again but this time, tell the press what’s new. Also, set your sights a bit wider. It’s a big world with a lot of press sites out there. Send your press kits to as many as you can because you never know which ones might take a shine to your game and want to show it on their site.

Step 4: You are your own worst critic

When you work on something that you’ve poured your heart and soul into, you’re going to be very critical of it. Creative people are always critical of their own work. If you think what you made is perfect – well, I’m pretty sure something’s wrong there.

It’s good to be critical of your own work, because it helps you make a better game. The important thing is to know when you’re being overly critical.

Step 5: Friends. Romans. Gamers. Lend me your ears

Listen to the fans of the game. These are the people that are playing your game and giving you feedback on it. Take part in conversations with them. This not only gets you feedback on the game and how to improve it but also shows you are human and you’ll be respected for taking the time to talk to players and to listen to what they think of the game. Make them feel part of the development process and that you value what they think.

Step 6: Never give up!

It can take quite a while for and hype to build over your studio or game and you’re going to get a lot of rejection in the early days. But if you stick to it, keep working on what you love and be ambitious, then eventually things will start to turn in the right direction.

There’s no set advice or roadmap for how to set up a game studio or make a good game. We each learn from our own paths into the industry and if noting else I hope that my experience game be of some help to others.(source:develop-online)


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