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行业专家给欲成立工作室的开发者的27条建议

发布时间:2013-11-13 16:43:19 Tags:,,,,

作者:James Batchelor

本文将与读者们分享专家提出的如何建立一家成功的游戏工作室的建议。

在关于如何踏上游戏开发之旅,英国的开发者们提供了很多宝贵的经验,为了减轻大家的负担,我只摘选了以下27条精华名言。

experts(from develop-online)

experts(from develop-online)

Jay M Bedeau—-Rie工作室的CEO

1、永远不要自我意识膨胀,要保持谦虚态度,意识到自己的弱点并批判地看待自己。回顾自己的项目,倾听团队成员、同行和你的消费者的意见。

2、不要着急。当你的游戏准备好,它会不言自明。

3、计划资源—-特别是时间。

4、理解你作为开发者的角色,你与工作室的商业存在共生关系。商业问题必须解决(即,资金流问题总会对你的项目造成消极影响)。

5、如果有可能,与其他公司合作。想想谁可以大笔投入你的产品,谁会帮助营销你的游戏。

6、记住,生活才是最重要的。

Andrew Smith—-Spilt Milk工作室的总经理

1、只管去做。

2、学习会计、税务和商业—-或雇用这方面的专业人员。

3、坚持自己的理念,不要人云亦云。只有你才能让自己的公司独一无二、并成功做出有价值的产品。

4、当所有人都参与某事时,不要低估了这件事会占用的时间。

5、要么制定极其严密的合同,要么不要使用任何合同;所有介于二者之间的东西都让人头疼。

6、不要担心长白发。

7、除非你行动起来,否则什么事也做不成。

8、只管去做。

Ella Romanos—-Remode工作室的CEO

1、对挣钱上心,它是经营工作室的必要部分。

2、明确你的长期目标,为了实现这些目标,你必须乐意做你必须做的事,尽管你认为那件事没有意思或不能让你兴奋。

3、总是有一份按照你习惯的格式写成的商业计划。除非你必须把它拿给其他人看,否则不要担心格式是否“通用”。

4、责任清析。在工作室中的职责往往是模糊的,当有必要时任何人都可能在某事务上插一脚,但责任必须明确清楚,否则你可能会因此做出没有成效的决策。

5、乐于倾听意见,来自许多不同的人的意见。好好思考这些意见,然后做出你自己的决定,不要盲目接受他人的意见。

6、工作室刚成立时会遇到许多矛盾,处理这些矛盾是你面临的最大的挑战。

7、不要试图抄袭他人,你应该向他人学习,然后闯出一条自己的路。

8、团队建设也是一门商业,确保你建立了一支好团队。

9、允许团队中有人专注于商业事务—-并非所有成员都能做游戏。

Grant Alexander—-Beartrap工作室的商务总监

1、首先建立商业基础。在发布产品时,我们总是需要确保资金、会计人员和法务人员到位。提前做好这些准备,这样你就可以专注于做好游戏。

2、保持专注。确保所有团队明确“想法”是什么。你的核心团队必须首当其冲,准备好加班和同时进展若干项目—-做任何能让公司成功的事。

3、做长远打算。自工作室成立起,我们就一直致力于保持工作室的长期稳定和成功。不要过分担心下一个工资支票来自哪里,也就是说,我们不能牺牲品质、名誉和大方向。

4、既然是团队,那就一起努力。一旦你的商业就绪,就应该把注意力放在寻找和租用合适的办公室上。根据我们的经验,当工作室刚成立时,远程办公并不是理想的工作模式。我们搬进办公室后,工作进展快多了。

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

Studios new and old offer their advice to future developers about those tricky first steps

by James Batchelor

All this month, we’ll be sharing expert advice for start-ups on how they can make their dreams of establishing a successful games studio a reality.

There’s plenty to look forward to as our jam-packed guide unfolds over the next few weeks, but to ease you into it gently, here’s 27 pearls of wisdom from UK devs about what you might want to consider before you begin your own development journey.

Jay M Bedeau – CEO, Rie Studios

Never over-inflate your self-perception be humble, understand your weaknesses and be constructively critical. Review your project, listen to all members of the team and always get a second opinion from an industry source or your consumers.

Take your time. When your game is ready, it’ll speak for itself.

Plan your resources – especially time – obsessively

Understand your role as a developer exists in a symbiotic relationship health of the business. Business issues must be addressed (i.e. cashflow problems will always negatively impact your projects).

Partner with other companies where possible. Think about who could get a vested interest in your product, and who can help bring your games to market.

Remember, life gets in the way

Andrew Smith – Managing Director, Spilt Milk Studios

Just do it.

Learn about accounts, tax and business – or pay someone else who already knows.

Stick to your guns, but don’t be an asshole. You are what will make your company unique and therefore make it and your products valuable.

Don’t underestimate the time that things take when anyone else is involved.

Either use great, bulletproof contracts, or don’t use anything at all. Anything in-between causes headaches.
Expect grey hairs.

Work will not get done unless you do it.

Just do it.

Ella Romanos – CEO, Remode Studios

Focus on making money, it’s a necessary part of running a business.

Know your long-term goals, and be willing to do things that you don’t consider glamorous or exciting if you need to, in order to achieve those goals.

Always have a business plan in whatever format suits you. Only worry about ‘traditional’ formats if you need to share it externally, otherwise do whatever works for you.

Assign clear responsibilities. Roles in a start-up are usually blurred, everyone chips in where they need, but responsibilities must be clear otherwise you end up with decision by committee which rarely achieves anything.

Take as much as advice as you can, from as many different people as you can. Consider it, and then make your own decision, don’t follow other people’s advice blindly.

It’s all about contradictions when you start up, navigating them is your biggest challenge.

Don’t try and copy others, learn from them and go your own way.

The team is the business, make sure you build a good one.

Have someone in the team who wants to, and does, focus on the business side – not everyone in your team can be making games.

Grant Alexander – Commercial Director, Beartrap Games

Get the business basics sorted first. Before we launched, we made sure we had the business bank account in place, an accountant on board that knows what he’s doing and, of course, all other legal documents. Doing that at the start gets them out of the way and lets you concentrate on what you do best – making great games.

Stay focused. Make sure that all of the team are behind the ‘idea’. Your initial core team need to be up for the challenge, prepared to work long hours and undertake several projects – doing what it takes to make the company a success.

Think about the long term. From our launch, our focus has been on the long term sustainability and success of the studio. Not over obsessing on where the next pay cheque is coming from means we haven’t sacrificed quality, reputation and direction.

If you’re setting up as part of a team, work together. Once your business is ready, we recommend that focus should be placed on securing and funding your first office space. From our own experience, remote working wasn’t ideal for us when we first started. As soon as we moved into our office, things started to move forward a lot quicker.(source:develop-online)


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